@TB: The buildingclass tag bNoLimit has always been a no brainer, but I've never understood what the bMonument tag does... Can you enlighten me?
I have the impression that it's a boolean state that is used for exactly nothing in C2C... Was it used for anything in vanilla?
Do you have Notepad++? You can easilty check that - just search for tags in all *.xml files.
It looks like some building classes use this tags.
The Later Eras are still a WIP and nowhere near finished imhpo. In fact I'm leaning towards a reduction of the later eras to help this mod be more playable. As it currently stands by the time you get thru Information Era to Nanotach the game is a wash. If we can get to and play thru some of these late Eras with the game still having a purpose left, then maybe this ambitious Nomad Start project might make sense. Right now it does not for me..
Basically game needs space map scripts and on beginning of Galactic era you should manage to unite world in my opinion.
Second part of Modern era trough Information era is solar system exploration.
Nanotech would be cislunar/Moon/Mars/Venus colonization.
Transhuman - colonizing entire solar system
Galactic - colonizing other star systems.
Cosmic - colonizing other galaxies
Transcendental - Final frontier.
In Galactic era there could be barbarian cities representing aliens, that spawn their cities, when you reach new zones (by researching tech, that allows you to go there).
Galactic has Transtellar (nearby stars), Orion Arm and Milky Way zones.
Cosmic has Local Group, Virgo Supercluster and Observable Universe zones.
Transcendental has Unobservable Universe and Hyperspace zones.
Hyperspace zone could be generated, but certain settler (most endgame type) spawn it, when settling in allowed space zones.
This is what I would like on second part of game.