Yay!
Also my
full changes added after C2C v12 are ...
- 35 New Housing Buildings
- Added Arcology Upgrade Chain
- Moved Irrigation Channels to Irrigation Tech
- Added Hippo and Narwhal Hunter's Camp.
- Tweaked Huts.
- Fixed Schema Files (As Requested).
- Population Limits Added to Buildings
- Added Brick Mason and Cheese Shop.
- Added 4 New "Goods".
- Tweaked existing buildings to support the new "Goods".
- Added 8 Fossil Bonus Resources.
- Strategyonly's NIF Fixes.
- Tweaked Movie Studio.
- Tweaked Monument.
- 15 new "Goods".
- Tweaked a whole bunch of buildings to support the new "Goods".
- Changed Icons for Administration Buildings.
- Changed the Icons for the Trading Post
- Tweaked the Market, Bazaar, Grocer, Trading Post and Crafts Hut.
- Fixed the Totem Pole (again).
- Converted "Pottery" resource into a "Good".
- Converted "Cement" resource into a "Good".
- Fixed Palisade Walls.
- Fixed Cave Painting.
- Tweaked the Totem Pole.
- Power Plants now provide power again.
- Reorganized Mods (ex. Cranes, Housing, Minerals, etc)
- Tweaked buildings to support the new Seal and Walrus resources. (Requires DH's update)
- Fixed Coca and Hemp "Fake Resources".
- Tweaked Poacher's Camp and other Hunting Camps.
- Most "Fake Goods" give no benefits now. (For balance testing)
- Tweaked Chinampa.
- Fixed Terracotta Army to require "Good (Clay)" instead of "Good (Glass)".
- Cave Painting changed to go obsolete at Literature tech.
- Minor Tweaks