Got around to clean up this mod with regard to the unique units given through decisions because they were all over the place. The unit upgrade fix from HungryForFood is included. Download files below and copy paste to the right places.
Changelog:
-Persia now get the battering ram unit at Iron Working through the new Create the Persian War Machine decision instead of a 25 str Knight equivalent at Military Theory (because it shares the same unit with Songhai Mandekalu Cavalry which is problematic)
-Moved Ballista decision & unit to Iron Working
-Moved Turtle Ship decision & unit to Compass
-Moved Longbowman decision & unit to Machinery
-Fixed costs and obsolete techs of all units given through decisions to be in line with Vox Populi tech tree
Changelog:
-Persia now get the battering ram unit at Iron Working through the new Create the Persian War Machine decision instead of a 25 str Knight equivalent at Military Theory (because it shares the same unit with Songhai Mandekalu Cavalry which is problematic)
-Moved Ballista decision & unit to Iron Working
-Moved Turtle Ship decision & unit to Compass
-Moved Longbowman decision & unit to Machinery
-Fixed costs and obsolete techs of all units given through decisions to be in line with Vox Populi tech tree
Attachments
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