Caveman 2 Cosmos (ideas/discussions thread)

You're the boss, but Conscription is in about the right place, and your reason for moving it ie. "for my convenience" isn't a good one. Can you really not get the troops you want any other way?
 
Conscription is a classical era tech though.
yeah i just wanted it moved over 1 era is all, more convenient is all, and troops really aren't the reason, i just stated that because it was true is all ..
 
yeah i just wanted it moved over 1 era is all, more convenient is all, and troops really aren't the reason, i just stated that because it was true is all ..
This tech unlocking Conscription civic is first column after Classical lifestyle.

Maybe you confused it with other civic?
Spoiler :

Civ4BeyondSword 2019-01-23 22-19-49-29.jpg
Civ4BeyondSword 2019-01-23 22-19-52-94.jpg


Pacifism and Mercenaries are two other Classical military civics.

Vassal Levies is Medieval military civic.
 
SO is thinking of the civic that gives you free militia when you build farm improvements. According to the Python that is Conscription. Therefore he has the correct Civic.
 
SO is thinking of the civic that gives you free militia when you build farm improvements. According to the Python that is Conscription. Therefore he has the correct Civic.
thats it, correct, thx DH . . .
 
SO is thinking of the civic that gives you free militia when you build farm improvements. According to the Python that is Conscription. Therefore he has the correct Civic.
But Militia is not activated by the Classical Era tech that allows the Civic Conscription. It is a Med era Tech that does that.
 
But Militia is not activated by the Classical Era tech that allows the Civic Conscription. It is a Med era Tech that does that.
correct thats what i want moved to the Classical era, thx . . .
 
But Militia is not activated by the Classical Era tech that allows the Civic Conscription. It is a Med era Tech that does that.
There are Medieval Militia for this purpose right? Speaking of unit definitions. Are there Classical Militia that would match to this system? I don't know anything about this stuff which is why I ask.

In otherwords, will this require a new unit type?
 
There are Medieval Militia for this purpose right? Speaking of unit definitions. Are there Classical Militia that would match to this system? I don't know anything about this stuff which is why I ask.

In otherwords, will this require a new unit type?
here is what i had to add :

python: added to TheJ:
'ERA_CLASSICAL' : 'UNIT_MILITIA_MEDIEVAL',
 
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SO is thinking of the civic that gives you free militia when you build farm improvements. According to the Python that is Conscription. Therefore he has the correct Civic.
Oh, I guess unit wasn't moved, when civic was moved in tech tree.
He never mentioned, that militia unit is stranded, and we thought he was talking about civic itself.
Also unit itself (Medieval Militia) doesn't have tech prereq,

Militia spawning when you build Farm improvement while having Conscription was extended to Classical and Information era in SVN.
@Toffer90 you need to update Python files in PPIO.
In Classical/Information era you will get Medieval/Modern Militia - need graphics to make new militia units.
 
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Ok, so is the Medieval Militia balanced for the Classical Era or the Medieval Era, as the naming of the unit would indicate?
I think its balanced for Medieval era - it doesn't have tech unlock so it may be as well balanced for end of Classical era and beginning of Medieval era.
 
Ok, so is the Medieval Militia balanced for the Classical Era or the Medieval Era, as the naming of the unit would indicate?
Medieval balance. And Raxxo, since he jumped in to move the unit's timeframe for appearance into the game, or someone, will need to reduce it's strength accordingly too. Otherwise it will be OP for the Classical timeframe.
 
Medieval balance. And Raxxo, since he jumped in to move the unit's timeframe for appearance into the game, or someone, will need to reduce it's strength accordingly too. Otherwise it will be OP for the Classical timeframe.
It has strength of 7, would be strength of 5 good enough both for Classical and Medieval?
 
Probably. This Militia is actually the peasant armies that the Feudal Lords of Medieval times would gather from the populace of the country sides in time of war. They were poorly armed, pitch forks and such, with next to no iron weapons to use. They were basically arrow fodder to engage the enemy forces head on so the Real armed units of the Feudal Lord could attack from the flanks.

And they in reality do not belong in the Classical era. Not sure if the Roman Empire used such forces back then. Probably did but my History lessons are escaping me in that area atm.
 
Probably. This Militia is actually the peasant armies that the Feudal Lords of Medieval times would gather from the populace of the country sides in time of war. They were poorly armed, pitch forks and such, with next to no iron weapons to use. They were basically arrow fodder to engage the enemy forces head on so the Real armed units of the Feudal Lord could attack from the flanks.

And they in reality do not belong in the Classical era. Not sure if the Roman Empire used such forces back then. Probably did but my History lessons are escaping me in that area atm.
Rather than rebalancing an existing unit that has a valid place where it is, can we add another unit layer to these militia for the Classical Era ones?

I only quote to continue the discussion. This is @ everyone here.
 
Rather than rebalancing an existing unit that has a valid place where it is, can we add another unit layer to these militia for the Classical Era ones?

I only quote to continue the discussion. This is @ everyone here.
Yes, but then there would be same looking unit in two different eras - that is you wouldn't tell if its Classical militia or Medieval militia without reading name.

Also civs can have different unit artstyles for militia too.
 
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Yes, but then there would be same looking unit in two different eras.

Also civs can have different unit artstyles for militia too.
But at least the unit would have better stats for the medieval and be worth having at that time as a result. Doing it this way, we make them valid in the classical but worthless in Medieval. I'm sure we can find some other unit art to apply to the earlier ones as well.
 
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