T0 1050AD
Start by taking a bit of a tour around the empire. shuffle a pike to YakYak for MP duty and upgrade the cat that was there in Moscow.
Change a bunch of builds to settlers. Some won't come in on my set but we can really use them.
I've given up on the idea of building warriors with a disconnected city (although it may be a good idea to do it with newly founded cities). There are so many improvements that would help us I think that timing our GA to after the war is definately necessary which means disposing of our enemies as quickly as possible.
IBT A few builds come in. Murmur->market (it will help with both the happiness issue and help our cash), JB->Lib, YarYar->Lib
T1 1060AD
Kill some wandering Bab units (2-0)
Take Frankfurt and kill an LB outside the city (3-0)
We are leaving our offensive units behind to quell resistance. I think horses aren't really a bad call. They cost the same as pikes, can be upgraded to cossacks if we want and most importantly, the 2 movement will get them to where we want them faster so I change some builds.
Bomb Munich with horrible RNG luck
Take a Bab settler pair (4-0)
IBT Lose an MI to 2 German LBs (5-1) and the Babs drop off an LB near Tarsus. We don't have any offensive units to deal with him but Somewhere is empty so hopefully he'll go for that rather than pillage.
T2 1070AD
Raze Ninevah
Found Dyesville
lots of shuffling
kill a German LB near munich and a pike in the city with our eMI. (6-1)? I don't know if we count the unit in the city or not.
IBT Sorry guys I made a HUGE error in judgement. The Bab LB took Tarsus! AND a barb horse pillaged Hattusas (6-2)
T3 1080AD
Take out the Barb camp and take Munich.
shuffle some units to get some defence down near Hattusas. I should be able to take Tarsus back easily enough but there's a german galley heading that way as well
IBT Nada
T4 1090AD
Found Vladimir
Kill a couple of Bab LBs around Akkad (7-2)
Move into position to take a German city next turn.
IBT Germans drop off 2 LBs near Philly
T5 1100AD
Turns down the science slider to 0 and we will get guns in 1
Recapture Tarsus
Take one of the LBs out with a horse that becomes elite (8-2)
Have terrible RNG luck bombing Cologne so don't attack.
I should be able to take Boston in 2 turns.
IBT the germans take Philly but we'll get it back next turn and destroy their galley (8-3)
T6 1110AD
Retake Philly
Take Cologne. I had to leave a stack of Trebs but they're safe
Take Ashur
Found Hilton
I thought about Mike's workshop but decided against it because of the cascade issue. I forgot all about it at the beginning.
IBT Not much
T7 1120AD
Take Boston
Found Whale City
Leipzig should fall next turn.
Kill a Bab spear near Ashur. (9-3)
IBT Aztecs finished the Sistine Chapel
T8 1130AD
Take Leipzig
Take out 2 German LBs near Frankfurt (11-3)
Pillage the German iron, not that it really matters at this point.
IBT Zzzzz
T9 1140AD
Kill a Deutch LB with the 1st sword army (12-3)
Take Eulbar
IBT Zzzz
T10 1150AD
Kill a lone LB (13-3)
Kill a Bab MI near Hilton. In retrospect, I should have brought an army back to keep the Babs off iron. Fighting MIs and pikes is going to be a lot slower than LBs and spears. There is an army near YakYak so maybe it should come back. Of course, you may not need it by the time it reaches the iron.
Lost an MI to a Bab pike and then killed it with the army (14-4)
And that's it. The next player may be able to clear out the Germans although thanks to my lack of judgement about the army, the Babs will take a bit longer.
There are some market builds (for happiness and cash) which can be changed without loss. We have SP connected near TakYak as I have been building horses for MPs. They can take out an LB and have great movement so they are much better than pikes for us.
Our Army
1 settler (a couple in the pipe)
6 workers (54 slaves)
1 archer
10 swords
9 horses
24 pikes
20 cats
24 trebs
25 MI
4 armies
41 cities (4 in resistance)
We have room for lots more cities so settlers should continue to be pumped out. Maybe as builds in corrupt towns.
Sorry about the fumble in the beginning. I guess my head wasn't workign today.
Some pics
The army and cats have actually been moved out of Cologne and into German territory in the save. Cologne has a 3%-5% flip chance. The army and cats can take towns easily enough. They usually have 2 defenders and there are a couple of MIs moving up to help. I think we should leave Seattle for our GA
I would make Berlin the next target. That stack in the forest takes a town and quells resistance in a turn (maybe longer for the capital)
The Babs are sending units towards Hilton. You may want to let the army heal a bit while the trebs catch up.
P.S. I didn't have any idea connect/disconnect was considered an exploit. I didn't do it anyway so there's no issues at this point.