CCM (epic mod) preview thread

As a starter, my suggestion for an ancient Chinese symbol is the Taosist concept of pinyin or yin and yang.

There could be some hair-tearing "fun" here, for, as the old Chinese proverb states, "When a man is prosperous, he is Confucian. When poor, he is a Taoist."

Hmmm ... how to model this ...

:D ;) ,

Oz
 
I see some flags... does that mean Imperial model, or minor civs?

The flags in CCM are available for those civs by civspecific era-none techs. They are used as perequisites for civspecific buildings, especially Great Wonders, and give one culture.

To start a Golden Age, in CCM three special traits must be fullfilled by Great Wonders. Each Civ with a flag has it´s own GW, that triggers a Golden Age for that civ in a correct historical period. Comments from new CCM prebetatesters like: "By the way, I got my Golden Age not long ago when I fittingly built the Brandenburger Tor in Berlin" are no surprise. :) The ability to start a Golden Age by a victorious "unique unit" is removed in CCM. The option, to trigger a Golden Age by a civspecific wonder, if it wasn´t triggered before , in my eyes is much better.

These flags also ensure, as they are needed by other buildings as perequisites, that the Royal Navy can only be built by the Brits, the USAAF and US Cavalry by the US, Tankograd and the Kirov Factory by the Russians and so. These buildings mostly autoproduce some heavy or superheavy weapons that are added to the normal units that are produced by the AI. With this methode for example Germany in time of WW 2 not only has the normal PzKpfw III, but also some Tiger tanks for special breakthrough operations.

This is also the methode used in CCM to solve the riflemen/machinegunner/tank production problem for the AI. The AI would always tend to produce the machinegunners with the much better defensive value as the better defensive unit compared to the normal infantry and the AI also would tend to produce tanks as the better offensive unit compared to WW 2 infantry. Therefore too less normal infantry would be built, what is a nonsense in my eyes. So machinegunners are additionally autoproduced to have some stronger units for defensive focuses.

The flags also play an important role for the "all civs but one should autoproduce a special unit"-problem. This problem was triggered by the special WW2 unit sets from Firaxis for PTW, where often Germany had another unit than all other civs. In CCM there is still the German flamethrower for Germany and the US flamethrower for all other civs ( the same constellation with some other units).

This is the way, how CCM solves this problem:

Germany has a special small wonder, the German Military Academy, that uses the German flag as a perequisite so it can be placed on the techtree at the proper place. All other civs but Germany have the normal Military academy as a small wonder. This small wonder gets obsolete by a special era-none tech for Germany. So it is ensured that Germany can´t build both small wonders.

The German military academy now is the perequisite for another building that produces the German Combat engineer (or the Panzergrenadiers and so on), while the normal Military Academy is the perequisite for autoproducing normal combat engineers, motorized infantry and so for all other civs. This methode has the additional advantage that now these autoproducing buildings can go obsolete with the normal techtree, what wouldn´t be the cause for directly autoproducing buildings (like the normal military academy) as this building was yet set to go obsolete with a civspecific era-none tech.

The flags are also a first step into civspecific traits for every civ. As they are buildings, you can give a big mixture of advantages or disadvantages to every single civ with them.

Last but not least: It is fun to show the flag of the civ you are playing in the cities you are ruling. :)
 
Looks like quite an extensive buildings list.

...although none of my buildings are used... >.<
 
Do all the civs get flags, of just the ones shown?

Unfortunately Civ 3 has only 256 slots for buildings. So (at least at present) not every civ has its own flag. All civs that have no separate own flag (or symbol) have the national symbol/flag (Bldg. 181) as their national symbol/flag.

Also what is "techtree"?

&#8220;Techtree&#8221; stands aside the building slots used for the enhanced techtree of CCM. The techtree of CCM shows in its techboxes all additional options that are offered by a tech. So if a tech allows a special resource on the map or a new option (founding embassies, allowing sea-trade and so), this can directly be seen in the techtree what is a big advantage in my eyes when to decide what tech to research next. Of course each of these &#8220;techtree&#8221;-buildings also uses a slot in the buildings-large and small files.

For example on the following (old) screenshot of the CCM Era 2 techtree you can see what tech allows saltpeter , coal, sea-trade, ocean-trade and so on).

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Looks like quite an extensive buildings list.

...although none of my buildings are used... >.<

Ogedei, may be this has to do with my lacking knowledge about Asian history and with the fact, that a lot of the CCM files are existing since a long time, when your buildings were not done yet. But I consider to use your stupa to replace the CTP-image.

When looking in the CCM buildings, you can notice, that there always appears the same building for an Asiatic monastry. For example the SW &#8220;Monastry of Martial Arts&#8221; (building 37) that autoproduces powerful warrior monks if you have the proper religion, should be the Shaolin monastry, if possible. What of your buildings would be suited best for that purpose?

I also consider to use a hindu temple you have done (Prambanan) to replace the Firaxis American temple that is used for the hindu temple since the first days of that mod, but may be this temple is too magnificent for a normal hindu temple.
 
I've a variety of Buddhist temples and Hindu structures; all are listed in the link in my signature [Ogedei's Little Grass Yurt].

For "Monastery of Martial Arts," you can use the Bulguksa graphics; Bulguksa itself isn't at all related to martial arts, but Korean warrior monks have been known historically to participate in guerilla warfare against invading armies.

The Nagara-style Mandir is a Hindu temple; "Mandir" is a Hindu temple. Though Nagara style is a distinctive style of Hindu architecture, this one can be used to represent a generic Hindu temple.

The "Zen Monastery" or "Buddhist Mission" graphics can serve as Buddhist temple graphics for your mod. The Zen monastery is Japanese while the Buddhist Mission building [in Pack 4c, which is in my profile but not yet up on the library] is Korean; either one will work as Buddhist architectural styles among East Asian cultures are related.

I should note that most of my buildings are in "packs" of 4 to 6 building graphics. If you need just one instead of the whole pack, I'll post the requested ones up individually in the download section.
 
The Mandir in Nagara style is a regular Hindu temple.

Thank you very much for the hint Ogedei :). May be this is the reason why I didn´t find it without your hint:

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There is no picture to see and nothing to read about the containt of that pack in the thread.
With your hint I have downloaded it and the Mandir is a great building. But the deep winered colour is really shocking me, so I´m not sure if I will use it for CCM.

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Hindu architecture tends to be a bit gaudy, hence the coloring for the Mandir. ;) If that's too gaudy for you, I suppose the Vedi that will be in the upcoming pack can be used. It's much simpler in style and shape.

I've also added a few more suggestions in my post above before you made your reply post. :)
 
Hindu architecture tends to be a bit gaudy, hence the coloring for the Mandir. ;) If that's too gaudy for you, I suppose the Vedi that will be in the upcoming pack can be used. It's much simpler in style and shape.

I've also added a few more suggestions in my post above before you made your reply post. :)

Thank you very much. :) I will have a look on them.
 
I could recolour it for you, but would likely need a pic or something of the sort, for what you are looking for.

Tom

That´s a great offer tom2050 (if Ogedei agrees to it). Thank you very much! :)
I will post here soon some pictures I made in my Google-search yesterday and I hope these "not so heavy" colours also show much better the great amount of details that was given by Ogedei to that building.

Edited: Here are some images where some more details of these buildings can be seen:

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tom2050, Vuldacon just made an excellent recolouring job on the mandir. Here is the 128x128 image of the recoloured mandir. Thank you all very much! :)

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Ogedei, I hope that you agree that your recoloured building can be used in CCM as it is now. :)
 

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Is Vuldacon willing to post said recolouring?
Also, while I'm making a post, I might as well say, what about my stuff? XD
j/k
 
Is Vuldacon willing to post said recolouring?
Also, while I'm making a post, I might as well say, what about my stuff? XD
j/k

Vuldacon made the recolouring job for CCM. :)

And now, before every poster here asks, what is about his stuff: You can see the current buildings of CCM some posts above. If one of the buildings should be replaced, the replacing building must be outstanding better than the building that is currently used in CCM or the used building in CCM must be completely wrong. Both is the case with the hindu temple and the replacing building of Ogedei in the version of Vuldacon.
 
tom2050, Vuldacon just made an excellent recolouring job on the mandir. Here is the 128x128 image of the recoloured mandir. Thank you all very much! :)

Ogedei, I hope that you agree that your recoloured building can be used in CCM as it is now. :)

Actually, that looks a whole lot nicer. :)

A lot of my stuff could use a bit of recoloring anyway.
 
Thank you very much Ogedei for allowing CCM to use your building in the version of Vuldacon. :)
 
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