pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
I think it's little coincidence that formal chattel slavery came to an end in the industrializing world quite rapidly, by C2C timelines, in the 19th century. As an economy becomes more mechanized and automated, work becomes more skilled and technical in nature. I suppose we could imagine slaves running a turn-of-the-20th century assembly line, where work is rote and can be done by any able-bodied person, but I cannot imagine slaves having the technical capabilities to run a modern manufacturing plant.
On the consumption side, a modern economy needs a large, middle-class base with disposable income to create the demand needed for major industrial production. Widespread use of slavery would preclude this.
Some historians argue that in ancient Greece and Rome, the prevalence of slavery, and the fact that the elites generally did not have to work, caused disinterest in investing in new technology or mass production. Hence these societies never industrialized despite having the population and resource base to do so. I'm not sure how convincing this theory is, but it's out there.
With C2C, we like to take a broad view of what is possible, especially in the future eras, so I would support mechanisms to allow slavery to coexist with advanced technology and production, despite my doubts that such a society could actually function. But with the use of penalties, such as harsh autobuilds, that would strongly discourage the player from continuing with slavery into the Industrial Era.
On the consumption side, a modern economy needs a large, middle-class base with disposable income to create the demand needed for major industrial production. Widespread use of slavery would preclude this.
Some historians argue that in ancient Greece and Rome, the prevalence of slavery, and the fact that the elites generally did not have to work, caused disinterest in investing in new technology or mass production. Hence these societies never industrialized despite having the population and resource base to do so. I'm not sure how convincing this theory is, but it's out there.
With C2C, we like to take a broad view of what is possible, especially in the future eras, so I would support mechanisms to allow slavery to coexist with advanced technology and production, despite my doubts that such a society could actually function. But with the use of penalties, such as harsh autobuilds, that would strongly discourage the player from continuing with slavery into the Industrial Era.