So, uh... I just updated from r9870 to current (r9896), and when I started a new game, I noticed that all tech costs were unexpectedly low. I compared the numbers with my previous game, and it seems like all techs are researching three times quicker than I'm used to. Except I can't figure out what change could have caused this.
Other costs (e.g. hammer costs of buildings) has reduced only by the amounts expected by the recent changes. Bearing in mind that the recent changes were supposed to fix the problem of research being too quick compared to constructions, this extra-quick research presents something of a problem.
Some numbers by way of example:
I'm playing Eternity/Huge/Prince. I've modded my game so Eternity has iResearchPercent 2400. Prince is iResearchPercent 105, and Huge map size is iResearchPercent 130. So this should result in a final research cost increase of 2435%. Nomadic Lifestyle is iCost 5. So, 5 * 2435% = 122 research points. Actual cost in my current game: 42.
I'm sure I'm just missing something somewhere, but... any hints as to where?
Other costs (e.g. hammer costs of buildings) has reduced only by the amounts expected by the recent changes. Bearing in mind that the recent changes were supposed to fix the problem of research being too quick compared to constructions, this extra-quick research presents something of a problem.
Some numbers by way of example:
I'm playing Eternity/Huge/Prince. I've modded my game so Eternity has iResearchPercent 2400. Prince is iResearchPercent 105, and Huge map size is iResearchPercent 130. So this should result in a final research cost increase of 2435%. Nomadic Lifestyle is iCost 5. So, 5 * 2435% = 122 research points. Actual cost in my current game: 42.
I'm sure I'm just missing something somewhere, but... any hints as to where?