Caveman 2 Cosmos

Can you guys make it so that I can upgrade units to the 'Unique' units with the correct culture, ie musketman to Redcoat? Or did you decide it would be a bad idea, and if you did why?

People were abusing the upgrade process by building lower Unique Units and then upgrading them to higher unique units such as ...

Quechua -> Jaguar Warrior -> Samurai -> Musketeer

And so on getting like a super uber unit with benefits from all the old Unique Units. Having them only upgrade from and not being upgrade to helped balance things out.
 
v20 - None of my Great Generals/Commanders are getting any XP from successful combat. F8...Settings shows that Barbarian Generals and Great Commanders are selected. I've used the Civ switcher and none of the AI Great Generals/Commanders have any XP also.

Save game attached from 3000BC. My General was created on 3670BC. One of the AI Great Generals was created as early as 7300BC, with no XP. (Playing at Snail speed).

Is there a new option I have missed, or a pre-req Tech before Great Commanders get XP?
 
v20 - None of my Great Generals/Commanders are getting any XP from successful combat. F8...Settings shows that Barbarian Generals and Great Commanders are selected. I've used the Civ switcher and none of the AI Great Generals/Commanders have any XP also.

Save game attached from 3000BC. My General was created on 3670BC. One of the AI Great Generals was created as early as 7300BC, with no XP. (Playing at Snail speed).

Is there a new option I have missed, or a pre-req Tech before Great Commanders get XP?

I stumbled onto this myself a few months ago.. I *think* you have to have 'Dynamic XP' turned off for the Great Commanders to gain experience. It was either that or one of those other combat xp options nearby in the bug menu..
 
v20 - None of my Great Generals/Commanders are getting any XP from successful combat. F8...Settings shows that Barbarian Generals and Great Commanders are selected. I've used the Civ switcher and none of the AI Great Generals/Commanders have any XP also.

Save game attached from 3000BC. My General was created on 3670BC. One of the AI Great Generals was created as early as 7300BC, with no XP. (Playing at Snail speed).

Is there a new option I have missed, or a pre-req Tech before Great Commanders get XP?

I loaded the save game you posted, and took the stack with the great general for a walk in the wilderness. A few turns later it got attacked by an eagle, and the general got an experience point. So a few questions:

1) What version are you running? v20 or current SVN? (I checked for likely chnages that might have fixed a great commanders issue but I couldnt see an obvious one, though you can never be certain)

2) What sort of fights has that Great General previously been involved in that should have given experience? As aprt fo teh stack that fought, or standing back a tile from the fight?

I'm going to post the DLL from the latest SVN to the patches thread (with a health warning since I am not 100% SURE it will run with v20 assets, though I **think** it will), so you can see if that makes a difference for you.

To try to diagnose this further I will need you to make saves every turn and get me a save from the turn in which the battle happens (i.e. - if you are the defender than then end of the turn that the end-turn causes you to be attacked in; if you are the attacker then a save from immediately before you do the attack)...
 
I am having a fun time with the steampunk units in my current game. I think the steam tanks are actually well balanced since stacks of Calvary, Riffelmen and Grenaders still will beat them in large numbers. This seems fair since you only get 15 steam tanks at a time. Also the Mounted units seems to have a lot better bonus promotions for the time.

I can't wait for models like the War Train and Cloud Destroyer to be made so the tech punk technology can be more diverse.
 
Problem solved - I just deleted the mod and unpacked it again. Works as expected now. This is with the Feb 7 DLL so I'll continue playing with that and advise of any unexpected symptoms.

Thanks for your assistance.
 
so... played for days. Now near our final epic war looming. However it now ctd every time on a combat event handler. Every time we end this turn on this save I uploaded it CTD. Its when the cpu goes and the British move part way in future era. So we are sad not to be able to finish this game :(((
This is with the CvGameCoreDLL.dll from January that came with v20. Ill try a different dll and see if that helps

Also worth noting problem with a10 in not being able to hit anything but land. Also the guided missiles in being able to use them or load them into subs and missile cruisers.. Also Japan doesn't have ww2 carriers and battleships so they have to wait until modern era.

Tried newer dll and still cant play :(
 

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@C2C Team

I just through you should read this ...


I just wanted to say the same thing; I've not played a Civ game in years (despite playing the hell out of 1, 2, and 3 back in the day), but this thread has inspired me to buy Civ4, download C2C, and start mucking about with it compulsively. It has some balance issues - and, so far, it seems noticably easier than standard Civ4 on the same difficulty levels - but the sheer, chaotic sprawl of it is glorious, and I can tell I'll be tinkering with different options for months if not years to come!

So, um, congrats to you, and to the mod's authors. You've made another convert. :)

- Zounds!
 
I did an image search for "camels salt flats" and it is common. Since the military camel units can cross salt flats I think the subdued camel should also be able to, as it has human handlers.

I can see the logic in having wild camels avoid the salt flats.
 
,please help me with this..where can I download the mod for the future and prehistoric part of the game where there is no need for me to take the other added stuffs like new civs/buildings/units/leader heads etc.,??
,i really wanted to download the whole content.but unfortunately,my cpu capacity can't handle the requirements...

,anyway,great job...keep up the best work..:goodjob:
 
as far as I know that is impossible :( Sorry
 
I'm using the latest SVN, and I just noticed that Cavalry upgrades to gunship. Is this supposed to happen or did I screw up? I might create a new SVN copy to verify but this just seems weird to me.
 
Cavalry upgrades to Gunship in vanilla BTS... the logic there being that helicopters are the 'cavalry' of today
 
Cavalry upgrades to Gunship in vanilla BTS... the logic there being that helicopters are the 'cavalry' of today

Oh, I was asking because I had played ROM a lot and IIRC, Cavalry upgraded into tanks.

Jwitti is exactly correct (remember Apocalypse Now), besides tanks just dont make sense, because i was with the 101st Airborne Division, the nowadays so called "Calvary of the Sky.":)
 
I was wondering if you could add to the list of 'dig sites' available with paleontology/ archaeology to include city ruins? As in Dig site- ancient ruins (requires city ruins in city radius)
I always save city ruins so I can get treasures, and it doesn't make sense that the only source of ancient relics never had any barbarian or any other culture on it until I settled there, I think.
 
Jwitti is exactly correct (remember Apocalypse Now), besides tanks just dont make sense, because i was with the 101st Airborne Division, the nowadays so called "Calvary of the Sky.":)

Actually a lot of the American Calvary went light mechanized.

sample of Wikipedia

"The 1st Dragoons was reformed in the Vietnam era as 1st Sqron, 1st Cavalry, and continues to this day as the oldest cavalry unit, as well as the most decorated unit, in the U.S. Army. Today's modern 1–1st Cavalry is a scout/attack unit, equipped with M1A1 Abrams tanks and M3 Bradley CFVs.

Another modern U.S. Army unit informally known as the 2nd Dragoons is the 2nd Cavalry Regiment (Stryker). This unit was originally organized as the Second Dragoon Regiment in 1836 until it was renamed the Second Cavalry Regiment in 1860, morphing into the 2d Armored Cavalry Regiment in the 1960s. The regiment is currently equipped with the Stryker family of wheeled fighting vehicles. As equipped with the Stryker, the 2nd Cavalry once again can be accurately referred to as a "Dragoon" force – mounted infantry.[8]"
 
IIRC, many old cavalry units were reformed to tank/motorized and mech inf at the start or in WW2. They were then reformed in the 60s/70s to the helicopter/airmobile heavy units we have today. Pure cavalry to gunships looks a bit silly, because cavalry is outdated when early tanks/ww2 tanks arrive and there is still a long way to gunships.
 
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