Zolika Toth
Chieftain
- Joined
- Jul 26, 2018
- Messages
- 79
Does anyone ever had to set the tax rate higher, than 0%? Because i can set it to 0% already at a very early stage of the game. Maybe its a bug also, but in C2C the income starts to increase very early and u dont need to care about it after that during the whole game. I remember in the previous mods of the game i had to play adjusting the tax rate actually during the whole game, but here not necessary at all. In the current game before the revolution i was at over 60.000+ every turn. With this high number the events, where you need to spend some money (lets say spend 300 to rebuild a road) dont make any sense if the treasury increases with more thousand per turn. I think the balance should be adjusted a bit more. But actually maybe because i started this game with an earlier version of C2C, and continued it with the most recent version, so maybe the sync was not perfect. Have you guys also the same issue?
One more thing; i love the game and the mod a lot, but for me at the endgame gets a bit boring, because nothing really happens. At that point my economy and army is mostly the strongest, and am researching the fastest, so according to technology am in front of the other civilizations by far. So the only thing i can do is to declare war and capture enemy cities. Is it not possible to add to the newest version some end game crisis that gives and extra challenge at the end of the game?
One more thing; i love the game and the mod a lot, but for me at the endgame gets a bit boring, because nothing really happens. At that point my economy and army is mostly the strongest, and am researching the fastest, so according to technology am in front of the other civilizations by far. So the only thing i can do is to declare war and capture enemy cities. Is it not possible to add to the newest version some end game crisis that gives and extra challenge at the end of the game?