Gilgamesch
Ancient Alien
yep, it's running now. 1 minute left until it's downloaded. I'll probably start it up tomorrow morning and see how it goes. Cheers
This is my favorite way to play have fun....
yep, it's running now. 1 minute left until it's downloaded. I'll probably start it up tomorrow morning and see how it goes. Cheers
could anyone recommend a list of civs that would be compatible?
first wave of findings for you
Broken text links:
Help menu - Technologies:
TXT_KEY_TECH_MANEUVER_WARFARE (all text keys except for the special)
TXT_KEY_TECH_MARXISM (all text keys)
TXT_KEY_TECH_MEDICINE (all text keys)
TXT_KEY_TECH_TOURISTIC (all text keys)
TXT_KEY_TECH_WORLD_PROJECTS(all text keys except for game info)
Help menu - Promotions:
TXT_KEY_PROMOTION_CITY_DEFENSE (ranged promotion)
TXT_KEY_PROMOTION_ATTACK_1 (shared promotion)
TXT_KEY_PROMOTION_ATTACK_2 (shared promotion)
TXT_KEY_PROMOTION_ATTACK_3 (shared promotion)
TXT_KEY_PROMOTION_DEFENSE_1 (shared promotion)
TXT_KEY_PROMOTION_DEFENSE_2 (shared promotion)
TXT_KEY_PROMOTION_DEFENSE_3 (shared promotion)
TXT_KEY_PEDIA_PROMOTION_INTRUDER_HELP (unit attributes)
Help menu - Buildings:
TXT_KEY_BUILDING_SCHOOL (Rennaisence era)
TXT_KEY_BUILDING_SKYLIFT (Modern)
Help menu - wonders
TXT_KEY_BUILDING_GB1
TXT_KEY_BUILDING_WELTGERICHT
TXT_KEY_BUILDING_WORLDHISTORY1
TXT_KEY_BUILDING_WTO
TXT_KEY_WONDER_BURJ_KHALIFA_DESC
Help menu - Resources
TXT_KEY_RESOURCE_BERRIES
TXT_KEY_COCA
TXT_KEY_RESOURCE_PEACOCKFEATHER
Help menu - Improvements
TXT_KEY_IMPROVEMENT_SMARKET
Other notes from first era of techs:
Caves of Laqrox - missing quote and historic information
Watery system - linked buildings and descriptions may not be correctly translated?
Scouting - building concil of the elder (should be Council) not linked?
Sailing - fishing boats appears on the tech tree twice
Warfare - savage does not appear on the tech tree
rituals - does not lead to shaman's hut, that is for shamanism
Theopetra cave - has no info
Oral Tradition - Also not linked to shamans hut
Temple of the prophet - historic info is in German on English game
Sculptures - building in description doesn't match the buildings linked
Polytheism - building in description doesn't match the buildings linked
Update 2: Even with the included advancement screen mod activated it doesn't work. My first suspicion is .\CCTP\Policies\CCTP_Policies.xml : the policybranchtypes is empty, and I'm not sure what the behaviour is if there is a clash in coordinates for policies. Could be tricky to try and analyse without your notes on what the intention was. If this is it it would probably be easier for you to release the change as a patch rather than upload it all again
Next findings
Units in the help are appearing in the wrong era (e.g. submarines in industrial but the techs are in modern)
Gauss tank - image is a missile
War walker - 3x ignored terrain cost. Probably a typo in the cost (too many 0's)
BELIEF_GOLDENREALM is described as +10 culture, but I think it is +10% ?
BELIEF_EDEN - +1 food for forest and jungle is not working. Odd since from the xml it looks correct in CiV_CCTPReligions.xml
I'm just noting down all anomalies i find. With notepad++ and familiarity with xml it's not so hard to search through the whole mod
Next 3 findings:
TXT_KEY_BUILDING_FOOD_STORAGE_HELP - Says +1 food and +1 gold, but it is +2 gold. Oddly I can see the xml saying "Grants additional [ICON_FOOD] Food and [ICON_GOLD] Gold for your community"
BUILDING_CCTPPB29 (linked to POLICY_CITIZENSHIP) is not giving the manpower expected. Obtained the policy while having 2 cities, now have 6 cities yet still 0 manpower.
TXT_KEY_BUILDING_SHELTER_HELP - missing information that it requires the city to be next to mountains
Great work Tritous
A few things:
Events - I thought this mod had some random events like in Civ 4 but I have never seen one when testing but maybe Im wrong.
Forest/jungle growth - I think I read somewhere that this also was included in the mod but I have never seen any of this either.