KrumStrashni
Warlord
- Joined
- Jan 27, 2011
- Messages
- 193
Yes, at x69, y3. Same timeframe as Advanced Rocketry. With this tech you get Paratroopers, Bombers, and A-Bombs (with their own respective prerequisites, of course.)
Hydro, are you proposing a separate tech for WW1 aircraft vs. one for WW2 aircraft? Aviation already (sort of) covers the WW2 planes with the Fighter and the IL2 (Early Bomber), while Flight covers the WW1 stuff. Late WW2 is covered by the current Aerodynamics (Bombers) and Jet Propulsion (P59).
Speaking of which...I don't know who came up with some of these unit names, but they look like carryovers from Unique Unit naming conventions in earlier mods. I think "P59" needs to be changed to something else, like "Early Jet". Similarly, the "IL2" (Early Bomber) should just be the Early Bomber or perhaps Tactical Bomber. (Heck, Stuka is even a better name than IL2, as it more clearly defined the role of tactical bombing several years before the IL2 did, good as the Sturmovik may have been. No offense to any Russian historians out there.)
Aside from what I see as the very obvious need to switch Aviation with Rocketry (so that Aviation comes first and Rocketry requires Aviation) I'm not sure that there's much that needs to change with the flying technologies.
Well, and this one: Naval Aviation. This comes too late to represent what it really is: the WW2 aircraft carrier. It should still require Aviation, but not Radar (Japan, for example, had very good naval aircraft and carriers without ever developing radar.) So if Aviation is available when Rocketry currently is - right after Flight but with Radio/Machine Tools - then Naval Aviation can come right after Aviation. (It might require playtesting, but the idea is to make it so that you get carriers and seaplanes very close to when you get battleships and cruisers.)
I totally second that. The sane can be said about the Tanks M26 and M60 ? They could just be named Heavy tanks or Tank Killer or Semi Propelled Artillery. Respectively may be have their moves reduced to 1 ---> having thus light tanks moving 3, tanks moving 2, and heavy tanks moving 1.
And as I said before, I believe there is a need for reworking the warlord units. They should not have a hidden nationality. The AI uses them extensively for no actual benefit constantly storming bunkers with machine gun nests and great commanders of +50% strenght on a hill with a forest. That happens every second turn on each side of my borders and there is no apparent benefit apart from slowing the game and wasting resources and time on the AI side. If you ask my honest opinion, I even think these warlord units should be scrapped.
Thirdly, is anyone still working on unit modeling? There are still quite some skins that need editing for more national flavour like for example horsemen and heavy swordsmen, heavy pikemen, arquiebusiers, the "il2" which looks kinda weird in German or US armament or A10 in Russian armament. I normally know a thing or two about drawing and history but don't know how to do it for Civ 4
