Thalassicus
Bytes and Nibblers
In game terms, melee units are battling to take control of the enemy unit's tilespace, where ranged units are firing in to the enemy tilespace.
The same can be said of the bombers, they must enter the city to do their damage, thus leaving them more vulnerable.
Thank you for explaining your viewpoint. I think I understand now.

I sort units as "front" or "back." Anything with a range of 1 is a frontline unit, while anything with a range of 2 or more goes in back, to shoot over the front units. I put gatling guns and muskets in front, while bombers and artillery go in back. This has more effect on my decisions than whether units occupy the defender's tile.
It sounds like occupying the tile (or not) is more important to yall than the front-back difference. It's a different view from my own, but I can accept it. I'll keep this in mind for designing units in the future.
We have:
7 Arquebusier, 9 Musketman, 10 Rifleman, 12 Infantry, 15 Mech Inf
Wouldn't it be more beneficial to spread the upgrades out like this?
7 Musketman, 9 Rifleman, 11 GWI, 13 Infantry, 15 Mech Infantry
The mod names are more historically accurate. The names don't affect gameplay, so we chose to improve realism.
It's important to look at the structure of the tech tree. Industrialization needs twice as much cumulative science to research as smokeless powder (rifles and muskets in the mod, respectively). They may be only one tech column away from each other, but are very far apart in research costs.