Thunderbrd
C2C War Dog
@alberts2: I'm having some trouble with Settler evaluations. The AI seems to be running up against an inability to see obvious good settler sites. During bool CvCityAI::AI_choosePropertyControlUnit(int iTriggerPercentOfPropertyOpRange, PropertyTypes pProperty), this function:
int CvPlayerAI::AI_getNumAreaCitySites(int iAreaID, int& iBestValue) const
suspiciously comes up with 0 in cases where I'm pretty sure that's not correct. The caching is making it a little difficult to determine for sure. I'm looking deeper but do you have any immediate theories as to why perfectly good city sites aren't being determined here?
int CvPlayerAI::AI_getNumAreaCitySites(int iAreaID, int& iBestValue) const
suspiciously comes up with 0 in cases where I'm pretty sure that's not correct. The caching is making it a little difficult to determine for sure. I'm looking deeper but do you have any immediate theories as to why perfectly good city sites aren't being determined here?