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- May 5, 2005
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Do you happen to need civlopedia entries?
Bowsling, thank you for your offer.

Do you happen to need civlopedia entries?
You shouldn't have to remove the airlift feature - so long as the airports still allow the training of "Veteran Air Units", they can still be used to airliftCivinator said:So I´m reflecting about allowing the palace (or a building that needs the palace as a perequisite) airtrade from start and giving each strategic resource a Small Wonder with that resource in city radius, allowing airtrade in late era 2 (luxury reources each have their Small wonder, working the same way), when normal harbours that allowed seatrade will go obsolete. Airports won´t have airtrade any longer and the flag "airlift" should be removed from every unit. There is no tech, that allows aea- or ocean-trading any longer.
Airports won´t have airtrade any longer and the flag "airlift" should be removed from every unit.
You shouldn't have to remove the airlift feature - so long as the airports still allow the training of "Veteran Air Units", they can still be used to airlift.
The idea itself should work, although I definitely think there should be some testing on the harbors going obsolete.
Does every unit having airlift ability increase the turn times? And you are removing it in another move to decrease the turn times?
Also, you have mentioned before about having freezes from a combination of wheeled units and increased movement cost. I played TAM a few times and it had early wheeled units that could not enter mountains and such, but I don't remember any freezes. Has the increased movement cost of terrain problem in CCM been smoothed out?
I love extra huge maps on modded to 3rd Xpak-type proportions. THis mod is going to get me back civving again
Wotan49, thank you for your kind words.![]()
Meanwhile Wotan49 is working on the following unit for CCM:
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Stop teasing us!![]()