Caveman 2 Cosmos

Is there any chance for a dedicated SVN bug thread in the appropriate subforum?

And perhaps renaming the SVN Discussion into SVN Log?

So people are not confused with v27 vs SVN, single vs multi player (already splitted into two threads).
 
Is there any chance for a dedicated SVN bug thread in the appropriate subforum?

And perhaps renaming the SVN Discussion into SVN Log?

So people are not confused with v27 vs SVN, single vs multi player (already splitted into two threads).

The name is slightly misleading, it is for all bugs from V27 onward, so including V27, SVN, the future V28...
 
I play this and note any bugs in the bug thread.
 
Guys, are any of you experiencing trouble in v27 with "black terrain" tiles?
Every time I start the mod, I end up with something like the screenshot below.
The problem seems to be with just this mod as others I've played work just fine. I have an 2gb NVIDIA GeForce GTX 460 graphic card with drivers updated. I would appreciate any solutions or suggestions to solve this problem.
Thanks in advance.

I haven't been able to play anything after SVN3564 (v26 release), because of the black tiles. I'm convinced it is due to the multi-features "mod" being implemented shortly after that release.
 
The name is slightly misleading, it is for all bugs from V27 onward, so including V27, SVN, the future V28...

I (and others) have been suggesting naming those threads more accurately for some time now. The latest one is better, but still is going to confuse people.
 
Is there a way to save your bug options between (normal-non SVN) version upgrades?
We're deleting the whole c2c file and reinserting the new one. Is there a particular file we could save from the old version and overwrite?

I realize you couldn't do that if/when BUG options change.
 
Is there a way to save your bug options between (normal-non SVN) version upgrades?
We're deleting the whole c2c file and reinserting the new one. Is there a particular file we could save from the old version and overwrite?

I realize you couldn't do that if/when BUG options change.

This is what i do for the UserSettting (Default): that way when it changes or you do something that involves it you always have a copy ready to put back in

http://forums.civfanatics.com/attachment.php?attachmentid=333335&d=1350016216
 
Is there a way to save your bug options between (normal-non SVN) version upgrades?
We're deleting the whole c2c file and reinserting the new one. Is there a particular file we could save from the old version and overwrite?

I realize you couldn't do that if/when BUG options change.

Just don't delete your UserSettings folder and you should be good. I find that sorting the list of files in the main C2C folder by type descending puts the UserSettings folder on top and then everything else underneath so you can select everything else with dragging and delete it.
 
OK, good to know. I'll just copy the UserSettings folder off to the desktop before deleting the older version of c2c. Then I'll replace the one provided by the new download. Again, obviously won't work if the BUG options change.
 
OK, good to know. I'll just copy the UserSettings folder off to the desktop before deleting the older version of c2c. Then I'll replace the one provided by the new download. Again, obviously won't work if the BUG options change.

Thats why when you change them, you change the folder also:rolleyes:
 
Actually, quite a few buildings increase the direct city maintenance cost since what used to be -gold is now given over to city maintenance expense. It's probably not something you'll be able to eliminate but some civic choices can make it easier... You'll need to just really make gold a higher priority now than it used to be. I'm finding its much tougher now to keep gold income in the positive now.
There is plenty of buildings that increase the direct cost but I never saw the maintenance multiplier that high (175 %) Every building I have cost me almsot 3 times more, how is it even posible. I am at the middle classical era and both my previous empires were at 100% science and still had like 300+ gold income at worse, so I checked them both and there is no such multipler . Buildings cost right as said in description. Can't figure out what cause my city upkeep cost me so much(checked all crime, all goverments, and all buildings):confused: Also checked all guides and descriptions... Making more pressure on gold is an obvious solution but not suitable, because I need to make 3x more money which is frustrating. I'm already far behind my previous 2 empires.:(
 
There is plenty of buildings that increase the direct cost but I never saw the maintenance multiplier that high (175 %) Every building I have cost me almsot 3 times more, how is it even posible. I am at the middle classical era and both my previous empires were at 100% science and still had like 300+ gold income at worse, so I checked them both and there is no such multipler . Buildings cost right as said in description. Can't figure out what cause my city upkeep cost me so much(checked all crime, all goverments, and all buildings):confused: Also checked all guides and descriptions... Making more pressure on gold is an obvious solution but not suitable, because I need to make 3x more money which is frustrating. I'm already far behind my previous 2 empires.:(

If you post a save game someone can look and find out exactly what is causing it...
 
I don't understand. I love this mod, I really do. I play it far too much for my own good. But... why the lack of basic accessibility? I mean, I am completely baffled by:

- the lack of a down-to-earth changelog, listing the main changes. Eves something like: "uh, we worked mostly on diseases, and added some wonders" would be enough. Really, there is no way to truly know what changed between two versions unless you play an entire game. Reading the changelog doesn't really help, since it lists all the commits and that's hard to understand. How about something like this? http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.0/players_changelog

- the somewhat abstruse distribution method. I understand that bandwidth is a problem, but surely there would be many people willing to seed a torrent, just to name one possibility. Instead of installing some crap software to update the mod...

I just don't understand why it seems like you are intentionally making the mod hard to use...

And yes, I know, I am not entitled to anything, this is voluntary work and I am grateful for it. Which is why I am beyond perplexed by these things...
 
I don't understand. I love this mod, I really do. I play it far too much for my own good. But... why the lack of basic accessibility? I mean, I am completely baffled by:

- the lack of a down-to-earth changelog, listing the main changes. Eves something like: "uh, we worked mostly on diseases, and added some wonders" would be enough. Really, there is no way to truly know what changed between two versions unless you play an entire game. Reading the changelog doesn't really help, since it lists all the commits and that's hard to understand. How about something like this? http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.0/players_changelog

- the somewhat abstruse distribution method. I understand that bandwidth is a problem, but surely there would be many people willing to seed a torrent, just to name one possibility. Instead of installing some crap software to update the mod...

I just don't understand why it seems like you are intentionally making the mod hard to use...

And yes, I know, I am not entitled to anything, this is voluntary work and I am grateful for it. Which is why I am beyond perplexed by these things...

- change log is difficult to do when you have so many people working on it. Normally I would give it a go but RL has been bad this last week or so. Things are currently looking up in that regard though.

- distribution and torrents - getting somewhere stable that will take the size file we have is difficult. Torrents require many people to download and seed the file but all the modders are working on the next version so don't need to down load it... Yes, SVN is not the way to go if you want a stable version. Perhaps we need to publish which SVN version is the release version... and so on. We don't set out to make it hard, you know;).
 
changelog can be done, this is just laziness and changelog being not fun. Even with my changes I kept detailed list, but afterwards got lazy ie why document what i change if i can actually make more new changes. Worked ok for me since it's few people that I play with who know by the word of mouth what notable things i changed. But i totally understand frustration of the others who try c2c.
 
"change log is difficult to do when you have so many people working on it" is incorrect. Everybody just need to update the changelog with what they've changed ie it should not be any single person compiling a list of what the others changed.
 
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