@StrategyOnly I know it is late but here is what happened for v24 release. It took a couple of hours and I may have lost or misplaced a few changes.
Thanks!
@StrategyOnly I know it is late but here is what happened for v24 release. It took a couple of hours and I may have lost or misplaced a few changes.
I just had a guy in a different thread ALMOST say the same thing, but he did even know about ALL the options C2C has, or for that matter how to use them., again ie: the BUG Option, didnt even know how to use it and what it was for.
Once i informed him about around OVER 100 options that you can change ingame or every turn (if he wanted to) all he was concerned about again was the buildings, and i showed him how to HIDE them or HIDE the units etc. and he was amazed then.
Didnt hurt Paris Hilton or Kim Kards , ,n, did it!!![]()
I am aware of most of the options and filter, it's all great. Problem is, i tried ~7 mp games in ~1 year, not one was playable. 1-2 hours late, the game starts crashing and burning. It wastes my time and all the friend's time; i gather everybody to try 'new cool mod' and few hours later it's unplayable. I could live (help to change) unbalanced things etc, but the stability of the game makes me stay away.
I guess it works with single player games, but is there a single person playing c2c mp games, who was able to play for 30-40 hours(very doable with AND mod) single mp game?
Another big gripe with me is all the new mechanics that AI does not know how to use, but i could live with that.
ps: i've been playing rom/and for 4 years, so i am familiar with knobs and options. Right now fixing AND stuff that isn't that great and using that as a base for my mp games.
This mod should be currently far more stable than AND ever has been unless Afforess cleaned up over there recently. Most of our MP problems stemmed from what we inherrited there, and most have been resolved as of now. However, AIAndy and Koshling are exceedingly capable programmers, probably some of the best that donate their efforts to this site anywhere (a LOT more professionally skilled than I, that's for sure).I am aware of most of the options and filter, it's all great. Problem is, i tried ~7 mp games in ~1 year, not one was playable. 1-2 hours late, the game starts crashing and burning. It wastes my time and all the friend's time; i gather everybody to try 'new cool mod' and few hours later it's unplayable. I could live (help to change) unbalanced things etc, but the stability of the game makes me stay away.
I guess it works with single player games, but is there a single person playing c2c mp games, who was able to play for 30-40 hours(very doable with AND mod) single mp game?
Another big gripe with me is all the new mechanics that AI does not know how to use, but i could live with that.
ps: i've been playing rom/and for 4 years, so i am familiar with knobs and options. Right now fixing AND stuff that isn't that great and using that as a base for my mp games.
Here is an excerpt from another Mod forum on a C2C discussion. I thought the team might want to read it and consider what others are saying about the mod and their perception to C2C's implementation.
This post was a general summation to the preceding posts in that forum.
Maybe it's time to step back and take an overall look to see if there is still a common goal for C2C? And possibly get some of the loose ends tied down? Or has the mod lost it's way? It would seem that some of the onlookers think so.
JosEPh
More buildings, civics, techs and wonders and new ones coming in every version is what I like most about this mod. You can't please everyone. People who want less would perhaps be happier with RoM or AND or another mod that isn't adding anymore.![]()
I have been noticing this trend for a little while. Many people have said that C2C is unstable, incomplete, or otherwise flawed, on other forums that I read. Many of us modders don't pause to walk in the shoes of an 'average' user, who doesn't understand everything we have, as SO says. However, the complaint that there is no stable version is unfortunately true. I don't remember the last SVN that had no bugs, and certainly we've had several botched releases lately.
My solution to this would be to spend an entire release cycle focusing on tying up loose ends. Our natural instinct is "more more more", but we sometimes need to pause and let stability catch up to our efforts. So, I propose that from the start of the pre-V25 freeze until the release of V26, we focus our efforts on stability and balance, and getting rid of some loose ends (future techs, disease, pollution).
We are the most popular mod on CFC, but we could have so many more users if we stopped and spent a month or so making things stable again. Multi-Maps can wait, they will bring so many loose ends with them. For now, I would like to see us step back and spend some time making the mod as polished as we can. It will pay dividends in the long term, and will set the stage nicely for Multiple Maps, the largest (IMO) undertaking so far in CIV 4 modding.
Indeed, I have not gotten any OoS reports for months. Of course part of that is because few people play it in multiplayer because of the long, long time it takes to play.But if people don't provide the save games and OOS logs how is anyone to know there are problems let alone fix them. There was a MP thread dedicated to fixing problems but I think it was never "stickied" so has disappeared. There are people playing MP fine or at last as far as we can tell they are playing it fine.
The last release was too rushed, had no real freeze period and there were deployment problems.I have been noticing this trend for a little while. Many people have said that C2C is unstable, incomplete, or otherwise flawed, on other forums that I read. Many of us modders don't pause to walk in the shoes of an 'average' user, who doesn't understand everything we have, as SO says. However, the complaint that there is no stable version is unfortunately true. I don't remember the last SVN that had no bugs, and certainly we've had several botched releases lately.
My solution to this would be to spend an entire release cycle focusing on tying up loose ends. Our natural instinct is "more more more", but we sometimes need to pause and let stability catch up to our efforts. So, I propose that from the start of the pre-V25 freeze until the release of V26, we focus our efforts on stability and balance, and getting rid of some loose ends (future techs, disease, pollution).
We are the most popular mod on CFC, but we could have so many more users if we stopped and spent a month or so making things stable again. Multi-Maps can wait, they will bring so many loose ends with them. For now, I would like to see us step back and spend some time making the mod as polished as we can. It will pay dividends in the long term, and will set the stage nicely for Multiple Maps, the largest (IMO) undertaking so far in CIV 4 modding.
i agreeI have been noticing this trend for a little while. Many people have said that C2C is unstable, incomplete, or otherwise flawed, on other forums that I read. Many of us modders don't pause to walk in the shoes of an 'average' user, who doesn't understand everything we have, as SO says. However, the complaint that there is no stable version is unfortunately true. I don't remember the last SVN that had no bugs, and certainly we've had several botched releases lately.
My solution to this would be to spend an entire release cycle focusing on tying up loose ends. Our natural instinct is "more more more", but we sometimes need to pause and let stability catch up to our efforts. So, I propose that from the start of the pre-V25 freeze until the release of V26, we focus our efforts on stability and balance, and getting rid of some loose ends (future techs, disease, pollution).
We are the most popular mod on CFC, but we could have so many more users if we stopped and spent a month or so making things stable again. Multi-Maps can wait, they will bring so many loose ends with them. For now, I would like to see us step back and spend some time making the mod as polished as we can. It will pay dividends in the long term, and will set the stage nicely for Multiple Maps, the largest (IMO) undertaking so far in CIV 4 modding.
My solution to this would be to spend an entire release cycle focusing on tying up loose ends. Our natural instinct is "more more more", but we sometimes need to pause and let stability catch up to our efforts. So, I propose that from the start of the pre-V25 freeze until the release of V26, we focus our efforts on stability and balance, and getting rid of some loose ends (future techs, disease, pollution).
1. C2C is made for a more skilled player. It always has been since RoM/AND was that way too. C2C has added so much so it takes a hardcore civ4 player to really get the most out of the game. If Civ5 is for casual gamers then C2C is for hardcore gamers. Ones who like micromanaging, building, and deep strategy.
2. What's wrong with pollution? It is currently working as it should. And disease is almost ready to be added fully.
3. Are we really the most popular? I thought Realism Invictus or Fall From Heaven or even RoM/AND were more popular. I know we are the biggest but only because we combine so much stuff.
I dont want to create an uneccesay thread, where can i post the Futuristic Civics concepts i have?
2. Oh, my bad. Sorry I missed the implementation of that, there was so much stuff happening.I also think that AIAndy is right about new features, if they aren't game-ready, we should make a branch for them.
I just had a guy in a different thread ALMOST say the same thing, but he did even know about ALL the options C2C has, or for that matter how to use them., again ie: the BUG Option, didnt even know how to use it and what it was for.
I have a question here for anyone technically minded. I am getting very close to getting a new modding machine, and it is coming down to a choice between a comp with an Intel i7 Sandy Bridge (3610 or 3612) and integrated graphics, or a comp with an AMD A8 Next Gen (2.8 Ghz) with discrete graphics. The question is, which of these would be better for C2C, as well as better overall?
The Intel without a doubt. AMD Piledriver architcture has lousy single-threaded performance, which is crucial for C2C. However if you can wait a month or so i7 Ivybridge has MUCH MUCH better integrated graphics core than i7 Sandybridge.
Hm, that could be an issue, as the main reason I'm upgrading now is that I want to have Windows 7, and not be stuck with Windows 8 if that flops. I don't want to risk the Ivy Bridge not coming into my price range before Windows 8 launches.
Well, you migth need to spend an extra $70 on a low end discrete grahpics card then. Sandy IGP might well be enough for C2C, so going that way with the fallback of spending $70 or so on a card is one possibility.
BTW - having played with Windows 8 a bit here I can say that I will likely be upgrading to it - in desktop mode it's really just a nicer Win 7. You don't have to use the metro UI.