Hydromancerx
C2C Modder
I wonder if its because the aircraft have to be sea planes.
A quick glance of the units xml showed thet Goliat Airships can carry special cargo in form of "specialunit_Fighter".
This tag is not used on the early fighter.
@Nimek
As I recall correctly someone said the Neanderthal Warriors were "underpowered" and that they were useless compared to other units like the Spiked Clubman. I am not sure who to listen to. I have not gotten them in a while so I cannot say either way.
@Nimek
As I recall correctly someone said the Neanderthal Warriors were "underpowered" and that they were useless compared to other units like the Spiked Clubman. I am not sure who to listen to. I have not gotten them in a while so I cannot say either way.
Neanderthal Warriors have 4vs Spiked Clubman 3
35% (4 vs 3) more power is a lot on eerly game. So please give them -20% city attack to show that they are very powerfull but very stupid (compare to homo sapiens)
Just in case you had not realized - he's talking (I think) about the Neanderthal culture special unit, but the regular 'wild' Neanderthal here.
Check the flammability property in your cities. There are extra fire events that happen for levels at or over values of something like 5, 25 (2, I think), 50 (2, I think), 100, and 150. As the flammability goes up the additional events get more severe. If you can keep it below 100 you will eliminate a couple of the worst of the extras. (There are also still a few "fire" type events that don't have a relation the flammability property, like the forge burning up, inherited from regular BtS).
The key to keeping that property low before the fire management techs is primarily to just avoid building every building that gives flammability all in one city. Pick and choose and spread them around to your various cities. There are a few early(ish) buildings that reduce flammability slightly, but they often have maintenance costs or may have other undesirable qualities so stacking all of them in every city may not be a great plan either.
I noticed that Worldbuilder went through drastic changes. Is there any way I can just place a building in a city if I need to? You don't have the old display showing buildings any more.
I noticed that Worldbuilder went through drastic changes. Is there any way I can just place a building in a city if I need to? You don't have the old display showing buildings any more.
Actually the buildings have been taken out along time ago, about 4 version or more. But if you want any back in you'd have to go through the normal XMLing of NEW buildings tutorial to be added, sorry, C2C is just too big now to include all that wasted space.
If you like to search high and low using the button version to add a building, the button version is still available in the player mode same as default WB.
If not then use the new one.
I don't see the point of both places using button version so I removed button version totally in City mode.