Pre-turn: Running CivAssist II and WordPad
Cities: Berlin (3): Grows in 1, Settler in 1
Leipzig (2): Grows in 7, Worker in 8
Hamburg (1): Grows in 7, Warrior in 7
Civilian Units: 2 Workers, 0 Settlers
Military: 3 Warriors
MP: 0
Vikings and Iroquois are up Masonry, Wheel, CB, IW
Mongols are up Wheel, CB, IW
We are paying the Mongols 3 gpt for the next 10 turns.
Science is at 10%, Lux is at 10%
Next turn.
TURN 1: Berlin Settler -> Granary. Send settler towards Tad's orange dot.
Workers complete mine next to Leipzig. MM Leipzig and begin road to Hamburg/spices
IBT: Warrior scout reveals that Iroquois have roaded Ivory. MW + AC will = bad news for us
TURN 2: Lower lux slider. Warrior scout sees coast to east of Iroquois lands.
IBT: zzz
Turn 3: zzz
IBT: Chinook barb appears to the SE of Hamburg. If he decides to sack the city, there's nothing we can do about it.
Turn 4: There is a complete natural line of demarcation consisting of swamp, jungle and desert between our region and that of the Iroquois.
IBT: Another Chinook barb appears W of Hamburg. There must be a camp down there. Hiawatha has given Ragnar 160 gold, so they both must have either HBR, Maths, or Mysticism. No way to tell.
Turn 5: Switch Berlin to Archer and send Warrior in the east towards suspected camp location. Workers have finished a road segment; I retract them to Leipzig. Found Konigsburg on the coast.
IBT: One of the Chinook warriors sacks Hamburg, taking 22 gold. Dammit. The other forts on a mountain. Berlin Archer -> Settler. Leipzig grows to 3; Settler in 1.
Turn 6: Raise lux slider to 10%. Warrior heads west and Archer south. Move workers out of Leipzig.
IBT: Chinook heads NW. Hamburg has a warrior due in 1 and he will not be able to sack. Leipzig Settler -> Worker.
Turn 7: Hamburg Warrior -> Worker. Send Settler towards Overseer's light green dot. With barbs on Raging, I do not feel comfortable sending him into a region not partially encircled by German holdings, even though I'm pretty sure there's a Chinook camp in that general direction. Lower lux slider.
IBT: Chinook forts on hill outside of Hamburg.
Turn 8: I dispatch Archer01 to dispatch of the forted barb. Scandinavia is disgustingly rich; I wonder if it's from throwing their weight around or from tech brokeraging?
IBT: Berlin riots- oops! Chinook heads towards my archer. This means he is no longer forted.
Turn 9: Adjust lux slider. Archer01 kills the offending barb. Still no sign of their camp; could they have been wanderers or hut barbs? See a light-green border to the North, near the Vikings; this must be the Mongols. I suspect that we are on a continent with these three.
IBT: Kongisburg Warrior -> Worker.
Turn 10: zzz
IBT: zzz
Turn 11: CB can be had for 88 gold from Ragnar, 87 from Temujin, or 82 from Hiawatha. All other visible techs can be had for all our gold plus 3 to 6 gpt.
IBT: Leipzig Warrior -> Worker
Turn 12: Found Frankfurt on the banks of the Danube.
I pause here for a moment to talk strategy. Writing will come in in 20 turns on minimal, or 13 turns researching full-out. The AIs have a big tech lead on us, but none has Writing yet. Do we want to continue on minimal, or increase research? I would propose maybe buying one low-level tech to reduce our net worth; this could serve to prevent the AIs and barbs from taking our hard-earned 130 gold.
This is us:
Also, we now have a port. Should we consider building curraghs?