i think you need more than one cottage city and if these cities still have extra food then run one or two merchants (caste system needed).
well, i was actually thinking about a high beaker rate. a wide tech advantage is always a must when playing for domination
that already counts as conquest.... and not dom
A good economy has:
All tiles improved and 80% preferably more of the tiles worked by 1000 AD
Oxford by ~1000 AD
Basic infra in all cities , Forges,Universities and Markets in all commerce cities
Forges in production cities probably also military buildings
Courthouses in far away cities
Parthenon and GL if marble is existent, GLH is great if you can get that too. If you have stone a try for Mids may be worth it. MoM is difficult but also very attractive if you have marble.
To get there:
Look at the map, is it better to farm or cottage certain tiles?
Have roughly 1.5 worker/city, more if there's lots of jungle to be cleared
Production cities should just grow to cap and work mines, tiles should be farmed around them to maximize the amount of mines/workshops being worked
Other cities should have +6 or more food so infra can be whipped in
Trade aggressively but not for small techs, emphasize getting to currency/CS and don't be afraid to trade techs and resources for cash
Start cottages near the capital early and work them asap, build some nearby cities to work some cottages the capital can use later.
This is a general concept and not all maps work out this way but it's often right for games that start peaceful. Imo i have described much more clearly how i'd run an economy than when i'd just mashed some terms together.
Why have such a policy? Cottages don't mature faster on flood plains, it's the same improvement as on other tiles. I see this statement often and I don't understand it.I always cottage fp's
Why have such a policy? Cottages don't mature faster on flood plains, it's the same improvement as on other tiles. I see this statement often and I don't understand it.
It's better to farm the fp to grow faster and then cottage the grassland than cottaging the fp and farming the grassland. You work more tiles sooner.
My critic to the "E"s talk is a bit diferent. The crude reality is that there isn't a clear definition of any of those "economies" and most of the times people lose more time discussing the definitions than anything else... I've seen people calling CE to a 8 city beauro empire with 7 cities cottaged and the cap running heavy merchants and others calling a economy a hybrid just because one city was running cottages.... the point is that, if there isn't a definition, we can't discuss more than the definition. And IMHO, that is where the discussion is standing from the last 3 years until now.But rookies would do better to simply learn to build enough workers, improve their land properly, build enough military to stay alive, and choose the correct techs. All this gaseous discussion of "economies" is usually no more than a cloud obstructing the more glaring failures of beginners.