Caveman 2 Cosmos

So, uh... I just updated from r9870 to current (r9896), and when I started a new game, I noticed that all tech costs were unexpectedly low. I compared the numbers with my previous game, and it seems like all techs are researching three times quicker than I'm used to. Except I can't figure out what change could have caused this.

Other costs (e.g. hammer costs of buildings) has reduced only by the amounts expected by the recent changes. Bearing in mind that the recent changes were supposed to fix the problem of research being too quick compared to constructions, this extra-quick research presents something of a problem.

Some numbers by way of example:

I'm playing Eternity/Huge/Prince. I've modded my game so Eternity has iResearchPercent 2400. Prince is iResearchPercent 105, and Huge map size is iResearchPercent 130. So this should result in a final research cost increase of 2435%. Nomadic Lifestyle is iCost 5. So, 5 * 2435% = 122 research points. Actual cost in my current game: 42.

I'm sure I'm just missing something somewhere, but... any hints as to where?
 
So, uh... I just updated from r9870 to current (r9896), and when I started a new game, I noticed that all tech costs were unexpectedly low. I compared the numbers with my previous game, and it seems like all techs are researching three times quicker than I'm used to. Except I can't figure out what change could have caused this.

Other costs (e.g. hammer costs of buildings) has reduced only by the amounts expected by the recent changes. Bearing in mind that the recent changes were supposed to fix the problem of research being too quick compared to constructions, this extra-quick research presents something of a problem.

Some numbers by way of example:

I'm playing Eternity/Huge/Prince. I've modded my game so Eternity has iResearchPercent 2400. Prince is iResearchPercent 105, and Huge map size is iResearchPercent 130. So this should result in a final research cost increase of 2435%. Nomadic Lifestyle is iCost 5. So, 5 * 2435% = 122 research points. Actual cost in my current game: 42.

I'm sure I'm just missing something somewhere, but... any hints as to where?
We are aware and have likely already corrected the formula. A final test case is being run now.
 
Oh, so I'm not just missing something obvious then. That's good to know. Thanks for confirming. Great work on v38, chaps! :thumbsup:
 
Were tribe ( the unit ) increased in cost sometime recently? I don't recall them taking 18 - 25 turns to build for a size 5 city ( this city has no resources whatsoever ).
 
Were tribe ( the unit ) increased in cost sometime recently? I don't recall them taking 18 - 25 turns to build for a size 5 city ( this city has no resources whatsoever ).
This not only belongs in the bugs and crashes thread, a fix is already compiling now. There was a recent mistake made in the way this was processed, yes.
 
Do NOT commit anything yet, till i can get my commit to work, otherwise things will mess up thx . . .SP


did anyone else have this kind of problems committing, and did i by change get locked out of committing to the SVN by mistake?? pls respond in the discussion thread thx . .
You haven't done anything wrong. Sourceforge is down at the moment. It is for all of us. We couldn't commit if we tried (or rather if we did you probably could too... but I agree it's better we all just step back and let you be the one to check.) The good news here is that the Multiplayer games are running so if one of us finds that we can commit there, you'll probably be able to as well and we'll let you know if that happens. The bad news is that this seems to sadly want to derail a holiday release date. :( Ah well.
 
Sourceforge is in a relocation process. They have moved into a new building according to the Site news. Not all functions of Sourceforge are up and running atm, ie Committing New material. No word was given as to when this process will be completed. They have asked all users to give them some patience and time.

From Sourceforge:
SourceForge is back in our new datacenter! Thanks for your patience as we continue to restore service to various portions of the site.
 
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You haven't done anything wrong. Sourceforge is down at the moment. It is for all of us. We couldn't commit if we tried (or rather if we did you probably could too... but I agree it's better we all just step back and let you be the one to check.) The good news here is that the Multiplayer games are running so if one of us finds that we can commit there, you'll probably be able to as well and we'll let you know if that happens. The bad news is that this seems to sadly want to derail a holiday release date. :( Ah well.

https://twitter.com/sfnet_ops

"Downloads & uploads have been operational since last night (PST)."
 
It would be great if someone from the team could post the Iwo Jima flag hoisting picture once this goes live.

Or is that too much?
 
Please ppl the answer is 6 posts above this one. Do some reading okay?!

Once Sourceforge is settled into their new building and New equipment it will be uploaded.
 
It would be great if someone from the team could post the Iwo Jima flag hoisting picture once this goes live.

Or is that too much?

Considering that SF has mended a "one little bug" for over 12 hours now, I'd say that throwing also some additional fierce Banzai cries there wouldn't be too much at all. Perhaps cream the show with a loud SourceForge SourceForge über alles as well.
 
Working 20 hour days is not good. Too much fatigue and mistakes become more common. Patience is what we all need.

EDIT: But it does make a modder proud that the project is in such demand. :D Thank you players!:rockon:
 
Working 20 hour days is not good. Too much fatigue and mistakes become more common. Patience is what we all need.

EDIT: But it does make a modder proud that the project is in such demand. :D Thank you players!:rockon:

Yep, C2C is awesome and SF seems to work now so you guys are free to do your bidding.
 
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