CCTP Rebuild

Ok, I just ran the game with the cctp dll rebuild, various mods dll for 34civs, civ iv diplo features and whowards civ iv features and it seemed to run, didn't have crash when meet other civ.

If you could enable logging and post your database and lua logs I might could see why you're having a problem. BTW are you using any other mods?

Also, you are using the dll version of rebuild right.

Make sure you clear your cache and moduserdata so all will be reloaded into database.
 
The game crash a few round after the conclusion of a trade agreement with some A.I. I am using only these 3 (+1) mods and yes, i'm using dll version of rebuild.
I add logs.
 

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The game crash a few round after the conclusion of a trade agreement with some A.I. I am using only these 3 (+1) mods and yes, i'm using dll version of rebuild.
I add logs.

I looked it over, and the problem may be the diplo mod alters quite a few tables, but since it loads before cctp, those alterations are overrode by cctp. I don't have time to test it right now, but you could try opening the Civ IV Diplomatic Features (v 10).modinfo file and look for <Dependencies /> highlight that and copy this there:

<Dependencies>
<Mod id="f29d178c-94fe-40a4-bd64-ccf4e4870f61" minversion="0" maxversion="999" title="Community Call To Power Rebuild 34civ Dll Required (v 1)" />
</Dependencies>

This will force it to load after cctp, and hopefully then the alterations can take effect.
 
After changing the script in a file, technologies become invisible. That's why I can not check whether the trade works.
 
So after clearing the cache technology was visible, but crash after the conclusion of the trade agreement is still.
By the way, is it normal that one round lasts about 170 years? It's too soon for a marathon.
 
I have a class and work today so I can't do much till later, but I'll try to play though and see if I can catch the conflict.

As for the game pace in ancient era a turn does represent a large number of years, and that number lessens as game progresses. The pacing is off though due to the fact so many techs were added that eras take longer than allocated in the game pace rules. I haven't attempted to change it as Gila is currently working on next version and planning to add a couple eras.
 
You shouldn't need the fixes if you just downloaded, those are for old downloads.
Just place the civ5mod file for the rebuild in your mod folder and civ will extract the mod.
C:\Users\Username\Documents\My Games\Sid Meier's Civilization 5\Mods

There are two rebuilds, on is regular mod, the other is for use with Whowards DLL mod. (only use one)

Make sure you clear your cache and moduserdata folder
C:\Users\Username\Documents\My Games\Sid Meier's Civilization 5\cache
C:\Users\Username\Documents\My Games\Sid Meier's Civilization 5\Moduserdata

^
Hiya, thanks!

This cleared up some things...

Although it did not help...
upon loading the new game (after setting up with CCTP map) I still get this 2 texture load error twice:
ExpScen_BuildingPortraits45.dds

next thing it gets in game, but before I see any terrain revealed, I get the defeat game screen...
from desperation, I did a complete new install of the game ... still no joy... anybody any Idea how I get this mod to run?

emptied cache and moduser file.
BNW running on DX9.

help!
 
^

ExpScen_BuildingPortraits45.dds


help!

You have ether your dlc`s deactivated or didnt own the danish expansion.;)
 
^
Hiya, thanks!

This cleared up some things...

Although it did not help...
upon loading the new game (after setting up with CCTP map) I still get this 2 texture load error twice:
ExpScen_BuildingPortraits45.dds

next thing it gets in game, but before I see any terrain revealed, I get the defeat game screen...
from desperation, I did a complete new install of the game ... still no joy... anybody any Idea how I get this mod to run?

emptied cache and moduser file.
BNW running on DX9.

help!

I could be wrong, Gilga would know better, but it looked to me like the cctp map setup was made for use with G&K, It was actually disabled in the original 4.04 mod, I only re-enabled it for anyone who wanted to test it out. I would try starting a game using vanilla setup and maps.
 
well, not running the cctp map actually allows me to play; although I still get the error messages...

in the first turns, only, but it actually bugs out with graphics in the research tree:
the visual for the tribe hut in the social structure research is missing for instance (red square is shown.)

reinstalled the danish expansion to be sure... no luck...

what DLC's are required? I have a bunch of them, but not all...
 
well, not running the cctp map actually allows me to play; although I still get the error messages...

in the first turns, only, but it actually bugs out with graphics in the research tree:
the visual for the tribe hut in the social structure research is missing for instance (red square is shown.)

reinstalled the danish expansion to be sure... no luck...

what DLC's are required? I have a bunch of them, but not all...

I am not sure why you are getting the error messages, if you could please enable logging if not already, and post your database and lua log.

As far as the BuildingPortraits45.dds I checked and that particular graphic is not even referenced in CCTP, so something else may be causing it, I can tell better with logs.
 
This BuildingPortraits45.dds was included in on of the dlc iirc it was the Denmark expansion.
Will check if iam wrong.

P.S.

The map system was created for God and Kings it was never changed for BNW.
 
hey guy's,
thanks for trying to help!

Attached the LUA after a couple of turns, with the error message popping up
(I hope this is the data that what was meant?)
 

Attachments

The database log is empty, each time you start civ it will override the existing one.

The lua log show that there are several problems, they are related to the technologies (lua).
Seems like a compatibily problem, i encountered it time ago while adding some features to CCTP.

Edit You also got this problem because you cant load content from the Expansion2.
Means the techtree cant show the picture and for this it fails.
 
I just ran game to check and make sure any recent changes I made didn't cause error, and there were none in my logs.

Just curious, what type map are you using, was wondering because I didn't see any of the map initialization, or resource/feature distribution lines in the lua.

Also for the database logs, did you enable logging in the config file? The database file should be written when the mods are loading.
 
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