CBob01 AWM Training Day Game

I found a copy of the roster last posted on page 20, so updating -

Roster:
Aabraxan
Phaedo
CivActuary - just played
Norton II - per post #449 skipped until further notice
D'Artagnan59
CommandoBob

If D'Art cannot take it, and CommandoBob is tied up until Monday, maybe Aabraxan, who did not get to play last time through the order, can take a set?
 
If D'Art cannot take it, and CommandoBob is tied up until Monday, maybe Aabraxan, who did not get to play last time through the order, can take a set?
That's OK with me.

Whoever takes it, please post a get, (to avoid game turn collisions).
 
Just so everyone knows where we stand:
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CBOB 330 AD +

Preflight Assesment:
(as seen from CA2)
Age: Ancient
Government: Despotism

Rankings:
Gold: 98 (3rd)
Cities: 11: (2nd)
Land: 107 (2nd)
Population: 39 (1st)
Culture: 276 @ 2 cpt (Culture? What's that?)

Economy:
-6 gpt

Technology:
17 Techs known
33 bpt
Currently researching: CoL
Remaining: 4 turns w/ 4 beakers projected overrun

Military:
Settler: 1
Workers: 20
Archers: 1
Spears: 21
Swords: 14
Horses: 1
Cats: 19
Armies: 2

Production:
Item [# Producing]: Town (turns remaining)
Barracks [1]: Gold Hill (15)
Cats [3]: New Horse Town (7), Silly St. Petey's (4), Hot'n' Spicey (1)
Settler [2]: Mosaic Moscow (2), Yakkity Yakutsk (4)
Swords [4]: Iron Hill (2), Halifax (4), Rowdy Rostov (2) and YarYar (7)
Walls [1]: Murmur (4)
 
Preflight Assesment:
Culture: 276 @ 2 cpt (Culture? What's that?)
We don't need no steenking culture!

Random thoughts
I think that the rankings are based on the civs we know; not the whole planet.

First in population, that's good. Second in cities, well, this will soon change to first as we build and capture. Second in land, that too, shall change. Third in gold, not that important, since we use gold to allow us to run our economy at negative gpt while we get smarter faster.

How does our military advisor rate us compared to the civs?

I just skimmed the last posts, but I think we were planning to put a city to the NW of Iron Hill to claim some more wines. I think the plan was to build on those wines, get more luxuries and make our cities easier to manage. Let the Yanks and Krauts slug things out while we watch and kill the weaklings (walking wounded and crippled). We snipe at those two while we move on the Hittites and Babylonians. One of them is building Sun Tzu's and we might be able to capture it. But that build just started, so capturing Sun Tzu's may be just a dream once we start pounding on that civ. I think we still want to take out the Hittites first (gets the 3MCs out of the way) and then take on the Babs.

We can only have one Army for every four cities, something to keep in mind as we build and capture and generate Great Military Leaders.
 
lurker's comment: Last time I checked, Hittites would give everything they have for peace, so they are hurting bad. Babylon on the other hand, wanted paying for peace, ipso facto Babylon are your strongest enemy (of the two) and will only get stronger while you fight the Hittites. You have two Armies, and a narrow but vital window of opportunity while the Yanks and Germans are distracted, so IMO logic dictates that you go for the Babs first.
 
@Bucephalus: I have to agree. If you bring along both or just 1 of the armies, you should be able to effectively distract (autobombard as they walk past you) the Babylonian units as well as pillage and raze towns on the way. If you play it right, your army should never go in the red and will always have a place to heal. Remember, pillaging does not take a turn for armies, so once you get their iron.... (or do they not even have that?)

Also, it has been mentioned but you need to get to the Middle Ages as soon as possible. Feudalism is but a few techs away! What pikes can do that spears cannot will be vital to saving your civilization from the Germans and Americans. Those nasty 3MC will be easily slain as well. Aha hahahaha!

3*(1+.1+.5+.25)=5.55 Defense
Given a catapult and an elite pike... your odds of winning defensive battles are extremely high. Tack on a hill and a few more pikemen and any town is safe.

I believe the importance of the negative research has been shown.
 
lurker's comment: Last time I checked, Hittites would give everything they have for peace, so they are hurting bad. Babylon on the other hand, wanted paying for peace, ipso facto Babylon are your strongest enemy (of the two) and will only get stronger while you fight the Hittites. You have two Armies, and a narrow but vital window of opportunity while the Yanks and Germans are distracted, so IMO logic dictates that you go for the Babs first.
Even if we did not eliminate the Babs, we would seriously weaken them, as we have done with the Hittites.

I like the logic; next time I'll open the game and not just rely on my memory.
 
lurker's comment: I'm not sure how much I should say here as I played the game from the 4000BC save to around the year you're at right now but...

Using armies for pillaging enemy resources can make the game a LOT easier. It won't be long before you'll be defending against knights with your spearmen and that will be ugly. In my game after I got a 3rd army and had sent them all to pillage (one each for every enemy) the game got so "easy" that I stopped playing altogether. The armies can attack enemy troops as they move closer to the AI core so you won't lose that much defense either. If you see a town on your way that's only defended by spearmen razing it would hurt the AI and give you more space for your towns.
 
lurker's comment: I'm not sure how much I should say here as I played the game from the 4000BC save to around the year you're at right now but...

Using armies for pillaging enemy resources can make the game a LOT easier. It won't be long before you'll be defending against knights with your spearmen and that will be ugly. In my game after I got a 3rd army and had sent them all to pillage (one each for every enemy) the game got so "easy" that I stopped playing altogether. The armies can attack enemy troops as they move closer to the AI core so you won't lose that much defense either. If you see a town on your way that's only defended by spearmen razing it would hurt the AI and give you more space for your towns.
Armies for pillaging.

Now there's an idea I would not have thought of!

Pillage resources with the armies and then take out the civ? Might it be easier to just send a small stack of swords to pillage a resoure?
 
No no. The point is that the armies won't get attacked unless they are very low on health. A stack of swords would get eaten for breakfast quickly.

If you manage to pillage the Bab's iron source (and keep it pillaged) they can't make any more medieval infantry, pikemen or knights. Fighting spearmen and archers/longbowmen is much much easier.
 
Armies won't get attacked in the open and ought to have more movement than a stack of swords. We have been pretty successful at defending our borders. Sounds like a winning plan to me:D

EDIT: Oops. Cross posted with Sal
 
My sincerest apologies to everyone. I got the save with every intention of playing on Saturday. As I noted before, RL stole my game time over the weekend, and disease struck my house last night . . . I could try to play it, but am really not up to it.

Sorry for having delayed the game.
I've got turns up in SGOTM11, so I won't be able to play for a few days.

Do you need some time to regroup or do you really want a skip at this time?

Either way is fine with me.
 
I'm now mid-set and am in need of your guidance, generals.

First, Bucephalus advised us in Phaedo's SG that Phaedo is having some trouble accessing CFC.

Second, I'm about 2 turns in and we're 3 turns from CoL. Where are we going after that? Are we headed straight for the MA & going to pick up Monarchy later? What have we decided?

And (saving the best for last), I'm showing 2 armies and 12 cities. What do y'all want me to do with this leader I just picked up?
 
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