Caveman 2 Cosmos

Probably a dumb question and I've try looking for an answer but is there a way I can see what difficulty level I originally set my game at ?

You mean, when you use Increasing Difficulty or Flexible Difficulty option?
You can see your current difficulty by placing mouse on the name of your civilization in score table but I have no idea how you can see the first difficulty.
 
Probably a dumb question and I've try looking for an answer but is there a way I can see what difficulty level I originally set my game at ?

When starting a game an autosave is created like "xxxx50000bc.btssave"

Load it and you will see your original starting level. Ingame, you can't see the original level anymore once it changed.
 
2 Koshling: Thank you very much, Sir, now it looks stable under my configuration, I used your recent dll from "Patch thread", and it ran smoothly two nights long =) Awesome work, thank you, you are a talented coder!

As well I would like to thank over and over again all the modders-creators of C2C for a brilliant game! Apart from that I would like to refer that v.31 loads faster than its precursors, not to mention all the content being added. Btw I really loved the "Natural Wonders" addon included! ;)
 
Hi,

I have a question about resources.
When i have one source of sulphur, the resource screen mention about some time three resources of sulphur.
How does this system work.
Do the resources decay after some time ?

Although i like this mod , is there a possibility of getting a light version. Some where between AND and C2C.

All the best,

Sheila
 
Try rocks to rockets in modmod subforum
 
You mean, when you use Increasing Difficulty or Flexible Difficulty option?
You can see your current difficulty by placing mouse on the name of your civilization in score table but I have no idea how you can see the first difficulty.

Ahh great thanks.
 
In c2c v31 great farmer dont work automate and has no icons to place goods .Help me pls.

Yes it does, but it can't place a resource on top of another resource, and YES it does not automate, that just doesn't make sense.
Move it around away from the city and you'll see.

btw Welcome to CFC and trying this Great Mod, C2C.
 
In c2c v31 great farmer dont work automat and has no icons to place goods .Help me pls.

No, he's right it didn't. That was fixed in a patch since V31 was released. The patch DLL fixes it - get it from the patch thread.
 
Update to BUG 4.4 I have checked all but 2 folders (EntryPoints and Screens; oh and the config/init.xml) for changes between our version and the BUG version so things are going well. The main point for doing all this is so that when we merge in platypings interface changes we have a similar code base.
 
@DH

So this is step forward to have specialist count 2.0 mergerd in C2C?
 
I would love to see this modcomp merged it gives a lot of possibility of new specialist types.

Maybe we can ask platy to fix angry citizens? I dont know what you talking about exactly..
 
I would love to see this modcomp merged it gives a lot of possibility of new specialist types.

Maybe we can ask platy to fix angry citizens? I dont know what you talking about exactly..

It will take awhile. I am doing the merge one file at a time bottom up. There are many things that RoM and RoM:AND did to some files of the old BUG files and I need to reconcile them with the new BUG files first. The one which has the specialists in is the most complex and in RoM they added in half of a specialist stacker that is a for runner to platypings. It is the fact that only half was added that makes it harder to merge stuff.

Angry citizens appear during revolts and when you capture a city. It is more to do with pacification than normal unhappiness. Normally they appear in a line by themselves above the free and great specialists but below the population specialists you can assign. To me it is important that they remain separate to the other types.
 
Playing game (first game with this V31), then CTD after I ended turn during other civ actions, loaded autosave, played along and a few turns later CTD, again during other civs. Tried again this time saving manually at the end of turn. Ended up with this save that CTDs if you try to load it. It was taken at the end of my turn. Logs included in the zip. CTD should happen also if playing from the autosave.
 

Attachments

Playing game (first game with this V31), then CTD after I ended turn during other civ actions, loaded autosave, played along and a few turns later CTD, again during other civs. Tried again this time saving manually at the end of turn. Ended up with this save that CTDs if you try to load it. It was taken at the end of my turn. Logs included in the zip. CTD should happen also if playing from the autosave.

You need to get the patch listed here

http://forums.civfanatics.com/showthread.php?t=434712
 
Seems to be working now, thanks :)

Edit: Spoke too soon. Another crash at the end of the turn after some 10 turns. Started playing from an earlier save and chose to recalculate because of the changed DLL.
 
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