Thanks for this.
I will give it a try with LM terrain, or otherwise simply turn the jungles in Mesoamerica, India, SE Asia and Indonesia into forests, and leave jungles in the Amazon and Kongo (and maybe Borneo), and make jungles not settlable. I want to do this because the AI's expansion policy generally turns what is supposed to be a forgotten part of the world into its geopolitical centre. I really want to avoid world wars taking place in Siberia or the Kongo, and having the Inca nearly entirely based in the Amazon.
What to do with the Dutch and Poland ? In Giant Earth they are simply not existing.
The way I am approaching this problem is to change the civs - Europe and West Asia are overcrowded, and then there is massive empty space in parts of the Americas, Africa and Asia. What I've done so far is to replace:
1. Poland with Scythians, who are based in Ukraine. With the Poles starting where they do, they can't grow well, and prevent Germany from growing either, while Russia goes to town with endless cities, dominating Europe in every run of the game.
2. Isreal with Mali. With Israel between Egypt, Byzantines (based in Konstantinopolis), Persia and Arabs, they are simply fodder for the aggressive civs to eat up (which is usually Persia), and historically, Isreal's significance is less about their empires and more about the impact of their diaspora.
3. The Dutch with Majapahit/Indonesia, because the Dutch really don't have space to flourish on a real world map with the way Civ 3 works.
4. Korea with a fictional civ called Cascadia, with its capital around Seattle. Fictional civ because I've been a little too lazy to figure out what could be a more realistic civ based in NW America. Korea is similar to Israel - between China, Mongolia and Japan; can't really do anything either on land or at sea.
5. I also moved the starting location of Bra-Po to Brazil, and Turkey to Central Asia (turning Turkish into Turkic).
Of course such changes to civs require more effort using CCM, compared to C3C, since you have gone into wonderful detail making every civ very unique with civ-specific UUs, SWs, Wonders and religion, as well as leaderheads. I'm not sure to what extent I can mod the old civs into the new ones for this scenario, since the level of quality you produce requires serious time investment. If I am able to create civs polished as well as your civs, I'll make them publically available in case someone would like to copy paste them into their own scenarios.
The problem is, that resources located in water terrain can not be connected with the trade net of a civ without using "water workers".
Isn't enough that the resource is within the city radius - especially for the case of fish? Does it also need a road? If so, yes, this would be something not really possible. Considering that, I will probably just repeat TETurkhan's approach: add supercharged bonus resources, becoming available with a late 2nd age or early 3rd age tech.
It's a shame that we can't use marine lux & strat resources very well in Civ 3. If it were possible it would open up so many possibilities. I was imagining a Polynesia civ starting perhaps in Tongo, with an oceanfearing UU from the start, letting it colonize the Pacific Islands... But without access to marine resources they couldn't really be anything more than a rump state if the islands aren't inflated by several tiles each. Oh well...
Then again, making the pacific islands a bit bigger to house both cities and some resources, making it less accurate to the real world but perhaps adding a fun wholly seafaring civ to the mix, might be interesting. (One would need to get strategic about island sizes and available resources in each island cluster connected to each other by coasts and sea tiles, but such a civ that begins in Micronesia might just be tenable?) Any thoughts and suggestions?
The one issue I run into here, however, is whether and how the AI would ferry settlers and workers to different landmasses - it does ferry settlers, but I have not seen it ferry workers yet. This is one of my main worries regarding the Majapahit - it starts in Java, and will likely colonize Sumatra and Borneo, but if it doesn't ferry workers from Java to the other islands, the civ will remain as a rump state, since the majority of its cities' tiles won't be improved. I might consider giving them a worker UU that can be built, instead of letting them rely on worker houses and then ferrying workers to other islands. (Would do the same to Australia/Oceania if I move their starting location from Australia to a small island.)
I am very interested in improving this map.
It is a very strong base, indeed. Speaking of Pacific Islands, I noticed that this map hasn't really gone into depth with them. Nor with other small oceanic islands. I hope to add them in the most accurate way I can. I also noticed that the Missippi and Danube aren't very accurate. So I'm planning on taking some more time making rivers and other aspects of the map more accurate or conducive to gameplay.
I should also note, that the above is all general modding information, not directly related to CCM. So any further such questions should really be posted in the main C&C forum, rather than here in @Civinator's thread (or we could ask a Moderator to move your question and my answer into another thread, e.g. the Modding Questions thread).
Thanks for your reply
@tjs282. I'm new to posting on the forum. I'll keep my responses here specific to CCM and developing this map with reference to CCM. If it gets off the ground and turns into a further discussion, I will create a separate thread for it.