Caveman 2 Cosmos

At the moment I would go with AMDs Radeon 7750 if there are no games like Bf3/Crysis involved. Very low power consumption in 2D, good overall speed and not too expensive. If there are games that need a little more power then the 7850.

Definitely YES!! You can control what the performance of your card is with this series.
 
Crash Report

I have CTD when trying to build the Nautilus submarine.

Savegame here

Logs here

Redo CTD: Go to Prague and select Nautilus in the buildmenu.

(I have made some small changes to buildings and promotions in a separate modfolder on my comp, but they are simple XML-changes and shouldn't have influence)

Thanks in advance :goodjob:
 
Crash Report

I have CTD when trying to build the Nautilus submarine.

Savegame here

Logs here

Redo CTD: Go to Prague and select Nautilus in the buildmenu.

(I have made some small changes to buildings and promotions in a separate modfolder on my comp, but they are simple XML-changes and shouldn't have influence)

Thanks in advance :goodjob:

I *think* I may have finally fixed this, see the Bugs and Crashes thread.
 
I've been playing this on and off for a couple weeks now, actually, but Civilization 4: Caveman 2 Cosmos.

C2C is a mod for Civ 4 which... well. Huge would be an understatement. The current version (v22, and it gets updated about once a month or so) has 420 techs in the tech tree, over 500 different units, dozens more resources, has about doubled the list of available civs... The game now goes from 12,000 BC (learning how to smash rocks together and make grunting sounds mean something) well into the future, with techs like Time Travel (which is still several steps down from the end of the tech tree). They've also added "alternate history" techs like Megacavalry (Mammoth riders, Rhinocerous cavalry), Steampunk, and others. Hunters can subdue and domesticate animals (of which there are a huge variety), barbarian cities can develop into their own civs, great people can place resources on the map... There's 12 different categories of civics, with between 8 and 12 options for each... It's not even really a mod or expansion to Civ 4 any more, it's an entirely different game which just happens to play very similarly.

And it's extremely fun.

Source: Jondera @ D&D Online Games.com

The word is spreading! :D
 
Just thought I should let you know, I really enjoy your mod, but I noticed a glitch. If you hold shift, you can spam multiple butcher orders from the same animal. The spam applies for the add tale and animal vs animal/man option. This also applies to founding/spreading multiple religions with divine prophets. That aside, great mod, keep up the good work!
 
Well, I see that everyone's praising this fine mod, but I'm facing some serious issues. I've started like 10 games so far, and once I even got to 1900 A.D., and had not reached the bronze age! I usually play on normal, sometimes on warlord.
So, why is that?!
I have version 20.
Other civilizations hadn't reached it either, although I unticked "raging A.I." (or something like that). But I don't think that's it!
Is there a big bug, that everyone's missing?
Thanks!
 
play a 'custom game'/ 'custom scenario' (for earth maps)

Uncheck "time victory". And don't play on normal speed.
The Mod is made for slower speeds.

EDIT: yeah slower... :drool: :smoke:
 
Is there any way to import other maps to this mod?

Btw DJRJ I think you mean to say the mod is for slower speeds.
 
Well, I see that everyone's praising this fine mod, but I'm facing some serious issues. I've started like 10 games so far, and once I even got to 1900 A.D., and had not reached the bronze age! I usually play on normal, sometimes on warlord.
So, why is that?!
I have version 20.
Other civilizations hadn't reached it either, although I unticked "raging A.I." (or something like that). But I don't think that's it!
Is there a big bug, that everyone's missing?
Thanks!

First of all, we highly reccomend that you use a current version, as every month we add art, units, features, and fix any bugs we find. We're at version 22.1 in the downloads section.
Second, this mod does not support anything over Epic in speeds. This game is esaily 4 times as large as normal civ4, and will never match up in dates if you play on normal :).
Also if you don't play on Time Victory, then you shouldn't be forced to end your game prematurely because of the date.
 
Meaning?
English is not my native language, but still...
This doesn't support anything OVER Epic speeds... Did you mean OVER Epic, as in "down the list" (quick, blitz), or over epic, larger time span, as in "up the list" (epic -> eternity) ?
Secondly: So, if I uncheck Time Victory, it will WHAT happen? Personally, I don't like time victory, it puts extra stress.
Thanks!
 
Meaning?
English is not my native language, but still...
This doesn't support anything OVER Epic speeds... Did you mean OVER Epic, as in "down the list" (quick, blitz), or over epic, larger time span, as in "up the list" (epic -> eternity) ?
Secondly: So, if I uncheck Time Victory, it will WHAT happen? Personally, I don't like time victory, it puts extra stress.
Thanks!

He means it doesn't support faster speeds. You should only play on slower speeds meaning Epic to Eternity. :goodjob:
 
Download is apparently down.

SVN is never down. It has always the newest daily features (for example Koshling added a game option to double the speed of early turns 2 days ago which the normal dl doesn't have yet).
 
Does anyone know a way to import maps into C2C? :please:
 
What kind of maps are you talking about first?

A standard or small size Earth map ( So I get decent turn speeds). I don't mind it not having the added terrain in the mod.
 
Meaning?
English is not my native language, but still...
This doesn't support anything OVER Epic speeds... Did you mean OVER Epic, as in "down the list" (quick, blitz), or over epic, larger time span, as in "up the list" (epic -> eternity) ?
Secondly: So, if I uncheck Time Victory, it will WHAT happen? Personally, I don't like time victory, it puts extra stress.
Thanks!

C2C is not balanced or set up to played in anything faster then Epic, so we recommend using only Epic and Slower speeds. Try Marathon speed. :)
Time victory, Ends the game at a certain date, and the person with the highest score wins... Don't use that function, or you will probably be forced to win or lose far before you finish the tech timeline. Plus I hate time victories.
 
SVN is never down. It has always the newest daily features (for example Koshling added a game option to double the speed of early turns 2 days ago which the normal dl doesn't have yet).

Having now acctual download is still rather inconvenient imho.
 
FYI for everyone.

Don't use 'start as minors' option if you want a challenging game!

It's been reported that in GEM games lots of civs seem to go turtle, and just hunker down in their starting city, not hunting effectively.

This is because they are at war, and they are all trying to not fall behind in pure military power. This has a number of effects:
  1. They don't stop to build 'frivolous' things, like explorers and animal hunting units!
  2. They don't build economy buildings as quickly as they otherwise would (or sometimes at all if they start to fall behind in military power)
  3. They over-expand their military. Not to an extent they cannot finanically support it at all (just to an extent that would be reasonable in a 'real' war), but to the extent that they cripple their science output, which creates a vicious circle
  4. Depending on starting location, eventually a civ may get a sufficient military multiple on its neighbours to actually attack, which tends to result in a runaway dominant AI in that area. Mostly however, they tend to all stagnate together

This leaves the human player laughing (especially if they are geograpically somewhat isolated like being on an island), and makes for a very easily won game

Sometime I'll fix it, but doing so won't be trivial because it will require the AI to have a concept of different 'levels' of war. Obviosuly the 'passive' war that start as minors introduces is not really the same as a 'hot' war later in the game, so the AI will need to respond differently.

For now I strongly advise against 'start as minors'.
 
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