CCM2 Epic Mod

Ozy, all in all I prefer the new version in the CCM civilopedia. So the last part of the ChatGPT definition in the CCM civilopedia is missing, that last part doesn´t make much sense, as the CCM civilopedia is written in the "you-form". A definition "Your decisions can be unpredictable and influenced by personal preferences, leading to inconsistent policies and actions" in a civ game sound somewhat silly - and in Civ 3 can happen with every kind of government. :D
 
Ozy, all in all I prefer the new version in the CCM civilopedia. So the last part of the ChatGPT definition in the CCM civilopedia is missing, that last part doesn´t make much sense, as the CCM civilopedia is written in the "you-form". A definition "Your decisions can be unpredictable and influenced by personal preferences, leading to inconsistent policies and actions" in a civ game sound somewhat silly - and in Civ 3 can happen with every kind of government. :D
I was curious about your views on this, and now I have them: your work, and opinions, which I place first and foremost, is part of my research for Terra Fantasia, and I now completely agree with you :thanx: (try not to let it go to your head ;))

:D
 
I cheated and asked chatGPT (not that I'm using it as a suggestion, per se; indeed, I've edited it a bit, and I'm really just checking it out, in part for feedback, for partially) turning out 'pedia entries:
Spoiler Define the ancient type of government called "Despotism" :

ChatGPT:


Despotism is an ancient form of government characterized by absolute and centralized authority held by a single ruler, often referred to as a despot or autocrat. In a despotic system, the ruler possesses unchecked power and exercises complete control over all aspects of governance without any significant limitations or constraints. Despots typically rule without the need for the consent of the governed, and their decisions are often arbitrary and based on their personal whims and desires.

Key features of despotism include:
∙ Despots have sole and unchallenged authority over the government. They make decisions without consulting or seeking input from other individuals or institutions.
∙ Lack of Accountability: Their actions are not subject to review or oversight.
∙ Centralized Power: Despots typically centralize power in their hands, controlling the military, the bureaucracy, and other key institutions to maintain their authority.
∙ Arbitrary Rule: Decisions made by a despot can be unpredictable and influenced by personal preferences, leading to inconsistent policies and actions.

Also, if a Despot becomes too bad or too unpredictable, he or she might find themselves sharing the fate of Caligula or Nero. That is in real life, not the game. Given the problems with the Despot form of government in the game, a player who does not get out of that as soon as possible has their own problems.

Edit Note: I am not sure how you would view Mussolini of Italy, although there is the Fascist option for a government, except that Mussolini's Italy does not exactly match the game definition. Italy was not really into forced resettlement or rampant xenophobia. To get an idea of how the Italian government function prior to and during World War 2, I would highly recommend perusing the Ciano Diaries, which can be found at archive.org.
 
COMMUNISM

You rule as the head of a vanguard one party dictatorship – “the Party” – in or not in conjunction with a party elite that holds the key posts within your regime. In practice, although Communism poses itself as a “democratic” regime, all power is concentrated on the hands of top party members or even a single party member who “gives the shots” behind the curtains, as in Stalinist regimes which once abounded around the globe.

Although nominally checked and bound to a Politburo and a Central Committee, you wield enough power to effectively rule by decree with absolute control on a vast array of subjects over your country. Paranoia about “capitalists” and “kulaks”, however, means your Secret Police will have to detain and resettle in far away, damp lands, a significant proportion of your populace deemed ideologically suspicious (therefore you have forced resettlement); lack of economic freedom means you do not have any bonus on commerce, like more liberal governments, but you gain access to the Five Year Plan and collective farms that can significantly increase your production output with their systematic, planned methods of production rivalling the capitalists. Unit support is significant, while the presence of a Secret Police and overall state control and censorship over all aspects of society means you can have a far sized amount of military police units quelling any dissent and dissatisfaction with your regime, while you are also immune to city investigation.

Your focus on production means your cities and towns will be fairly productive, and you also have access to a large permanent army force and mass reserves who can be called upon, symbolized by the Communist-specific barracks building and high draft rate. This means you can have a fairly large, veteran force that other governments might not afford, however, as with all non-open, illiberal governments, the lack of transparency within your internal security and bureaucracy means your corruption can be high, and in need of significant checks by building administrative buildings. (The Secret Police HQ small wonder is also unlocked, and also works as a significant deterrent to corruption as your loyal secret police force is ready to crack down on corrupt bureaucrats who hamper your rule.) ?? - "NOTE: is the SPHQ still in the game???"

HISTORY: This government symbolizes a one party dictatorship primarily ruled by the applied tenets of Marxism-Leninism, as in history.
 
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MPCC, I am sorry for the delay, but there was no chance to do it quicker. Here is a possible text for the government Monarchy. The text about research had to be changed, as in CCM, the government Monarchy has access to the normal research buildings (academy, university and so on). Some parts of the description by Firaxis were included, too.

Monarchy.jpg
 
Am I completely blind or Austria has no "Battleships" with "WWII Warships", just the same old Tegehoff Class?
 
jlvfr, your eyes are in good condition and the error is fixed for CCM 2.6. Austria-Hungary now can build the generic battleship with tech WWII Warships.Thank you very much for reporting that error. :)
 
MPCC, so I think your description of the government Republic is very nice, unfortunately it is much too long for fitting into the description place of that government (and a small strategy part, that I have concepted, must here still be added, too):

Republic.jpg
 
HISTORY: The Romans, the Polish Commonwealth (Rczepospolita), the Venetians, etc can all be considered Republics in the game sense. The role of the central executive, or “ruler” was often varied, with varying and shifting amounts of power, but a “Republic” must be considered as having an essentially elitist and restricted representation first and foremost, being essentially led by the wealthy, by the landowning class or by a patrician oligarchy (as in the Carthaginian or less so in the Roman sense).

STRATEGY: This government is best suited for civilizations that want a scientific tech-lead, or seek to become economically and culturally dominant by a more peaceful route.
 
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Also you know but the civilopedia formatting is just awful and there must be some way around it.
The screenshot had no formatting with the exception of bold letters, as its only case was to demonstrate, that the description is much too long. If such texts are simply copied into the civilopedia you have such words like previ ous and t o and some spaces at the wrong places in the civilopedia.
 
The screenshot had no formatting with the exception of bold letters, as its only case was to demonstrate, that the description is much too long. If such texts are simply copied into the civilopedia you have such words like previ ous and t o and some spaces at the wrong places in the civilopedia.

OK no problem but I've shortened it enough.
 
DEMOCRACY

You rule for the people and with their best interests at heart. Supported by the relatively new theories of Locke, Montesquieu, Comte and other liberal theorists, you have managed to develop a fully fledged democratic regime with universal suffrage, checks and balances, clearly separated powers, and a bicameral legislature to act as a check upon your powers and to discuss and enact laws on your nation.

Corruption is minimal, thanks to satisfaction with civil liberties and a well developed bureaucracy, but unit support is low as your citizens are reluctant to enter and support a war and to be drafted themselves into such an effort. War weariness is a significant concern, and being high enough to tip the balance, you must enter war only after much deliberation and planning or risk having your regime crumble from within. Unit support is also now 3gpt, to reflect the higher costs that your regime faces in keeping your men at war on the field for long, and you also get no barracks at all.

Nonetheless, satisfaction with liberties and a concern for economic productivity mean you get a commerce bonus, and also, foreign citizens are more likely to assimilate to your regime than in other governments, reflecting an eagerness to enjoy your significant liberties and prosperity. Research can be set to maximum, as there is no longer any impediment either internal or external to it, and your cities are immune to sabotage.

HISTORY:
This government represents the most easily recognizable form of democratic regime, particularly nowadays. Modelled after the theories of Montesquieu, Locke, Comte and Mill, your regime is a fully fledged bicameral democracy with universal suffrage, granting at least in name and theory full representation to all your citizens, even though the influence of powerful lobbies might often count much more in policymaking.

STRATEGY: This government is best suited for civilizations that want a scientific tech-lead, or seek to become economically and culturally dominant by a more peaceful route.
 
HISTORY: The Romans, the Polish Commonwealth (Rczepospolita), the Venetians, etc can all be considered Republics in the game sense. The role of the central executive, or “ruler” was often varied, but a “Republic” must be considered as having an essentially elitist and restricted representation first, being essentially led by the wealthy, by the landowning class or by a patrician oligarchy (as in the Carthaginian or less so in the Roman sense).

STRATEGY: This government is best suited for civilizations that want a scientific tech-lead, or seek to become economically and culturally dominant by a more peaceful route.
 
Create a PDF with the full story, add it to the ZIP, and put a note on the wiki "for more, see PDF" :smoke:
 
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