Caveman 2 Cosmos

Great job TB, doing interviews on behalf of C2C, beyond the call of duty. ^^

Btw. your book looks interesting, I'll be sure to check it out.
I tried to give him lots of material to credit other modders with but he seems to have edited a lot of that out of the final. I said a lot of good stuff about all of you guys.

The story he linked to is a WIP of course... pretty first draftish. It's pretty much a part III of the story I was working on earlier this year that I still have to edit to completion. If you're interested, I'd be happy to share that with anyone here.
 
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Was a pretty good article so far as I can see... though despite my trying to set the record straight about Divine Prophets he still apparently got the impression that a religion could be forever barred from entering the game if the first to research the tech didn't use the prophet to initiate that religion. Ah well... that was about all I could see that was flat wrong though. Most of the breakdown was pretty spot on.
 
I haven't heard anything about the option stopping religions from coming into play...
Though I myself play with divine prophets OFF (and limited religions and religion decay ON).
Divine Prophet's seems like a clumsy system as far as I can see, I'm not even sure what peoples arguments for using it would be.
That it makes it optional to found the religion you just invented?
 
That it makes it optional to found the religion you just invented?
No... the point is that you can found the religion WHERE you want it founded (more than anything.) Sure it gives you more strategic options but that's the main thing, so that religions don't just get randomly founded about the map willy nilly, irritating the player with terrible random placements of holy cities.

You also play with Limited Religions and Religious Decay? Wow... we do have opposite preferences there. Do you also play with Religious Disabling?
 
I prefer to not have control over which of my cities that get the holy city status. Sometimes randomness is better than full control, makes things more interesting when one has to adapt ones play to certain unpredictables.
I don't play with Religious disabling; that's an even more clumsy system than Divine Prophets IMO.
 
My apologies if someone has already asked something like this,but when trying to play the game with this mod running it seems to be fine except for when I click on a unit or try to move one.Then it stutters or freezes for a couple seconds before returning to smooth gameplay.Is there any fix for that?
 
Welcome to C2C.

For an answer you need to tell us what version of C2C you are playing and more importantly your computer spec.

Also any background software you are running may be a problem.
 
Welcome to C2C.

For an answer you need to tell us what version of C2C you are playing and more importantly your computer spec.

Also any background software you are running may be a problem.

The number of the file is 37.7,and my system specs are:
AMD FX 6300
GTX 950
Ballistix Sport 8GB(I actually have 16 GB of ram I added another two sticks)
Seagate Desktop HDD 1TB
 
The number of the file is 37.7,and my system specs are:
AMD FX 6300
GTX 950
Ballistix Sport 8GB(I actually have 16 GB of ram I added another two sticks)
Seagate Desktop HDD 1TB

Hello John and Welcome to Caveman2Cosmos.
The FX 6300 is a quad or 6 core? And what speed?
The GTX uses DDR5 ram 1GB or more?
Your ram and HD are more than ample.

Once in the game under Options then the Graphics tab what settings are you using, High/ Medium/Low?

Also what resolution? I don't recommend anything over 1920 x 1080. But many players have used higher.

Does the stutter persist the longer you play? And how often do you manually save?

Lots of questions I know but the more details the easier it most of the time is to find a solution.
 
Hello John and Welcome to Caveman2Cosmos.
The FX 6300 is a quad or 6 core? And what speed?
The GTX uses DDR5 ram 1GB or more?
Your ram and HD are more than ample.

Once in the game under Options then the Graphics tab what settings are you using, High/ Medium/Low?

Also what resolution? I don't recommend anything over 1920 x 1080. But many players have used higher.

Does the stutter persist the longer you play? And how often do you manually save?

Lots of questions I know but the more details the easier it most of the time is to find a solution.
That's okay lol.I have the game on high settings at 1080,and my proccessor is a 6 core which I overclocked to 4.3 ghz I believe.I think my GTX is 2GB,and the stutter just seems to happen when I just do anything besides nothing,as in if Im not hitting any buttons or doing anything at all the game seems to be running as smooth as it normally does,but say when I start moving the camera around or click on a unit or move one to a different tile that's where the stutter comes in.
 
That's okay lol.I have the game on high settings at 1080,and my proccessor is a 6 core which I overclocked to 4.3 ghz I believe.I think my GTX is 2GB,and the stutter just seems to happen when I just do anything besides nothing,as in if Im not hitting any buttons or doing anything at all the game seems to be running as smooth as it normally does,but say when I start moving the camera around or click on a unit or move one to a different tile that's where the stutter comes in.
When you select a unit there can be a normal delay as the UI catches up to all the potential missions it can do right now. The stutter when you move about the map is more interesting still. It's part of a major memory saving improvement Koshling made a while back that causes much of the map to process the fact that it needs to render on the screen only when it's actually ON the screen. This can cause delays in panning about, yes, but it saves us so much memory during gameplay that it's crazy beneficial for us with this kind of massive mod.
 
When you select a unit there can be a normal delay as the UI catches up to all the potential missions it can do right now. The stutter when you move about the map is more interesting still. It's part of a major memory saving improvement Koshling made a while back that causes much of the map to process the fact that it needs to render on the screen only when it's actually ON the screen. This can cause delays in panning about, yes, but it saves us so much memory during gameplay that it's crazy beneficial for us with this kind of massive mod.
That makes alot more sense,and the camera thing its just more of a micro-stutter I might just try turning down some graphics or something lol.Thank you all for the help though!
 
if the first civ researching a religion with divine prophets on does not found the religion, does the second civ that researches it get a prophet? and if not is there a way to see if you will get one for researching the tech in the interface?
 
if the first civ researching a religion with divine prophets on does not found the religion, does the second civ that researches it get a prophet? and if not is there a way to see if you will get one for researching the tech in the interface?
No only the first gets a prophet and no the tech tree only changes the icon when the religion has been founded. I think someone, not Platyping, The_J perhaps did have a mod that showed if a Great Person or other would be free on the tech tree. If I remember it correctly it even handled "the first X to research get a free Y" but the AI was not changed to understand beyond the first.

However if we have done it right after the first has researched the tech none of the AI will research it which is right for Divine Prophet off as the tech has no value to anyone else. When it is on getting the tech is useful if the religion has not been founded and the leader has it as their fav religion.

edit It was The_J and here it is
 
That's okay lol.I have the game on high settings at 1080,and my proccessor is a 6 core which I overclocked to 4.3 ghz I believe.I think my GTX is 2GB,and the stutter just seems to happen when I just do anything besides nothing,as in if Im not hitting any buttons or doing anything at all the game seems to be running as smooth as it normally does,but say when I start moving the camera around or click on a unit or move one to a different tile that's where the stutter comes in.
Even with an insanely good computer, the bottle neck is in memory usage. Graphical or non-graphical. If you want the game not to CTD as long as you can, I cannot emphasis enough - DO NOT USE HIGH GRAPHICS. It also stutters alot less at low.
 
I have researched already founded religions sometimes so i could get a religion in my cities with a prophet to allow me to build the buildings of that religion.
 
We just got some amazing publicity here folks! Give it a read! It's glorious!

Thanks Ash!

https://odingaming.com/2017/05/16/civilization-4-caveman-2-cosmos/!
I just wrote to an Admin/Super Moderator for CivFanantics ( Rob (R8XFT)
here is what he said:
Hi there,
well done on the excellent review from Odin Games. I've added an article on our front page pointing to the review and to your forums; in addition, I've updated our facebook and twitter feeds with a link to both.

Rob.

Make sure u look at the Front page and everything else and give it a "Like" of course only if u want to, thx to everyone : StrategyOnly !!!!
 
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