Caveman 2 Cosmos

Okay. so here will be my future solution. But in order to do so, I must ask a question.

Does the 3.19 EXE require WIFI? If so, that might be a problem to my old computer

As you know old computers don't have built in WIFI. I had an adapter for it but I lost it.

My old computer isn't up-to-date. Possibly the last time I had it updated was around 2010.

I will try my best to connect the desktop to an Ethernet cable to have wifi to work around the UPDATE

EDIT: My old computer has the LEGITIMATE COPY of CIV 4 BEYOND THE SWORD. It's the only and possible way to install the 3.19 exe. After that I will again use the "Drag" method.
My Dragging method just requires some flash drives. Simply copy and paste the game's folder and data, and then copy it to the right directories on the second computer. Easy.
 
Sorry had to post again, another separate question.

After your try to do the update, does it really uninstall your CIV 4 Beyond the sword?
And then later you need to re-install it?

Again another problem, I don't have the CD's I had the day I installed it. BUT I do have the registry thingy. (It does allow me to use the 3.19 exe, but crashes after the continuing the "Terms and Agreements") But this is for the post above me^ *If it requires internet*
 
My Dragging method just requires some flash drives. Simply copy and paste the game's folder and data, and then copy it to the right directories on the second computer. Easy.

Except of course that your new machine is missing the registry entries for installing the game in the first place. This is probably why the 3.19 patch is trying to install Civ IV on your new machine.
 
I'm trying to install 3.19 on my old computer, doing so on the new computer is pathetic. My old computer has the registry entries but something is up with the update. Still my questions needs to be answered, does it un-install the game?

By something is up, I mean the update decides to dump itself after clicking the continue button after accepting the terms and agreements. My old computer only has 2 gb of memory, and around 500gb of harddrive.
 
The simple answer is, no, of course not. No legitimate patch designed by competent people would ever do that.
 
Thanks for those, I am able to compile the C2C source and start a new game, however my saved games give an error, "Save format is not compatible (CvInitCore::m_aszLeaderName)".

Are there C2C specific compile instructions I should follow? Also maybe there's a shortcut, but the end-goal I'm looking at is making some dll level changes and testing them on my own.

That particular error doesn't sound like a compile problem but maybe more a code problem... did you inadvertently change something before trying an initial compile or are you just running on a dry recompile to make sure it works before tweaking the code?

I still use 2008 to avoid any complications in trying to upgrade. The original instructions I followed in getting setup were clear and I could follow them (I think one of those links provided by SO was how I got started) and came with warnings against anything more recent. However, iirc Koshling and AIAndy sorted out compatibility issues with 2010 and I think 2012 as well. I'd advise here but it's a tough spot for me as I just followed procedures as given and don't really understand it any deeper and don't remember everything I did in the first place.

We did recently find that Steam installs are NOT conducive to a coder setup though. If you're using a steam version that could create some deep problems with the debug dll.
 
@Hummvie,

A simple question, did you also Install Civ IV on your new computer and have it updated with it's last official patch.

You do realize that you can not just install BtS alone (even patching to 3.19) without 1st installing Civ IV and patching Civ IV to version 1.74.

You just can't copy all of BtS and only BtS to a new computer without also copying all of CiV IV v1.74 too. I've tried myself and it doesn't work.

JosEPh
 
Thanks for those, I am able to compile the C2C source and start a new game, however my saved games give an error, "Save format is not compatible (CvInitCore::m_aszLeaderName)".

Are there C2C specific compile instructions I should follow? Also maybe there's a shortcut, but the end-goal I'm looking at is making some dll level changes and testing them on my own.

Actually... I just got this message trying to load a game started on the 35 civ dll so I don't think it's your fault... its the fault of a differing civ count from the save. This message is one I have not seen before so must be something Alberts has done that made it pop this particular CvInitCore::m_aszLeaderName message - or some change to a leader perhaps but it's interesting that it only came up when trying to inadvertently load a 35civ dll game on a 50 dll base.
 
I have managed to connect my old computer with an Ethernet Cable and using it as we speak lol. I've downloaded the 3.19 exe but it doesn't decide to work. It still keeps freezing after clicking the "INSTALL" button. I've downloaded the file from individual websites but still no luck. It looks like the normal civ 4 installation thing. Any help with getting it to work? Running as an Admin doesn't help.

Here's a list of my OLD COMPUTER SPECS:
Windows Vista Home Premium with SP1
AMD Athlon X2 4050e Processor
NVIDIA GeForce 6150SE Integrated
DVD+RW Multi Format Dual Format Optical Drive
320GB HardDrive
3GB DDR2 Memory
15-in-1 Digital Media Manager
 
Never mind guys!!!!!!!!!

I found a fix: Re-download patch 3.17 so 3.19 can install!!!!

Thanks so much guys. I will emjoy the patch and mod as much as i enjoyed the reviews. Cya in never!
 
That particular error doesn't sound like a compile problem but maybe more a code problem... did you inadvertently change something before trying an initial compile or are you just running on a dry recompile to make sure it works before tweaking the code?

I still use 2008 to avoid any complications in trying to upgrade. The original instructions I followed in getting setup were clear and I could follow them (I think one of those links provided by SO was how I got started) and came with warnings against anything more recent. However, iirc Koshling and AIAndy sorted out compatibility issues with 2010 and I think 2012 as well. I'd advise here but it's a tough spot for me as I just followed procedures as given and don't really understand it any deeper and don't remember everything I did in the first place.

We did recently find that Steam installs are NOT conducive to a coder setup though. If you're using a steam version that could create some deep problems with the debug dll.

I am doing a dry compile with VS2008 and have not yet modified any code from the SVN. I'm not too worried about the error yet as it only occurred with a saved game from an earlier build. Also odd was that my dll was double the size of the svn's copy, but I'm assuming it's due to my compiler not being as optimized as whoever is doing it on the svn.

Steam was a major problem for me. As you've figured out, it does not ship with the SDK, but I was able to track down the necessary files to get it to work.
 
Well we do have the Vikings if that covers any of Sweden.

But yeah, I will have to add them in the future. Not sure how they got past up since we have Norwegian, Danish, Finnish and even Icelandic.

Sorry about that.

On a side note Sami culture seemed so interesting, which is why its even in there.

Yeah i don´t whant the Sami culture gone, I like that its in the game :)
 
I am doing a dry compile with VS2008 and have not yet modified any code from the SVN. I'm not too worried about the error yet as it only occurred with a saved game from an earlier build. Also odd was that my dll was double the size of the svn's copy, but I'm assuming it's due to my compiler not being as optimized as whoever is doing it on the svn.

Steam was a major problem for me. As you've figured out, it does not ship with the SDK, but I was able to track down the necessary files to get it to work.

That error occurs if MAX_CIV_PLAYERS from the dll you are using does not match with the save.

The Steam version of the game is useless because you can't attach a debugger. If your dll size was double of the one in the svn you have built the DEBUG dll. The dll in the svn is built with the FINAL_RELEÀSE configuration.
 
Never mind guys!!!!!!!!!

I found a fix: Re-download patch 3.17 so 3.19 can install!!!!

Thanks so much guys. I will emjoy the patch and mod as much as i enjoyed the reviews. Cya in never!

That's odd, I've installed on 2 different machines and after installing BTS (from disk) was able to skip 3.17 and install 3.19 directly.
 
That's odd, I've installed on 2 different machines and after installing BTS (from disk) was able to skip 3.17 and install 3.19 directly.

As I recall, there has been at least one version of "Civilization 4 Complete" sold somewhere that says it is at version 3.17 but does not have some registry setting that 3.19 is expecting to see and (possibly because of that same thing) does not prevent 3.17 from installing, so with that particular version of Civ4 3.19 won't install unless you install 3.17 first.
 
Oh well, God-Emperor is actually right, I did buy Civ4 complete at the U.S. That's why the 3.19 was acting all weird upon error. (I said I will never come back but we never keep promises)

GOOD NEWS:
I really enjoyed the mod as it is. So many units/buildings to choose from. I found no bugs yet but maybe when I progress.
The game is just wonderful, so many features.

BAD NEWS:
I'm seeing some models imported from the infamous game, ZT2.
Now I'm not hating or offending as I can see you have no time for modeling
As I can recall one of the modders saying they're not 3D modelers so the CIV leaders are just paintings. I can understand but was it really necessary to use the ZT2? I'm just questioning, I don't want it removed. *Keep the animals*
 
Oh well, God-Emperor is actually right, I did buy Civ4 complete at the U.S. That's why the 3.19 was acting all weird upon error. (I said I will never come back but we never keep promises)

GOOD NEWS:
I really enjoyed the mod as it is. So many units/buildings to choose from. I found no bugs yet but maybe when I progress.
The game is just wonderful, so many features.

BAD NEWS:
I'm seeing some models imported from the infamous game, ZT2.
Now I'm not hating or offending as I can see you have no time for modeling
As I can recall one of the modders saying they're not 3D modelers so the CIV leaders are just paintings. I can understand but was it really necessary to use the ZT2? I'm just questioning, I don't want it removed. *Keep the animals*
C2C is, as all works on CFC forums, a completely free game (we can't even try to profit from it) and draws from a wide host of sources. I do hope that those who made those models would appreciate that their works have been appreciated in a wider context then they were originally designed for and have reached a wider audience.

We draw from whatever we can. We don't have any 3d Modelers on the team but it would be pretty nice if we did... some of us can do some rudimentary stuff here and there or used to be able to. We might need to awaken some of these skills to flesh out the navies being planned. But in all honesty, I'm just terribly thankful for ZT2's contribution to our mod - it's been a tremendous benefit to the game and our ability to develop as we'd hoped. There are probably hundreds of sources like these that we should do more to credit.

As for the static leaderheads, there's been a lot of leaders done here on CFC and we've got a top notch skinner (thanks Sparth!) - we could've made them all animated no problem. The issue is that the animated ones are memory hogs and don't add enough to the game experience to warrant such usage -there's too much else we'd rather have the mod focused on and are quite willing to take the cut there to make more room.

Personally I like the static ones better because I don't feel like I'm playing in cartoon-land - I feel they come across as portraits and represent the leader with an 'avatar' that has a much more respectable 'vibe' than the original animated ones give them. That said I didn't have much to do with that decision so this is me 'the player' rather than me 'the team member' talking.

I'm glad you've been enjoying the mod and that you're experience has so far been bug free... we all work very hard to get it this way and it's a constant and neverending struggle ;) And that said there's still quite a few bugs we know of that are yet to be addressed.

And so many more plans for the future of the mod entirely.

I sometimes wonder what the mod will look like in 3 years from now if we keep pushing to get it where we envision.
 
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