Liquidated
Goofed Up on Cough Syrup!
It is one I want also.
Who should I suggest this idea pm wise, if at all? Btw, I bow deeply to you, wise one.
Cheers!
-Liq
It is one I want also.
Who should I suggest this idea pm wise, if at all? Btw, I bow deeply to you, wise one.
Cheers!
-Liq
Strength-wise, yes. But Kayaks do have withdrawal abilities like most recon units right? And Canoes are more of a transport Combatant, while War Canoes are more Combatant? So While merged Canoes may be able to manage smaller animals and defeat them and merged kayaks can be killed by a wider range of things, canoes are doomed when the animals out-strength them while kayaks still have a chance of survival there too if they can withdraw.3 kayaks merged to one is pretty much doomed even against anything still, but 3 canoes merged to 1 can survive most except great white sharks and orcas.
Strength-wise, yes. But Kayaks do have withdrawal abilities like most recon units right?
They do, but I think it's too little as my kayaks rarely escapes anything above 1 str (with back down 1-3 promotions).
Agreed. I would like to do a full unit review with a focus on withdrawal and pursuit when my civic modmod get a bit more refined. Perhaps you could start this effort in your hunting modmod in the meanwhile.Big sea animals (doplhin, whale, shark, hammerhead and orca) have very high pusuit values. At some point it might also be worth adjusting the withdrawal of sea animals (or give a good pursuit ability to some promotions), they escape far too ofen currently and it's really annoying to chase them when you can't enter ocean.
Probably me. Which means it is on my to do list. I have a couple of higher priority things at the moment and I am away from my modding computer for at least two more weeks.
Speaking of Filters, after the last few SVN Updates the Unit, Building, and Wonders filters at bottom of screen in City screen lose their setting of only showing buildable items. The 1st button for each category gets de activated almost every turn. Not always but something is triggering this turn Off vs staying On.
Anyone else seen this?
JosEPh
,snip>
Actually now that you mention it, I've had to cycle the wonder toggle a few times to see wonders I knew I could build still,, was not aware this was a new issue, but it wasn't problematical to fix.
Cheers!
-Liq
I found my problem, last SVNupdate I did I forgot to save my user settings file and replaced it with the default "empty" one. Had to go Thru BUG and Reset all my settings and then save and then resave to lock them back in. Details, they'll get you every time.
JosEPh
Nice one Joe, I cant tell you how many times I did that, I finally just keep a copy on my Desktop, lol . . . SO
Big sea animals (doplhin, whale, shark, hammerhead and orca) have very high pusuit values. At some point it might also be worth adjusting the withdrawal of sea animals (or give a good pursuit ability to some promotions), they escape far too ofen currently and it's really annoying to chase them when you can't enter ocean.
Agreed. I would like to do a full unit review with a focus on withdrawal and pursuit when my civic modmod get a bit more refined. Perhaps you could start this effort in your hunting modmod in the meanwhile.
They do, but I think it's too little as my kayaks rarely escapes anything above 1 str (with back down 1-3 promotions).
What has happened to Graphic paging.
I wanted to change it from 8,15 to 7,13 - to see if it reduced graphic failures on my PC. But that option seems to have been removed. WHY? and for what reason.