Caveman 2 Cosmos

From the C2C-Features "At A Glance" List

After a city reaches an "Influential" level of culture, it's third ring of tiles will become workable, allowing for mega-cities to emerge.

In my present game I have got to Influential but I do not get the 3rd ring (see screenie). Is this expected?
 

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There's an option in the Custom Game setup that allows for only the culture to influence the third ring availability. If that is not set you need both the culture level and a Metropolitan Administration building to make the third ring available. Social Contracts technology I believe for that one.

Culture has not been changed with the new speeds yet so you will find yourself reaching higher levels of cultural influence earlier than expected, so don't worry if you see that Social Contracts is far, far down the line yet, it's rather that you have reached Influential earlier than you're supposed to.

Cheers
 
Put me down as another player who plays this mod because of it's complexity, and because of the (seemingly) unending string of goodies (buildings, units, techs, religions, etc) that have been added to this mod. I definitely applaud all of the designers and contributors. Carry on good people.

While I did have a couple of CTDs (oddly, around turn 666), I fixed the issue by turning my graphics level from High to Medium, which says to me that the problem was at my end rather than yours, so I didn't report it.
 
Well, you migth need to spend an extra $70 on a low end discrete grahpics card then. Sandy IGP might well be enough for C2C, so going that way with the fallback of spending $70 or so on a card is one possibility.

BTW - having played with Windows 8 a bit here I can say that I will likely be upgrading to it - in desktop mode it's really just a nicer Win 7. You don't have to use the metro UI.

Speaking for purely graphics cards, current integrated cards are fine. I was always one of those folks who would turn their noses up at them until my old computer got a virus and hod no money saved for a decent one. I currently have an i3 intel with a
HD2000 integrated video card and it runs fine. I play C2C on a giant map with 18 civs at a resolution of 1680x1050. Skyrim runs fine on it as well.
 
Speaking for purely graphics cards, current integrated cards are fine. I was always one of those folks who would turn their noses up at them until my old computer got a virus and hod no money saved for a decent one. I currently have an i3 intel with a
HD2000 integrated video card and it runs fine. I play C2C on a giant map with 18 civs at a resolution of 1680x1050. Skyrim runs fine on it as well.

i3 and you can play with 18 civs on gigantic

Also for skyrim are you using any mods and if so what ones
 
Just wondering; what happened to Scottish culture? In the link that some of the modders here have as their signature, where it lists all the cultures/techs/etc; it shots Scottish as a culture option. But I don't see it in the Civilopedia.


What happened to it? If you couldn't think of ideas for units or heroes or something, I'd be glad to help out.
 
I dont know how I came across this mod and thread but so glad I did. I have been a civ player since civ 1 and had been hooked on ROM/AND but this is fantastic but I have a few bugs errors which may be me but I dont think so.

First off when loading the mod I get :-

IMAG0039.jpg


any soultions please.

Also many of the graphics seem wrong. IE Bisons appear as armoured nights but are bisons in combat.

Many of the units appear as cave men but then appear as correct units during combat.
 
I dont know how I came across this mod and thread but so glad I did. I have been a civ player since civ 1 and had been hooked on ROM/AND but this is fantastic but I have a few bugs errors which may be me but I dont think so.

First off when loading the mod I get :-

any soultions please.

Also many of the graphics seem wrong. IE Bisons appear as armoured nights but are bisons in combat.

Many of the units appear as cave men but then appear as correct units during combat.

The first is because you need the patches (see here near the bottom of the post.)

The others are because you have animations off. For some reason the "graphics bit" of Civ IV displays the base form of the unit the animations come from with frozen animations not the textured/skinned unit.
 
I dont know how I came across this mod and thread but so glad I did. I have been a civ player since civ 1 and had been hooked on ROM/AND but this is fantastic but I have a few bugs errors which may be me but I dont think so.

First off when loading the mod I get :-

any solutions please.

Also many of the graphics seem wrong. IE Bison appear as armored nights but are bisons in combat.

Many of the units appear as cave men but then appear as correct units during combat.


Ahahaha:lol: DH got to it before me, you :old::satan: you!!


You need to get the patch and override it to your mod C2C.

The reason you are getting graphics like that is when you have your game graphics set to either Medium or Low, only on High will it remain the same unit as always. Thx for trying this great mod and writing.

btw Welcome to CFC and C2C.
 
Just wondering; what happened to Scottish culture? In the link that some of the modders here have as their signature, where it lists all the cultures/techs/etc; it shots Scottish as a culture option. But I don't see it in the Civilopedia.


What happened to it? If you couldn't think of ideas for units or heroes or something, I'd be glad to help out.

In Civilopedia, under Great Wonders there is:

Culture (Scottish):
*Provides 1 Scottish (culture)
Requires Culture (European)
Requires Sea Lion and Seal in City Vicinity
Requires Hills in City Vicinity

It's there as far as I can see. You probably just missed it or are running an earlier version of C2C?

Cheers
 
In Civilopedia, under Great Wonders there is:

Culture (Scottish):
*Provides 1 Scottish (culture)
Requires Culture (European)
Requires Sea Lion and Seal in City Vicinity
Requires Hills in City Vicinity

It's there as far as I can see. You probably just missed it or are running an earlier version of C2C?

Cheers

Slightly off topic, but sea lion and seal seem odd enablers for Scottish! I would have said highland cattle (or just cattle if we don't have highland, but maybe we should add given the huge variety of animals anyway) and barley (malt for the whiskey)
 
Slightly off topic, but sea lion and seal seem odd enablers for Scottish! I would have said highland cattle (or just cattle if we don't have highland, but maybe we should add given the huge variety of animals anyway) and barley (malt for the whiskey)
Maybe also require more than one hill plot (so it is a proper highland).
 
Speaking for purely graphics cards, current integrated cards are fine. I was always one of those folks who would turn their noses up at them until my old computer got a virus and hod no money saved for a decent one. I currently have an i3 intel with a
HD2000 integrated video card and it runs fine. I play C2C on a giant map with 18 civs at a resolution of 1680x1050. Skyrim runs fine on it as well.

OK, thanks for your input, I was figuring if the Intel Integrated from my Core Duo could run this, that the Intel Integrated from an Ivy Bridge i7 would run it perfectly. I suspect that that will be doubly true now that we have viewports.
 
The first is because you need the patches (see here near the bottom of the post.)

The others are because you have animations off. For some reason the "graphics bit" of Civ IV displays the base form of the unit the animations come from with frozen animations not the textured/skinned unit.

Thanks for that DH.
I assume you mean CvGameCoreDLL.rar
I already have the patch 2 installed
Where do I install it to please
 
OK. Go into the folder ..\Mods\Caveman2Cosmos\Assets\Modules. There is a file called MLF_CIV4ModularLoadingControls.xml edit it in Noetpad or equivalent. Find the bit that looks like
Code:
			<Module>
				<Directory>MrAzure</Directory>
				<bLoad>[B]1[/B]</bLoad>
			</Module>
and change the one to a zero
Code:
			<Module>
				<Directory>MrAzure</Directory>
				<bLoad>[B]0[/B]</bLoad>
			</Module>

That will turn off the bit causing the problems and you should be able to play OK.

PS I was born in Devon ;) Visited my family there a few years ago. Had a great time. Australia has made "Devonshire Teas" part of it's culture. Very few places you go down here that you wont find someone serving them. Not exactly like the original but close.:D
 
OK. Go into the folder ..\Mods\Caveman2Cosmos\Assets\Modules. There is a file called MLF_CIV4ModularLoadingControls.xml edit it in Noetpad or equivalent. Find the bit that looks like
Code:
			<Module>
				<Directory>MrAzure</Directory>
				<bLoad>[B]1[/B]</bLoad>
			</Module>
and change the one to a zero
Code:
			<Module>
				<Directory>MrAzure</Directory>
				<bLoad>[B]0[/B]</bLoad>
			</Module>

That will turn off the bit causing the problems and you should be able to play OK.

PS I was born in Devon ;) Visited my family there a few years ago. Had a great time. Australia has made "Devonshire Teas" part of it's culture. Very few places you go down here that you wont find someone serving them. Not exactly like the original but close.:D

Thanks DH. Will try out and report back. Need any original devonshire cream sent down under???
 
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