Caveman 2 Cosmos

I sure hope not. Wasn't broken in my 38,x.
At endgame both A-Bomb and Biological Warfare Missile doesn't have Nuke Mode.

I'm not sure what is wrong, as PPIO is innocent here.
 

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Nukes work fine for me with MToS+PPIO.
Red button fallout spreading horrors that turns peaks into hills and hills into peaks, and kills most units it hits.

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@Team,
We have some player WB maps that have problems in our Private Maps folder. Perhaps we need to remove the ones having problems, from having no current upkeep, by the WB map or Scenario maker? Right now, in particular, is fermongu's GEM 27 Civ WB map.

If we remove it, then the complaints over it can be directed at the Scenario/Map specific thread and not our Bug thread.
 
@Team,
We have some player WB maps that have problems in our Private Maps folder. Perhaps we need to remove the ones having problems, from having no current upkeep, by the WB map or Scenario maker? Right now, in particular, is fermongu's GEM 27 Civ WB map.

If we remove it, then the complaints over it can be directed at the Scenario/Map specific thread and not our Bug thread.
Sure, remove them if you can.
 
Nukes work fine for me with MToS+PPIO.
Red button fallout spreading horrors that turns peaks into hills and hills into peaks, and kills most units it hits.

View attachment 529234 View attachment 529235 View attachment 529236
I said that it wasn't fault of PPIO after all, and that only Atomic Bomb (first nuke unit - plane) and Biological Warfare Missile doesn't have nuke mode.

I produced those units and added save @Thunderbrd
You can see that in this save two units doesn't have nuke mode and they should have.
Advanced Nukes option is active.

I even started new game without No Nukes and Advanced Nukes, placed Atomic Bomb, Biological Warfare missile, and other nukes.
First two nukes had no button.
 
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I said that it wasn't fault of PPIO after all, and that only Atomic Bomb (first nuke unit - plane) and Biological Warfare Missile doesn't have nuke mode.

I produced those units and added save @Thunderbrd
You can see that in this save two units doesn't have nuke mode and they should have.
Advanced Nukes option is active.

I even started new game without No Nukes and Advanced Nukes, placed Atomic Bomb, Biological Warfare missile, and other nukes.
First two nukes had no button.

I have no clue how this could have happened but damn glad that it was found out before the release.
 
I have no clue how this could have happened but damn glad that it was found out before the release.
Yeah it seems like those two units are treated like they weren't nukes at all.

I added NukeRange tag to those units, but they don't have animations at all....
Probably changing default to -1 of NukeRange broke it.
 
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Yeah it seems like those two units are treated like they weren't nukes at all.

I added NukeRange tag to those units, but they don't have animations at all....
Probably changing default to -1 of NukeRange broke it.

Important is that they function as intended, great job.

Btw, are the unit animations activated again? Would love to have them back.
 
So they are back. Thanks a lot.
Yes but if you have crash instability issues as a result you can turn them off. Air unit animations are still a bit limited though I believe as there are still unresolved issues there and nobody with the ability or will or time to identify and address them.
 
Yes but if you have crash instability issues as a result you can turn them off. Air unit animations are still a bit limited though I believe as there are still unresolved issues there and nobody with the ability or will or time to identify and address them.

Yes I know about this issue and will deal with it. I like the animations and have not suffered any problems from them so far. Good that there is the real option to put them on again. Release coming in few days yes?
 
Yes I know about this issue and will deal with it. I like the animations and have not suffered any problems from them so far. Good that there is the real option to put them on again. Release coming in few days yes?
Should be. That is the plan but plans can go awry.
 
I just had a few good hours of solid playtesting and balance on numerous properties is currently excellent imo. Might be a little rich on gold after barter but I'm curious to see how it gets when I start getting cities popping out. Anyhow, it seems very smooth and stable right now so we're looking good for release. Please let's keep it that way @All.
 
I started a hotseat game some days ago, mainly to test the new complex traits.
Now I realized that I did not turn them on... I know you can edit the save file and add some options, but I couldn't figure out how.
Anyone who could help me on this?
I'd like to have complex traits on and (if necessary) change the traits from Tokugawa, Ghandi and Frederick to the respective Complex version.
 

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