Maybe atomic bomb unit is plain broken?Then there are all the needed techs and uranium. You can check them in sevopedia.
@VCrakeV upload save so Thunderbrd can see what is wrong here.
Maybe atomic bomb unit is plain broken?Then there are all the needed techs and uranium. You can check them in sevopedia.
Maybe atomic bomb unit is plain broken?
@VCrakeV upload save so Thunderbrd can see what is wrong here.
At endgame both A-Bomb and Biological Warfare Missile doesn't have Nuke Mode.I sure hope not. Wasn't broken in my 38,x.
Sure, remove them if you can.@Team,
We have some player WB maps that have problems in our Private Maps folder. Perhaps we need to remove the ones having problems, from having no current upkeep, by the WB map or Scenario maker? Right now, in particular, is fermongu's GEM 27 Civ WB map.
If we remove it, then the complaints over it can be directed at the Scenario/Map specific thread and not our Bug thread.
I said that it wasn't fault of PPIO after all, and that only Atomic Bomb (first nuke unit - plane) and Biological Warfare Missile doesn't have nuke mode.Nukes work fine for me with MToS+PPIO.
Red button fallout spreading horrors that turns peaks into hills and hills into peaks, and kills most units it hits.
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I said that it wasn't fault of PPIO after all, and that only Atomic Bomb (first nuke unit - plane) and Biological Warfare Missile doesn't have nuke mode.
I produced those units and added save @Thunderbrd
You can see that in this save two units doesn't have nuke mode and they should have.
Advanced Nukes option is active.
I even started new game without No Nukes and Advanced Nukes, placed Atomic Bomb, Biological Warfare missile, and other nukes.
First two nukes had no button.
Yeah it seems like those two units are treated like they weren't nukes at all.I have no clue how this could have happened but damn glad that it was found out before the release.
Yeah it seems like those two units are treated like they weren't nukes at all.
I added NukeRange tag to those units, but they don't have animations at all....
Probably changing default to -1 of NukeRange broke it.
No idea how to turn on their nuking animations.Important is that they function as intended, great job.
Btw, are the unit animations activated again? Would love to have them back.
No idea how to turn on their nuking animations.
Uncheck "Animations Frozen" and "Effects Disabled" in graphics settings.I meant all the other units in general.
Uncheck "Animations Frozen" and "Effects Disabled" in graphics settings.
Yes but if you have crash instability issues as a result you can turn them off. Air unit animations are still a bit limited though I believe as there are still unresolved issues there and nobody with the ability or will or time to identify and address them.So they are back. Thanks a lot.
Yes but if you have crash instability issues as a result you can turn them off. Air unit animations are still a bit limited though I believe as there are still unresolved issues there and nobody with the ability or will or time to identify and address them.
Done and Committed this morning.Sure, remove them if you can.
Should be. That is the plan but plans can go awry.Yes I know about this issue and will deal with it. I like the animations and have not suffered any problems from them so far. Good that there is the real option to put them on again. Release coming in few days yes?