Is there any chance for a dedicated SVN bug thread in the appropriate subforum?
And perhaps renaming the SVN Discussion into SVN Log?
So people are not confused with v27 vs SVN, single vs multi player (already splitted into two threads).
Guys, are any of you experiencing trouble in v27 with "black terrain" tiles?
Every time I start the mod, I end up with something like the screenshot below.
The problem seems to be with just this mod as others I've played work just fine. I have an 2gb NVIDIA GeForce GTX 460 graphic card with drivers updated. I would appreciate any solutions or suggestions to solve this problem.
Thanks in advance.
The name is slightly misleading, it is for all bugs from V27 onward, so including V27, SVN, the future V28...
Is there a way to save your bug options between (normal-non SVN) version upgrades?
We're deleting the whole c2c file and reinserting the new one. Is there a particular file we could save from the old version and overwrite?
I realize you couldn't do that if/when BUG options change.
Is there a way to save your bug options between (normal-non SVN) version upgrades?
We're deleting the whole c2c file and reinserting the new one. Is there a particular file we could save from the old version and overwrite?
I realize you couldn't do that if/when BUG options change.
OK, good to know. I'll just copy the UserSettings folder off to the desktop before deleting the older version of c2c. Then I'll replace the one provided by the new download. Again, obviously won't work if the BUG options change.
There is plenty of buildings that increase the direct cost but I never saw the maintenance multiplier that high (175 %) Every building I have cost me almsot 3 times more, how is it even posible. I am at the middle classical era and both my previous empires were at 100% science and still had like 300+ gold income at worse, so I checked them both and there is no such multipler . Buildings cost right as said in description. Can't figure out what cause my city upkeep cost me so much(checked all crime, all goverments, and all buildings)Actually, quite a few buildings increase the direct city maintenance cost since what used to be -gold is now given over to city maintenance expense. It's probably not something you'll be able to eliminate but some civic choices can make it easier... You'll need to just really make gold a higher priority now than it used to be. I'm finding its much tougher now to keep gold income in the positive now.
There is plenty of buildings that increase the direct cost but I never saw the maintenance multiplier that high (175 %) Every building I have cost me almsot 3 times more, how is it even posible. I am at the middle classical era and both my previous empires were at 100% science and still had like 300+ gold income at worse, so I checked them both and there is no such multipler . Buildings cost right as said in description. Can't figure out what cause my city upkeep cost me so much(checked all crime, all goverments, and all buildings)Also checked all guides and descriptions... Making more pressure on gold is an obvious solution but not suitable, because I need to make 3x more money which is frustrating. I'm already far behind my previous 2 empires.
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I don't understand. I love this mod, I really do. I play it far too much for my own good. But... why the lack of basic accessibility? I mean, I am completely baffled by:
- the lack of a down-to-earth changelog, listing the main changes. Eves something like: "uh, we worked mostly on diseases, and added some wonders" would be enough. Really, there is no way to truly know what changed between two versions unless you play an entire game. Reading the changelog doesn't really help, since it lists all the commits and that's hard to understand. How about something like this? http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.0/players_changelog
- the somewhat abstruse distribution method. I understand that bandwidth is a problem, but surely there would be many people willing to seed a torrent, just to name one possibility. Instead of installing some crap software to update the mod...
I just don't understand why it seems like you are intentionally making the mod hard to use...
And yes, I know, I am not entitled to anything, this is voluntary work and I am grateful for it. Which is why I am beyond perplexed by these things...