Caveman 2 Cosmos

Why can't a Satellite just be deployed like a plane (ie. and understood to be in orbit)? It seems quite unnecessary to make it unusable on non-scenario maps.
 
No, not related. The first is because you are playing with low graphics settings, more specifically, no unit animations (you can get away with low graphics if you make sure to turn this back on). The second is, so far as we know unavoidable but maybe Anq suggested a way to address it, interestingly enough, which may be a key thing to know in establishing multimaps since viewports proved heightmap bugs are an issue with that project. Build the quarry improvement and the mine building, but it has to be improved and connected and inside workable radius to get the building option, which you seem to claim you have. You can usually turn on unbuildable icons and find the one you're trying to build, hover over it, and it may tell you what you still need. Might be a tech? Not sure.

I have unbuildable icons turned on, but the turquoise mine doesn't even show up as unbuildable. I'm pretty sure the only needed tech is mining, which I already have.

Thanks for the tip regarding my other issue.
 
I have unbuildable icons turned on, but the turquoise mine doesn't even show up as unbuildable. I'm pretty sure the only needed tech is mining, which I already have.

Thanks for the tip regarding my other issue.
Do you have mining camp?
 
Yes, in that city. I can upload the save later, if that would help, but I'm at work until this evening.
Weird, turquoise mine should be buildable in city, maybe road vanished in event on that plot or something?
 
Weird, turquoise mine should be buildable in city, maybe road vanished in event on that plot or something?

It turns out the turquoise was further from the city center than I thought (two tiles away, diagonally).

Speaking of diagonals, i recall in a relatively recent SVN version (about a month ago) I could move water units between two land tiles that were only connected diagonally, but I can't do this anymore. Is it suppose to be possible? To clarify, a crude diagram:

L W
W L

Where L is land, and W is water, I could move water units from one W to the other, but in this SVN version (about a week old), I can't. It could be coincidental, and something else might be at play. Or maybe I'm not recalling this correctly either...
 
Speaking of diagonals, i recall in a relatively recent SVN version (about a month ago) I could move water units between two land tiles that were only connected diagonally, but I can't do this anymore. Is it suppose to be possible? To clarify, a crude diagram:

L W
W L

Where L is land, and W is water, I could move water units from one W to the other, but in this SVN version (about a week old), I can't. It could be coincidental, and something else might be at play. Or maybe I'm not recalling this correctly either...
City or fort must be on one of those L tiles.
 
Do palisades and/or wooden towers work as well? Or do you have to wait until you unlock forts?
Abatis to palisades to forts to bunkers, as well as fortified caves act like a city to shelter and give passage to friendly water units, while wooden watchtowers as well as upgraded watchtowers don't .
 
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Why can't a Satellite just be deployed like a plane (ie. and understood to be in orbit)? It seems quite unnecessary to make it unusable on non-scenario maps.
Well it should be usable as scout - it has movement range of 12 (civilian space units have movement range of 12 or 24 depending on their type excluding ones bound to planet/moon).
If it actually acted like plane, then reconnaissance aircraft would be useless, as satellite have infinite range (just like plane but with huge area where it can go encompassing whole Earth).
Also I'm not sure if it would mess with other stuff like its missions.
 
Is there a setting/option associated with the ability for units to target certain units in stacks when attacking? Like, for example, the Stalker's ability to target civilians, even if there is a combatant on the tile. I find it unbearable that I can't protect vulnerable units with other units. I had a stack of axe men and arsonists ready to attack a city, and the next turn the arsonists are gone...
 
I really appreciate what everyone has been doing with the mod recently. This game relaxes me and makes me hopeful. I still don't know how to make a build que and apply it to every city or to make a list of things that I never want to build and apply that to the recommended slots. I will continue to upgrade the SVN daily as you make adjusts and finish my Noble Mastery Game and maybe start one in Space maps. Again, thanks to all of you on the team!
 
Is there a setting/option associated with the ability for units to target certain units in stacks when attacking? Like, for example, the Stalker's ability to target civilians, even if there is a combatant on the tile. I find it unbearable that I can't protect vulnerable units with other units. I had a stack of axe men and arsonists ready to attack a city, and the next turn the arsonists are gone...
The trick is to figure out what unit types those attackers go after and determine what the strongest types you can train to put forward as decoys or distractions or lethal blockers. Any combat class those units attack first is listed on the pedia entry for the units you're having trouble with - it shows what they attack first in a stack. Often, this is a good use for recon units. Interesting that Arsonists are being hit like this - I'd think they'd be strong enough to deal with it even if they were attacked, or at least you could designate one or two in the stack as being there to absorb such attacks effectively by promoting them to counter those kinds of attackers.

I really appreciate what everyone has been doing with the mod recently. This game relaxes me and makes me hopeful. I still don't know how to make a build que and apply it to every city or to make a list of things that I never want to build and apply that to the recommended slots. I will continue to upgrade the SVN daily as you make adjusts and finish my Noble Mastery Game and maybe start one in Space maps. Again, thanks to all of you on the team!
I can't explain how to use the hammer icon stuff but my wife has successfully used it. The ability to 'blacklist' by player option, buildings you don't want in your list is a project I hope to accomplish soon and by soon I mean within the next year, not the next few days.
 
I still don't know how to make a build que and apply it to every city
in city screen hold left shift and add building which you want to build, than use shortcut CTRL+1, crtl+2 etc.... to save this que
than on map hold CTRL to mark all cities on continent (or ctrl+alt for all cities) and use que pressing 1
welcome in quick mass managment :crazyeye:
 
@raxo2222: I think Papyrus was at least once considered obsolete by then. Maybe that's changed. I dunno.
Only Natron is actually obsoleted.
Also this building gives every plant and animal.
 
I love this. Mountaineer hunter at turn 137! This tracker has earned a damn lot of free promos since he was a wanderer. (BUG option - Battlefield Promotions on) I'd never realized I can train Mountaineer through the Guerilla pathway!
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Surprise attack from a volcano
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Only Natron is actually obsoleted.
Also this building gives every plant and animal.
What I was trying to say is that it WAS obsoleted, even if it's not considered obsoleted at any point now due to a change that was made. A few years ago, it obsoleted completely as a resource when paper was introduced on the tech tree. So at that point, you wouldn't bother to include it in such a late-game effect. When it was changed to not completely obsolete, it probably was never then included back into the collection of every plant and animal resource for what you were addressing. Does that include even resources that are obsolete?
I love this. Mountaineer hunter at turn 137! This tracker has earned a damn lot of free promos since he was a wanderer. (BUG option - Battlefield Promotions on) I'd never realized I can train Mountaineer through the Guerilla pathway!
View attachment 524616
Surprise attack from a volcano
View attachment 524622
Yeah, that IS cool!
 
What I was trying to say is that it WAS obsoleted, even if it's not considered obsoleted at any point now due to a change that was made. A few years ago, it obsoleted completely as a resource when paper was introduced on the tech tree. So at that point, you wouldn't bother to include it in such a late-game effect. When it was changed to not completely obsolete, it probably was never then included back into the collection of every plant and animal resource for what you were addressing. Does that include even resources that are obsolete?
Papyrus never obsoleted, but few manufactured resources were obsoleted very arbitrarily - I removed those obsoletions long ago.
And yes, that wonder gives all possible plants and animals - absolutely nothing is actually obsoleted except for Natron, though some stuff may simply lack their consumers at some poimt.
 
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