Thanks for the input guys

. After thinking about it, I've decided to leave the Barbs. Although I don't like the look of them there, they do provide a bit of a buffer between us and the Babs (not that the city will do much but it will eventually pump out some offensive unit.
And I'm off
550Ad T0
Change New Horse Town to a rax. Change YarYar to a spear (poor YarYar is stagnant at 3 producing only 1 shield)
IBT We take some attacks. West Moscow took out an MI but we lost a spear in Sauvignon Samara.
560AD T1
Killed a German Sword by W Moscow and another one N of YarYar, Bombed the force surrounding Hattusha but only had 2 Cats so just took a point off a bowman. They have 2 MIs in attack position on the IBT. Next turn there will be enough cats to make a dent
The 3rd army enters Hittite lands
Shuffle some spears around and could have a 1 vSpear escort to the settler to anywhere but I'd like 2
SavSam is going to be under a lot of pressure and I don't know if we can keep it.
Everything was left in a great situation. Thanks Cbob! Everything I wanted to do I could and the things that I wanted were already along the production pipe. Everything was in good shape with the cities.
The next turn we could use some RNG help. Close my eyes and prey while hitting RETURN
IBT Take out 2 MIs at Hattusha (4-0), Lose another spear at SavSam(4-2), the Germans are advancing towards YarYar but I think we have the cats to defend this assault. The Barbs take out a bowman in the North. All and all not bad.
570AD T2
Moscow builds its settler and goes on a spear, Iron Hill riots (slap myself for being an idiot and turn on CAII alerts, I should have been doing that earlier).
Switch a citizen in IH to a beaker
WMoscow bombs and kills a sword in its borders (5-2)
Kill an MI near Somewhere (6-2)
SavSam takes out a Hittite MI (7-2) and that gives it a turn or two of safety.
Hattusha takes out a bowman and spear and redlines the last one (9-2)
The 1st Army heads west I may not get to any resources this set but I'm heading for the iron
IBT 2 Hittites die at Somewhere(11-2)
580AD T3
Somewhere takes out a Hittite Longbow (12-2)
Armies keep moving. Three are now entering foreign lands on pillage missions. No one has moved to touch them. Although the desire to take a poke at the Hittite capital was tempting (not wise, but tempting)
IBT Not much, some troop movement and AI attacks against Barbs
590AD T4
yakity switches to a rax
vHorse takes out bow after bombardment. (13-2)
Foolishly bombed both German pikes heading towards NHT. I should have concentrated on one. Both are yellowed
The 2nd army has found horses to pillage next turn. Still don't see any iron (other than 1 hill square in the black). Could they be trading for it?
It looks like I can found Anywhere in 4 turns but the new city to the north is touch and go I feel.
IBT German workers rush for safety from our roaming army (I guess this indirectly hurts their economy just by being here)
The Babs send another force at Hattusha but Im quite confident our cats can take care of them while we hunt for a leader
Wounded pikes retreat
600AD T5
Took the chance that the Hittites had iron on that last unrevealed square but they don't. They have to be trading for it. Going for horses and then on to the Germans
Hattusha takes out the MI BB threat (15-2)
Yellow the eMI near YarYar
Take out a German pike but red the horse (16-2)
IBT We lose 2 spears at somewhere to Hittite longbow (16-4)
We learn Feudalism and I pause here to post. I'm going to wait for input before committing beakers
610AD T6
Armies continue on respective missions.
Anywhere settler is in place to found a new city next turn
Kill one of the attacking longbow men and yellow the other (17-4)
Upgrade Mr. Rowdy
Leader hunt on a US archer with no luck
Settle on Engineering after getting the thumbs up from Cbob
IBT The Germans play musical chairs and our vSword in Somewhere becomes elite (18-4)
620AD T7
Found Anywhere and take Hittite horses and the wheat
3rd army pillages Hittites other source of horses
2nd army pillages its square and moves (That should slow them down a bit)
Jellys sword kills an MI (19-4)
Take out a US archer near NY (20-4)
Change Moscow to a settler (I think razing and replacing down through those western Bab cities is the way to go. We will get some badly needed slaves and it will cut down on our unit upkeep. But most importantly, the Babs are only sending up their piecemeal units. The stack of cats in Hattusha can take care of them and pretty soon we have a constantly expanding front for unit support and some specialists. Most importantly, it keeps us expanding, which we desperately need
IBT The big shuffle. Germany is trying to get a mini-SoD down to NHT but it has to pass a stack of cats.
630AD T8
Take out 2 Bab MIs near Hattusha (22-4)
Move 1st and 2nd armies on their respective iron
3rd army takes out some dyes and moves for the others
IBT As hoped for, the Babs send a couple of units to Anywhere. The pressure seems to be off Hattusha
640AD T9
Pillage German and Bab iron.
Bomb a stack of MIs N of Jelly and take off a couple of hit points but not much damage.
Our new MI takes out a pike on the horses near NHT (23-4)
IBT Lose an elite sword and a vMi at Somewhere. Take out a LB (24-6). The cheeky Babs landed an archer next to Halifax
650AD T10
Take out the remaining Hittite units by Somewhere (26-6)
Bomb the Barb archer but only yellow it. Send some reinforcement for Halifax, fortify a spear on the cats and send Pietr up
Some thoughts:
I was thinking of sending the new settler down and maybe placing a city S of the BG near Hattusha to push that front
I have all the rax towns on MIs. This can be changed but if our cats could be backed up with MIs it would be much better
If we had a city on one of those hills next to the volcano, it would help our defense incredibly. All those German units in the mountains are a real concern. If they were coming into range of our cats on plains, they would not even be a concern and we could leader hunt much more effectively. I think with a couple of pikes, we can walk our settler up the west side of the mountains from Jelly (if she holds

)
I realized too late the full power of a pillaging army. They can pillage, move, pillage move on the flat. I should have been pillaging the whole way to the resources. Guess Ill know better next time.
Taking Hattusas would give us Sun Tzus. We have a stack of cats in Somewhere and an army close by. Its something to seriously consider for the next player
I guess thats all I can think of right now. We are at +3 gpt at 50% Sci and we have 34 in the bank. We will get Engineering in 11.