Caveman 2 Cosmos

Hehehe....just started researching Rifling only to discover that it unlocks the Lara Croft unit :-D
 
Originally Posted by c.fe
I just want to note that I can't start a game of this mod, i.e. I can start the mod, can read the civiliopedia, can change settings under "play now" or "custom game" but as soon as I "really" launch the game it crashes with a runtime error.

No need for renaming any mods

Here is the fix for runtime error:

Go into the Assets file and move the Israel.FPK file out of the mod.

Then replace with this Israel.FPK file place it in the Assets folder


http://www.atomicgamer.com/files/91181/israel-fpk
 
Someone please help. Are the bugs all out of the new mod now? Is the industrialism fixed now? I am afraid to download this mod until it is pretty close to fixed. Please help ;(
 
@c.fe: It sounds like you either have a corrupt download or you may have placed the file fix for the gamespeed in wrong. It should have included a new gameinfo.xml as well. It's really hard to diagnose these things when I can't get on your computer ;)

@Roamty: Exactly what are you asking here?

@DoubleRD77: The industrialism bug is apparently not being experienced by everyone. I haven't reached it yet in our game but it is around the corner. I've got a modding weekend coming up here so I may be able to address it then. I'll primarily be working on improving the ai though, as the way its behaving right now is as bad as any of the 'bugs' we have.
 
Someone please help. Are the bugs all out of the new mod now? Is the industrialism fixed now? I am afraid to download this mod until it is pretty close to fixed. Please help ;(

On single player on huge world, snail after 18hrs of play I was no where near getting Industralism. Then I did some modding which was not save game safe and had to start from scratch. :) It is stable up to there and as Thunderbrd says the AI needs work to help it keep up.
 
Someone please help. Are the bugs all out of the new mod now? Is the industrialism fixed now? I am afraid to download this mod until it is pretty close to fixed. Please help ;(

@c.fe: It sounds like you either have a corrupt download or you may have placed the file fix for the gamespeed in wrong. It should have included a new gameinfo.xml as well. It's really hard to diagnose these things when I can't get on your computer ;)

@Roamty: Exactly what are you asking here?

@DoubleRD77: The industrialism bug is apparently not being experienced by everyone. I haven't reached it yet in our game but it is around the corner. I've got a modding weekend coming up here so I may be able to address it then. I'll primarily be working on improving the ai though, as the way its behaving right now is as bad as any of the 'bugs' we have.

On single player on huge world, snail after 18hrs of play I was no where near getting Industralism. Then I did some modding which was not save game safe and had to start from scratch. :) It is stable up to there and as Thunderbrd says the AI needs work to help it keep up.


Recently i have gotten pas the Tech Industrialism more than three times now, and still have not had any errors or big turn time delays?

There is more of a delay in Mid-Classical thru Medieval, then it tappers off alittle, then back to under 2 minutes on Epic speed.
 
To those having trouble with 'flashy' try this!

It's not a perfect file, by any means, and Praetyre and I are trying to work out a better version but this should work to help fix your issue. And if anyone using it has trouble with a golden age length not playing out in full, let me know.

By the way: I'd like to ask everyone playing this mod to give some feedback on the turn counts it takes them to reach shifts in 'ages'. This could really help us to narrow in on an accurate timeline for the gamespeed info file.

the games where i had problems where on "marathon extra slow"

now i'm playing on "snail" and have no problem.

i had an event where i got -2:mad: and when i remember correct it says in the event text that it will stay for ~10 turns, but it says for ~120 turns (haven't looked at the beginning of the event)
 
the games where i had problems where on "marathon extra slow"

now i'm playing on "snail" and have no problem.

i had an event where i got -2:mad: and when i remember correct it says in the event text that it will stay for ~10 turns, but it says for ~120 turns (haven't looked at the beginning of the event)

Yes, the number of turns scale for game speed but the text doesn't.:(
 
@c.fe: It sounds like you either have a corrupt download or you may have placed the file fix for the gamespeed in wrong. It should have included a new gameinfo.xml as well. It's really hard to diagnose these things when I can't get on your computer ;)
[...]

Well, I can try to download the mod again but in my experience corrupt archives can't even by unpacked completely most of the time.

The Zip-file "CIV4GameSpeedInfo.zip" from here contains (only) two files:
"CIV4GameSpeedInfo.xml" and "Archive created by free jZip.url". So I indeed miss this "gameinfo.xml".
 
I currently have version 004 of next war advanced. Could you post a list of all the versions that are complete. I do not want to get the newest version for a little bit, because I am not computer savvy. But I would like to download a version 005 or 006 if they exist and are ironed out. If you could do that and provide a link, that would be great :)
 
Hi, regarding that industrialism problem..: I found not ideal but simple and working solution. At the beginning of the new game I run worldeditor and just set Industrialism as already researched tech for my empire. I haven't experienced any problems with this thereafter. I don't need to give it AI nations as well, they don't seem to affect my CTDs.

Of course this method has certain disadvantages for example obsolete ivory, prime timber, not being able to build guild hall or possibility to research plastics but these are still just mirror issues compared to not being able to progress further after Industrialism in other case.. I also try not to look on map/minimap beyond my city as knowing the map in early stage could ruin my game experience..

Well I hope this helps somebody..

Btw I don't understand how can you play this mod on larger maps, I have i5-750, 4Gb DDR 1600, GTX 460 and quite fast HDD and I don't dare to play on anything larger than standard map(small at the moment). I also play with <15 nations and raging barbarians turned off as this slows game even more and turn processing takes minutes since middle ages/renaissance/industrial revolution(differs from game to game)..

I did also some digging in xmls and fpks thinking to remove by error and trial corrupt element from Industrialism tech but I'm not a modder and as I found out it's not that easy and everything is connected with many other files here so It will need to by done by somebody more experienced :(
 
Thanks, I indeed had the "New Dawn" folder but renaming that one didn't help.

I also found out that Re Naming Rise of Mankind or A New Dawn didn't work either. I had to cut /paste the respective folders to some place outside of the Civ IV/Bts/Mods path. I have a folder for RoM and AND in My Documents that have several versions of each so that was the logical place for me. After that I didn't have this problem any more.

JosEPh
 
I also found out that Re Naming Rise of Mankind or A New Dawn didn't work either. I had to cut /paste the respective folders to some place outside of the Civ IV/Bts/Mods path. I have a folder for RoM and AND in My Documents that have several versions of each so that was the logical place for me. After that I didn't have this problem any more.

JosEPh

Here's what i do:
 
Originally Posted by c.fe
I just want to note that I can't start a game of this mod, i.e. I can start the mod, can read the civiliopedia, can change settings under "play now" or "custom game" but as soon as I "really" launch the game it crashes with a runtime error.

No need for renaming any mods

Here is the fix for runtime error:

Go into the Assets file and move the Israel.FPK file out of the mod.

Then replace with this Israel.FPK file place it in the Assets folder


http://www.atomicgamer.com/files/91181/israel-fpk
 
I also found out that Re Naming Rise of Mankind or A New Dawn didn't work either. I had to cut /paste the respective folders to some place outside of the Civ IV/Bts/Mods path. I have a folder for RoM and AND in My Documents that have several versions of each so that was the logical place for me. After that I didn't have this problem any more.

JosEPh

Originally Posted by c.fe
I just want to note that I can't start a game of this mod, i.e. I can start the mod, can read the civiliopedia, can change settings under "play now" or "custom game" but as soon as I "really" launch the game it crashes with a runtime error.

No need for renaming any mods

Here is the fix for runtime error:

Go into the Assets file and move the Israel.FPK file out of the mod.

Then replace with this Israel.FPK file place it in the Assets folder


http://www.atomicgamer.com/files/91181/israel-fpk

Thanks for your help, but both ideas didn't help.
 
Thanks for your help, but both ideas didn't help.

No need for renaming any mods

Here is the fix for runtime error:

Go into the Assets file and move the Israel.FPK file out of the mod.

Then replace with this Israel.FPK file place it in the {Assets folder} that does not work

Ok try this to is see if it will load for You. Go into the Assets file and move the Israel.FPK file out of the mod. The one I changed, Unpak it then copy all to

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Civilizations\Israel
 
hello everyone,
i have checked out azzers solution via regedit. the problem is there are no explanatory screenshots in his thread anymore ( too old / removed by user? ). i am very apprehensive to meddle with my registry so if somebody has any updated version of these files please post them here again. for a link i would be most grateful.
:)
 
hello everyone,
i have checked out azzers solution via regedit. the problem is there are no explanatory screenshots in his thread anymore ( too old / removed by user? ). i am very apprehensive to meddle with my registry so if somebody has any updated version of these files please post them here again. for a link i would be most grateful.
:)

Are you asking about the 3GB switch? If so here:

http://forums.civfanatics.com/showthread.php?t=362969
 
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