Yudishtira
Spiritual/Creative
You're the boss, but Conscription is in about the right place, and your reason for moving it ie. "for my convenience" isn't a good one. Can you really not get the troops you want any other way?
yeah i just wanted it moved over 1 era is all, more convenient is all, and troops really aren't the reason, i just stated that because it was true is all ..Conscription is a classical era tech though.
This tech unlocking Conscription civic is first column after Classical lifestyle.yeah i just wanted it moved over 1 era is all, more convenient is all, and troops really aren't the reason, i just stated that because it was true is all ..
thats it, correct, thx DH . . .SO is thinking of the civic that gives you free militia when you build farm improvements. According to the Python that is Conscription. Therefore he has the correct Civic.
But Militia is not activated by the Classical Era tech that allows the Civic Conscription. It is a Med era Tech that does that.SO is thinking of the civic that gives you free militia when you build farm improvements. According to the Python that is Conscription. Therefore he has the correct Civic.
correct thats what i want moved to the Classical era, thx . . .But Militia is not activated by the Classical Era tech that allows the Civic Conscription. It is a Med era Tech that does that.
There are Medieval Militia for this purpose right? Speaking of unit definitions. Are there Classical Militia that would match to this system? I don't know anything about this stuff which is why I ask.But Militia is not activated by the Classical Era tech that allows the Civic Conscription. It is a Med era Tech that does that.
here is what i had to add :There are Medieval Militia for this purpose right? Speaking of unit definitions. Are there Classical Militia that would match to this system? I don't know anything about this stuff which is why I ask.
In otherwords, will this require a new unit type?
Oh, I guess unit wasn't moved, when civic was moved in tech tree.SO is thinking of the civic that gives you free militia when you build farm improvements. According to the Python that is Conscription. Therefore he has the correct Civic.
I think its balanced for Medieval era - it doesn't have tech unlock so it may be as well balanced for end of Classical era and beginning of Medieval era.Ok, so is the Medieval Militia balanced for the Classical Era or the Medieval Era, as the naming of the unit would indicate?
Medieval balance. And Raxxo, since he jumped in to move the unit's timeframe for appearance into the game, or someone, will need to reduce it's strength accordingly too. Otherwise it will be OP for the Classical timeframe.Ok, so is the Medieval Militia balanced for the Classical Era or the Medieval Era, as the naming of the unit would indicate?
It has strength of 7, would be strength of 5 good enough both for Classical and Medieval?Medieval balance. And Raxxo, since he jumped in to move the unit's timeframe for appearance into the game, or someone, will need to reduce it's strength accordingly too. Otherwise it will be OP for the Classical timeframe.
Rather than rebalancing an existing unit that has a valid place where it is, can we add another unit layer to these militia for the Classical Era ones?Probably. This Militia is actually the peasant armies that the Feudal Lords of Medieval times would gather from the populace of the country sides in time of war. They were poorly armed, pitch forks and such, with next to no iron weapons to use. They were basically arrow fodder to engage the enemy forces head on so the Real armed units of the Feudal Lord could attack from the flanks.
And they in reality do not belong in the Classical era. Not sure if the Roman Empire used such forces back then. Probably did but my History lessons are escaping me in that area atm.
Yes, but then there would be same looking unit in two different eras - that is you wouldn't tell if its Classical militia or Medieval militia without reading name.Rather than rebalancing an existing unit that has a valid place where it is, can we add another unit layer to these militia for the Classical Era ones?
I only quote to continue the discussion. This is @ everyone here.
But at least the unit would have better stats for the medieval and be worth having at that time as a result. Doing it this way, we make them valid in the classical but worthless in Medieval. I'm sure we can find some other unit art to apply to the earlier ones as well.Yes, but then there would be same looking unit in two different eras.
Also civs can have different unit artstyles for militia too.