Is there any way to play the game on a smaller map than huge.
as i understand it, there is only one map setting and that is massive.
I tried playing this, with only 12 civs rather than the 32 (as I know that will get extremely slow).
Ive got to "Blitzkreig" and the interturn delays are huge, and half the map is still unclaimed!
Hi bhinso, I made a testgame to have a look about the current CCM AI-turntimes on different pcs in era 4 (Atomic Age) on map size "huge" (260x240) with lots of surviving civs (26) and a big worldwar raging around the revealed map of the globe, causing thousands of units to move and fight around:
On my current pc (I7 860 processor, 6 GB Ram) the AI turntime of round 383 of that game with all graphical functions enabled was exactly 8 minutes and 30 seconds.
On my old low end pc (2,66 MHZ single core, 256 MB Ram) the AI turntime with all graphical functions enabled was 17 minutes 8 seconds - what is indeed still a lot.
When the graphical functions 'show enemy moves' and 'show friendly moves' are disabled - as per example El Justo strongly recommends for AoI - the AI turntime on my low end pc of that round was reduced to 10 minutes and 2 seconds.
On that low end pc, there were nearly no considerable AI turntimes in that game until the last third of era 2, than the AI turntimes get higher. So if you notice in your CCM game, that the AI turntimes are getting too high for your taste, you always can change the settings in the "Preferences" menue of your game to shut off 'show enemy and friendly moves'. Here I want to citate the words of my friend El Justo in the introduction to his great scenario AoI:
One may ask - how can i see anything that's going on around me? Well, you will see plenty and it'll depend primarily on your 'line of sight' around the edges of your territory. Be advised that you will indeed be able to see all battles within your line of sight. In other words, shutting off those two (2) features speeds up the turns even more.
So if you note, that the AI turntimes are raising massively, please don´t forget, that you always have the option to speed up these turntimes by disabling these two graphical options.
About the map sizes and numbers of starting civs in CCM:
For CCM in my eyes you should have a higher number of competing civs than in normal Civ 3, as otherwise the race for the world religions in era 1 and early era 2 wouldn´t be very interesting. 5 worldreligions for 4 civs (the number of civs on a tiny map in standard Civ 3) is not very interesting. So in CCM the numbers of civs - and therefore the sizes of the maps - are higher. In CCM the smallest mapsize "tiny" has the settings of a normal Civ 3 standard map with 8 civs. Choose these civs wiseley to have some religious competition, if you decide to play on such a mapsize.
Suggestions for settings of smaller map sizes in CCM are always appreciated.
As Moosezilla stated, another clue to reduce AI turntimes massively is to eleminate a lot of civs as early as you can. Even with this methode in CCM you will have more and stronger AI rivals in the later phases of the game, than you would have in normal Civ 3, making the later phases of the game much more interesting than they would be in a normal game of Civ 3.