Caveman 2 Cosmos

More Religions and you'll get more Prophets. Because I have lots of religions I get Prophets then Merchants followed by Scientists, Engineers, Artists and then Spies. But this is still with revision 1846(49)?

JosEPh
 
More Religions and you'll get more Prophets. Because I have lots of religions I get Prophets then Merchants followed by Scientists, Engineers, Artists and then Spies. But this is still with revision 1846(49)?

JosEPh

That could be, i only have 2 religions in my civs area. I only got like 3 Merchants though (i forgot about those).
 
More Religions and you'll get more Prophets. Because I have lots of religions I get Prophets then Merchants followed by Scientists, Engineers, Artists and then Spies. But this is still with revision 1846(49)?

JosEPh

In my test games, two of them, I had all the religions and still only got one GProphet. Have had 3 in my current game but I had to build all te GProphet wonders in the one city to do it.
 
I have just hit Classical era with v21 and good grief HOW many new early-game wonders are there? It almost caused me to panic a bit, trying to decide which ones to go for when suddenly there were loads available to build - it's utterly mad and utterly brilliant at the same time.

Also what do you think is the best way to use the hero units? I really like them but (like with the wonders) I get a bit bamboozled when presented with so much choice and haven't really worked out a good strategy for using them yet!
 
I have just hit Classical era with v21 and good grief HOW many new early-game wonders are there? It almost caused me to panic a bit, trying to decide which ones to go for when suddenly there were loads available to build - it's utterly mad and utterly brilliant at the same time.

Also what do you think is the best way to use the hero units? I really like them but (like with the wonders) I get a bit bamboozled when presented with so much choice and haven't really worked out a good strategy for using them yet!

Those that are able to build achievements die instantly when I build them ;-) The achievements are just way more powerful than anything you could otherwise achieve with them I think. Those that are not able to build achievements I sometimes use as military units and sometimes just turn into great-person-specialists - mostly deopends on when (tech level wise) I manage to build them relative to their strnegth.
 
Those that are able to build achievements die instantly when I build them ;-) The achievements are just way more powerful than anything you could otherwise achieve with them I think. Those that are not able to build achievements I sometimes use as military units and sometimes just turn into great-person-specialists - mostly depends on when (tech level wise) I manage to build them relative to their strength.

Couldn't have said it better myself;) The main thing is "OPTIONs." Its YOUR game, your way YOU want to play it.
 
Is there a reason that the Giant Earth Map - Pre-Columbian Civs Pre 1500 scenario map was taken out of v21?
 
In my test games, two of them, I had all the religions and still only got one GProphet. Have had 3 in my current game but I had to build all te GProphet wonders in the one city to do it.

I generally do not cluster the GP Wonders or any of the other Wonders either for that matter. I try to spread them out to my top 10+ cities so that when a Major one becomes available I have a city ready that can build it asap. But I still get beaten out sometimes by the AI. I've never built every Wonder, don't know as I want to either.

And How did you get All the Religions?

JosEPh
 
Is there a reason that the Giant Earth Map - Pre-Columbian Civs Pre 1500 scenario map was taken out of v21?

I guess because it wasn't up to date with all new res... But yesterday 2 new version of that map, one of me one of PhilippSchall with different settings reagrding starting locations and tribes /see maps&scenarios thread for newest versions or the soon to be made GEM sticky thread-
 
Those that are able to build achievements die instantly when I build them ;-) The achievements are just way more powerful than anything you could otherwise achieve with them I think. Those that are not able to build achievements I sometimes use as military units and sometimes just turn into great-person-specialists - mostly deopends on when (tech level wise) I manage to build them relative to their strnegth.

Thanks - I've been all over the achievements like a rash, I prefer to play a very expansionist game (with civic city limits turned off) and the 8% bonuses especially the financial one can make a difference between being able to sustain another city or not fairly early on in the game when I'm struggling for cash - first chance I'm able I make sure I get that, or the agricultural one is very valuable early on. I've not used one as a military unit yet but in my v20 hotseat game I just got the opportunity to build Robin Hood and I definitely want him as part of my army! :lol:
 
I guess because it wasn't up to date with all new res... But yesterday 2 new version of that map, one of me one of PhilippSchall with different settings reagrding starting locations and tribes /see maps&scenarios thread for newest versions or the soon to be made GEM sticky thread-

Oh cool, thanks. I'll check them out!
 
So do I. But that doesn't guarantee all religions either.

So you are purposefully beelining every religion to the exclusion of all other goals. I'd Love to see the tech path you take to do this.

JosEPh
 
The SVN the other day was fine. Today when I updated again I cant load the mod. Get lots of XML errors. I think its build 1897 that completely fails.
 
Game speed Options, when playing on the longest speed, i noticed the 900 pop increase time, and construction time mean that cities increase in pop very slow, but buildings in the second/further city, move along rather rapidlly, should not buildings build time be increased at this game speed.
 
I see where canoes can enter Tropical Oceans (v21), and not just hug the coast. Is that intentional? I am not at a Polar region, but can canoes also enter Polar Oceans?
 
Game speed Options, when playing on the longest speed, i noticed the 900 pop increase time, and construction time mean that cities increase in pop very slow, but buildings in the second/further city, move along rather rapidlly, should not buildings build time be increased at this game speed.

The ratio applied to growth and the ratio applied to buildings both increase. You can find them (and others) defined in assets/xml/gameinfo/gamespeedinfo.xml. For eternity (relative to 'normal') growth chnages 9 fold, build costs change 4.5 fold.

I'm not entirely sure why growth (and a couple other things) increase by more (unit costs only increase 2.5 fold BTW), but it's always been that way, and similar ratios exist at other gam speeds. One of the other modders or longer term players might have a comment to make on the reasoning...
 
The ratio applied to growth and the ratio applied to buildings both increase. You can find them (and others) defined in assets/xml/gameinfo/gamespeedinfo.xml. For eternity (relative to 'normal') growth chnages 9 fold, build costs change 4.5 fold.

I'm not entirely sure why growth (and a couple other things) increase by more (unit costs only increase 2.5 fold BTW), but it's always been that way, and similar ratios exist at other gam speeds. One of the other modders or longer term players might have a comment to make on the reasoning...

Yes i know that the ratio is an increase from standard, ( what i dont grasp is the game play reasoning for these values clearly its not just a increase from standard values asa set increase) what they mean that at eternity, pop is twice as slow as buildings relative to standard, what that means is that buildings are produced too fast in eternity, makeing the slow pop increase less effective as the intent to slow progress down is thwarted by allowing buildings to construct to fast relative to pop.

I would think, that 675 would work better for buildings from play experience. All others in eternity seem good, its only building times that seem out of balance, and it only shows up when you found cities 2+ onwards that it strikes you as being so when you run through buildings while pop builds at next to no increase.

I would presume its at that level so that AI cities at start dont get chopped when in a long build of non units early in the game when it has too few units to defend itself. Rather than give AI non mobile defensive units at their capital.( particulary if set at rageing barbs)
 
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