DavidB1111
Not-so-smart Man
- Joined
- Oct 29, 2008
- Messages
- 662
Guys? I'd like a few answers to the questions I asked earlier...
Like why Workers move out of your territory...
Like why Workers move out of your territory...
Guys? I'd like a few answers to the questions I asked earlier...
Like why Workers move out of your territory...
Thanks though, and now I only have my question about the nuclear power plant needing a toxic waste dump, despite the two having nothing in common in real life.
I hate to be a bit pedantic, but a toxic waste dump should never carry a risk of a nuclear meltdown, mostly due to the laws of physics.![]()
Hi everybody...
I'm brand new to C2C, but I've played RoM AND for a while. Is there something wrong with the way Revolutions is currently working in C2C? I noticed that the default settings had revolutions and barbarian civs turned off and I searched these forums and found a few threads from about a year ago talking about problems with revolutions, and nothing since.
Thanks for your work. I love the game.
Hmm, good points.
I know about the microwave plant meltdown too from Sim City 2000. But both events were added by the special edition, and I'm not sure why Nuclear meltdowns was a needed disaster in Sim City... I always figured it was their way to punish people for using the best freaking power sources in the entire game...
Regarding the bad things that can happen at a toxic waste dump, I can reasonably state that the worst toxic waste dump incident is not as bad as Chernobyl.They tend to be rather small radius.
I know I shouldn't let realistic physics bother me in a game, but I've always been irritated by how nuclear power is given a bit of a hard time. It's my biggest pet peeve, nobody likes nuclear power plants.
Hell, Coal power plants produce more radiation than a nuclear power plant. AT the very least, they put more radiation into the atmosphere than a nuclear power plant does.
Really sorry for being so grumpy about that. I don't mean to be. I'm just really passionate about nuclear technology.
What problems are there with Revolutions? I played with it on and off, found no major issues really, they are updating that mod regularly last I knew though...
It must depend on your playstyle. I play with Revolutions and if anything I find them too little of a problem (and I'm on Deity now). Try them and see if you like it...
My understanding is that the perceived problems will not be 'fixed' any time soon, as the code is too complicated.
What are these perceived problems, in a nutshell?
Sorry to derail, but could you provide a source for this?1000's of americans are dying from the nuke plants leaking into local water supplies.
How to I update across versions? Do I just download and unzip the new file in the same place I did the last one? Or should I let 2 copies of most files overwrite?
*cough* Nuke waste is the worst nightmare there is dude, up to 10,000 years most of it has to be stored. If it gets into our water supply more then it has already we will be screwed! Nuke energy is far worse then Coal and has proven to be very dangerous, if you check into it more and not be gung ho, 1000's of americans are dying from the nuke plants leaking into local water supplies. lol We need alternative energy that is safe for the planet and humans doh!
(Sorry guys had to get that off my chest lol)
I do agree that in C2C there should be realistic instances regarding nuke waste etc but on a realistic scale!
What problems are there with Revolutions? I played with it on and off, found no major issues really, they are updating that mod regularly last I knew though...
You need to remove the old version before you install the new. This means either deleting the old or renaming if you want. Then installing the new. The saves are stored elsewhere and as long as you call the new version (mod folder name) the same as before your saves will load in the newer version.
What do you mean by renaming? Like renaming the entire caveman2cosmos folder? Or removing it and calling it something else?