CCM1 (epic mod)

Civinator – I am playing the Russians and have found what looks like a hierarchy problem in the biq.
The problem is:
Military Tradition – can build ‘Military Academy’. I did not have this option.
Imperialism – Can build ‘Artillery School’ but that needs ‘Military School’. I could not build Heavy Artillery.
Chemical Industry – Could build ‘Combat Engineers’ but that needs ‘Artillery School’. So I could not build Flamethrowers.
Great War Experience – Could build ‘Machinegunners’ but that needs ‘Artillery School’. So I could not build Machine gunners’.
Fortunately for me most of my enemies are still in the ‘cavalry’ stage but as I mentioned before they are stronger than my armoured cars and tanks. Still, the main problem is that the Russians cannot build 'Military Academy'. I wonder if any other Civs are similarly affected?
 
Civinator – I am playing the Russians and have found what looks like a hierarchy problem in the biq.
The problem is:
Military Tradition – can build ‘Military Academy’. I did not have this option.
Imperialism – Can build ‘Artillery School’ but that needs ‘Military School’. I could not build Heavy Artillery.
Chemical Industry – Could build ‘Combat Engineers’ but that needs ‘Artillery School’. So I could not build Flamethrowers.
Great War Experience – Could build ‘Machinegunners’ but that needs ‘Artillery School’. So I could not build Machine gunners’.
Fortunately for me most of my enemies are still in the ‘cavalry’ stage but as I mentioned before they are stronger than my armoured cars and tanks. Still, the main problem is that the Russians cannot build 'Military Academy'. I wonder if any other Civs are similarly affected?

rhodie, this sounds strange, so the "corner" with the different military academies and arty schools in my eyes was the most difficult edge in modding autoproduced units in CCM, as it used the "all can produce it, but one civ-methode" several times. Can you please post a save-file?
 
Fortunately, I only play CCM for a few hours each day so I have many saved games. I went back to check ten different saved games to discover what had gone wrong.
First I went back 130 turns or so and found that after discovering ‘Military Tradition’, I had started ‘Military Academy’ in one city. But then several turns later before it was completed, I swapped it with another city and completed ‘Great Palace’ instead.
In the city that eventually built ‘Military Academy’, I concentrated on building units and didn’t notice that I could have built ‘Artillery School’ and later ‘Combat Engineers’.
What I didn’t know was that neither ‘Artillery School’ nor ‘Combat Engineers’ will appear in the list of buildings that could be built in any other city (because they didn’t have ‘Military Academy’). As far as I was concerned these buildings had suddenly disappeared off the build list.
Maybe this point could be clarified to avoid others falling into the same trap as I did or am I the only one?
However thanks to my saved games the mystery is solved!
Thanks for pointing me in the right direction Civinator.:)
 
However thanks to my saved games the mystery is solved!

Not completely rhodie. :)

As far as I was concerned these buildings had suddenly disappeared off the build list.

The question still stays, why the Military Academy dissapeared from your building list. It can´t go obsolete for Russia as the tech that makes this building obsolete is German flavour, an era-none tech that only Germany can get. So I´m wondering why that building dissapeared from the building list of Russia.
 
I think he is saying it did not disappear. It was always under construction, some place. Other dependant structures did not appear as they could only be built in the town that had the MA.
 
vmxa, this is possible. I´m sure rhodie will clarify this. :)
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The CCM tradenet / resources on lonely islands

I don't know if it has been brought up yet, but do you have sea/air trade turned on? I ask because I have several cities on different continents (separated by an ocean), and even though both continents have coastal cities with both Harbors (they are on the same body of water) and Airports, I still can't get the coal/aluminum/rubber/etc from my "resource continent" to the continent with my capitol.

There are also some things I didn't like: no sea/airtrade with your colonies while your 3rd era units need a lot of resources (esp oil and rubber). I guess this is neccessary for performance issues, but if you lack just one of them and ai won't trade it to you, it's not possible to build most of the units. Also exhaustion of resources is quite nasty (If you start wars for a resource on your continent just to see it exhausted a few turns after you captured the city close to it :cry: )

No set map, allow sea or air trade. Set map, remove sea/air trade and strategically place resources (like AoI).

Why not offer two versions? One as it is now and one with the normal trade routes for those who do not sweat the times. Maybe a compromise where you have harbors, but they are are a small wonders. That way you will not have them all over the place. It would require two small wonders at least. 4 would be better, then you could put them up in 4 places.


Of course I can understand all these postings very well.

A. At present the tradenet in CCM is a very special matter. You can only have access to resources on an island:

a) by harbours connected to the resource via coastal waters
(as sea trade in CCM is not possible over sea- and ocean tiles to increase gamespeed)

b) if a city on that island is connected to the tradenet of a friendly civ.

B. Before starting the CCM betatestings I made some experiments with a new kind of a tradenet based on airtrade (as it is possible with airports in standard Civ 3):

a) Small wonders with airtrade-flag and needed resource in cityradius setting:

I gave each palace the airtrade-flag. This feature made it to the current versions of CCM. It is responsible that you can trade with another civ when you have contact with it (and not only when you have a road or water-connection to that civ). Than I gave each strategic/luxury resource a very cheap small wonder that needs that strat./lux. Resource in cityradius and also had the airtrade flag. I was surprised, that turntimes get longer with that methode and removed those small wonders. On the other side each of them autoproduced a supplyshipment every 15 turns. With more than 20 civs and each having a dozen of these small wonders, this can be a lot of autoproduced units. May be I should give this methode a second chance without autoproduced units. A limited return for the two most important strat. resources coal and oil wouldn´t be a problem.

b) Another way could be additional unit lines for weaker units, that don´t need resources. One such line still exists for tanks coming with plastics. Another one is the rifleman since the times of standard Civ 3.
 
vmxa, this is possible. I´m sure rhodie will clarify this. :)
vmxa is quite right.
Like I said: 'What I didn’t know was that neither ‘Artillery School’ nor ‘Combat Engineers’ will appear in the list of buildings that could be built in any other city (because they didn’t have ‘Military Academy’).'
The ‘Artillery School’ and ‘Combat Engineers’ only appear in the build list of the city that has the Military Academy. As there are days between playing segments of the game, I had forgotten that I had built the Military Academy or where it had been built. I did not know that these buildings do not appear in every cities build list.
It might be helpful to mention this somewhere so that other slow players like me do not fall into the same trap.
 
I have discovered a similar problem to my previous post with the 150mm Howitzer file
Again it can be solved by replacing WW1 Artillery with Heavy Artillery as before for the other units
 
Bug Report: I don't know if it's been said, but I just finished building Solomon's Temple as the Germans.

The CivP says that only Israel can build it.

Thank you for the report Tank_Guy:) That wonder has a hebrew community as a perequisite, so every civ that can have such a community (via crossover religious wonders) can build it. It will be fixed with the next CCM mainfile upgrade (what will last some time as I want to integrate Wyrmshadow´s new Merkava) and about the next weeks I have no access to the internet.
 
ThERat, this problems occurs, if you don´t have the Civ3PTW\art\extras\ World War II folder in your civ3 configuration. In the next upload of the CCM mainfile the units of that folder are included directly in the mainfile. The problem with the name is, that Firaxis named the WW2 infantry units in that folder “Rifleman”, so in the normal Civ 3 terminology they are called “infantry” (that come after the rifleman).

The answer to the resources /trade system is a complex theme and will come later.
Is it some solution to fix this problem without waiting for your update? Putting some files from PTW to C3C or something like that?
 
I forget which mod, but one of them has much of it post for downloading. I think it was AoI. It was in the first page. It has a link to Storm over Civ dite, where they actually are. If not AoI, try the WWII one, global war?
 
Regarding the whole sea/air trade thing, I don't know how it happened, but I am able to build more modern units that require oil. The thing is, my oil is on separate continents separated by oceans.

As for the other important resources: I'm being extorted by Babylon/Iraq for rubber, and the Americans for coal. I should be acquiring these resources for myself in the very near future, as the majority of my military is massing for a major invasion of "Greece" which has a single source of each of those resources.

I on the other hand have a monopoly on silk... :rolleyes:
 
Thank you for the report Tank_Guy:) That wonder has a hebrew community as a perequisite, so every civ that can have such a community (via crossover religious wonders) can build it. It will be fixed with the next CCM mainfile upgrade (what will last some time as I want to integrate Wyrmshadow´s new Merkava) and about the next weeks I have no access to the internet.

Don't get ahead of me. Computer's still broke.
 
Just had a crash when I built the Capitol. Missing entry for Won_Splash_Bldg_Capitol. Something like that.
 
@barbslinger, sometimes the spelling is just wrong like in this case. once you edit the respective file, it is no issues. do you know how to do that?
 
@barbslinger, sometimes the spelling is just wrong like in this case. once you edit the respective file, it is no issues. do you know how to do that?
I've played in the editor and the file paths before. It was late so I didn't restart. I'll give it a look tonight after work.
 
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