Caveman 2 Cosmos

All subdued animals should be able to pass all terrain. (Oops haven't looked at Joseph's save yet that shows this activity also.) It is a matter of them not being able to reveal the map which is the usual problem.

Unfortunately this isn't the case - I cannot move a camel from my city to a square next to my city which contains forest - all revealed and all within my own territory.

Have a look at my attached save, there is a subdued camel in Cayuga with all the terrain around the city revealed for many squares in each direction - try moving the camel onto the forest square to the NW (or any of the other forest squares around the area).

It is also mentioned in the pedia entries for the affected subdued animals with "cannot enter tundra" and "cannot traverse forest, jungle" type entries - I've been through the subdued animal entries and the ones affected are:

Subdued Aurochs
Subdued Camel
Subdued Cheetah
Subdued Giraffe
Subdued Gorilla

:)
 

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Unfortunately this isn't the case - I cannot move a camel from my city to a square next to my city which contains forest - all revealed and all within my own territory.

Have a look at my attached save, there is a subdued camel in Cayuga with all the terrain around the city revealed for many squares in each direction - try moving the camel onto the forest square to the NW (or any of the other forest squares around the area).

It is also mentioned in the pedia entries for the affected subdued animals with "cannot enter tundra" and "cannot traverse forest, jungle" type entries - I've been through the subdued animal entries and the ones affected are:

Subdued Aurochs
Subdued Camel
Subdued Cheetah
Subdued Giraffe
Subdued Gorilla

:)

IMO existance of a route should override this cannot-enter criteria. Would that solve the key issue?
 
Unfortunately this isn't the case - I cannot move a camel from my city to a square next to my city which contains forest - all revealed and all within my own territory.

Have a look at my attached save, there is a subdued camel in Cayuga with all the terrain around the city revealed for many squares in each direction - try moving the camel onto the forest square to the NW (or any of the other forest squares around the area).

It is also mentioned in the pedia entries for the affected subdued animals with "cannot enter tundra" and "cannot traverse forest, jungle" type entries - I've been through the subdued animal entries and the ones affected are:

Subdued Aurochs
Subdued Camel
Subdued Cheetah
Subdued Giraffe
Subdued Gorilla

:)

Sorry, I was sure I had gone through and made sure the subdued animals could enter all terrain. I will push the fix to the beta (SVN) after I finish downloading all last nights updates.
 
I had a look at this. The problem is that the preferred for the cheetah would take it across a hill which would reveal some map. If you walked the it via a different path then it could get to safety. So it is not a bug but a feature:p.

Doesn't make sense as the explorer had revealed all terrain on that island. The cheetah had to follow the explorer and rest of the SAs from the western edge of the island to the spot you see it before it dies Using the explorers direct path that the explorer used to get to the western side. But the cheetah could never join up with the explorer.

How's that Not a bug but a feature? Cheetahs can't travel With an Explorer? Sounds rather biased to me! :mischief: :p :rolleyes::lol:

JosEPh :)
 
Doesn't make sense as the explorer had revealed all terrain on that island. The cheetah had to follow the explorer and rest of the SAs from the western edge of the island to the spot you see it before it dies Using the explorers direct path that the explorer used to get to the western side. But the cheetah could never join up with the explorer.

How's that Not a bug but a feature? Cheetahs can't travel With an Explorer? Sounds rather biased to me! :mischief: :p :rolleyes::lol:

JosEPh :)

the cheetah can move further than the explorer so maybe is broke from the group. I think that has been fixed, the breaking of the group. If the explorer goes on the hill that the cheetah wants to go on then he will also reveal a bit of the map. The sea plot to the south east.
 
Thank you to whomever added icons to Crime and Flammability. I think it looks cool with icons now.
You can find them in the game font file. I put them into the empty space between corporations and generic symbols (Same order as in the XML).
 
Favorite mod by far! I've been playing Civ IV since it was released and have played many many mods and this one is the best! Thanks to all the modders involved with this project, your hard work is much appreciated. I have to say I was at first disappointed at not hearing "What if Civilization had lyrics" song but I'm enjoying the others and random feature of the songs. Thanks again!:goodjob:
 
Where can i download the long movies for C2C ?:(
 
Yeah i wonder the same, damn megaupload bust..
lol almost every game i play has had modders loose their links because of this. Sigh. Long live cyber imperialism.

Anyway, i just started playing this mod for the first time last night. Omfg it is unbelievable.
At first i thought it is a bit TOO ridiulous with a gazillion buildings with tiny effects, but then i discovered how they produce trade goods needed for other buildings. And i dropped my jaw, lol.

This really is the mod to play if you want a super deep *nurturing my civ since day 1* gameplay experience.
Damn fine :)
 
Where can i download the long movies for C2C ?:(

Right now the Leaderheads and the Extra Long Movies are IN the SVN, i had them ready in (of course Megaupload) well that actually tells the story there, huh?
 
Anyway, i just started playing this mod for the first time last night. Omfg it is unbelievable.
At first i thought it is a bit TOO ridiulous with a gazillion buildings with tiny effects, but then i discovered how they produce trade goods needed for other buildings. And i dropped my jaw, lol.

This really is the mod to play if you want a super deep *nurturing my civ since day 1* gameplay experience.
Damn fine :)

Glad someone appreciates my elaborate dependency system of buildings. Players tend to either love it or hate it. I was inspired by a set of mods made for Sim City 4 where they had different reward buildings unlocked if you placed other buildings. I should really go over them sometime and see if I could apply some specific dependency chains to C2C. I recall one was like unlocking Bill Gates house if you had Silicon Valley or something.
 
Will the static leaderheads be the default for v21? (are they now in teh current SVN?)

Yes, they are, and i really like the idea of natural looking static pics rather than those of the Civ4 made-up ones, not too sure about the cartoonist ones, but they are supposed to be an accurate portrayal of what they looked like, so i might use them?
 
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If the explorer goes on the hill that the cheetah wants to go on then he will also reveal a bit of the map. The sea plot to the south east.

No DH I actually Tried to get the cheetah to join the Explorer and other SAs but it Would Not Join. All the way across the island it exhibited this behavior. The cheetah was not directed to try and go anywhere else but to join the explorer. Period.

It might be fixed now but I have not had a similar situation appear since then so I don't know if it is or isn't.

JosEPh
 
No DH I actually Tried to get the cheetah to join the Explorer and other SAs but it Would Not Join. All the way across the island it exhibited this behavior. The cheetah was not directed to try and go anywhere else but to join the explorer. Period.

It might be fixed now but I have not had a similar situation appear since then so I don't know if it is or isn't.

JosEPh

There was no explorer on the plot for it to join.:confused:
 
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