CFC: Fastest STANDARD SETTINGS Deity Science Victory

@The Highwayman : nice game! I feel bad for you missing the 200 barrier by so little. :(

_______

New ranking:
  • 1st place: Civ Chemist - 177 - Japan/Hojo Tokimune
  • 2nd place: Victoria - 191 - Maori/Kupe
  • 3rd place: Bangau - 192 - Korea/Seondeok
  • 4th place: The Highwayman - 201 - Dido/Phoenicia
  • 5th place: enKage - 210 - Cree/Poundmaker
  • 6th place: The Highwayman - 218 - Greece/Pericles
  • 6th place: Casualty of war - 218 - Matthias Corvinus/Hungary
  • 6th place: Bangau - 218 - Inca/Pachacuti
  • 9th place: enKage - 222 - Cree/Poundmaker
  • 10th place: Casualty of war - 235 - Lautaro/Mapuche
 
I'd like to add to the thread with a T210 Roman science win.

Deity
All standard settings
Seven Seas

Took Religious Settlements for the pantheon. Focused on additional expansion for the first 100 turns. Negated infrastructure for the most part until settlers all went out. I had at least 12 cites by T100. Loyalty flipped a Kupe city south of Arpinum, which was by far my best city. Settled 2 more cities in the tundra (not shown). One was the Amundsen-Scott city, the other was the spaceport chop city. But a very slow start in terms of stats: sub 100 science/culture at T100. barely got 3 GPs before Enlightenment as a result. Didn't get Einstein due to unlucky math. The AIs were barely making enough GS points but when he came around all of a sudden they were at the threshold. Bad.

A note on the diplomatic penalty for carbon emissions. It's felt a lot harder now with the new patch. I had 3 coal power plants powering 3 factories and many research labs. I was dinged -11 diplo favor per turn from that, so instead of 14 per turn it was generating only 3. Gold starved me somewhat until I could convert to nuclear power in two of the cities, which lowered the penalty from -11 to -1.

Good land overall. Good, consistent campus adjacency. Room to expand. Legions had to melt a Poland city and capture a settler on the eastern part of the empire, but that's one area where Rome excels. All other expands were peaceful.

Poor city states. Only 1 science CS - Hattusa. Too many religious and military CSs for a science game. 2 culture science game - Kumasi and Vilnius. Highly competitive suzes until late mid game when I took them over for good. Swap one garbage CS for Geneva and my science goes up by 30% since I had Kilwa. Didn't get nearly as much value out of that wonder due to this. Kupe was in the game. He should've finished higher in the recent elimination thread because his ability to traverse the oceans makes him compete for CSs early on where he would otherwise have no business. His units become a threat all over the map. I had to liberate Auckland twice. Hates me for chopping.

Wonders:
Pyramids in cap around T55.
Mause in Arpinum, my future spaceport city and best city overall.
Kilwa. Unlucky CS layout lessons its impact. S tier wonder otherwise but there's RNG.
Forbidden per usual. Too good to pass up.
Ruhr in Arpinum. The spaceport city really benefits from this.
Amundsen-Scott. Big boost to 1-2 late game techs.
Orgaszhagzz. Stumbled into Gustave Eiffel so I two-turned this for no opportunity cost. I was suzerain over 9 CSs, so this equate to roughly ~100gpt from Canada (selling in bulk as to not crash my game).

Note: I'm noticing the Colosseum is going much later again after the new patch. Do I integrate it back into my strategy? It will slow my expansion but it's a valuable wonder.

Rome is a strong civ overall, not just beginner friendly. Free monuments is just huge, as I can immediately start on military, a builder, or even a district asap in a new city. The Legion allows you to flex a little harder in the Classical to establish your chosen borders. The free roads allow you to feed an early city builders faster to get it up and running, or simply move your troops around faster. Extra gold is a nice to have. Even the Bath is good - +2 housing and +1 amenity allow the city to freely grow to 10 without having to place any useless farms. And it's dirt cheap.


Spoiler :
upload_2020-5-31_7-52-18.png


Spoiler :
upload_2020-5-31_8-19-47.png


Spoiler :
upload_2020-5-31_8-20-24.png
 

Attachments

Last edited:
I have noticed both Colosseum and Oracle going far later. I got Oracle on T95 in a recent game, Colosseum on T120.... A mid-game Entertainment Complex + Circus (I think?) + Colosseum is only like 3 or 4 Magnus chops. I think it is 100% worth if the location is good. Oracle I am unsure about, I think it's only worth with a super strong capital or when going for a faith science game.
 
  • 1st place: Civ Chemist - 177 - Japan/Hojo Tokimune
  • 2nd place: Victoria - 191 - Maori/Kupe
  • 3rd place: Bangau - 192 - Korea/Seondeok
  • 4th place: Lotrmith - 200 Bolivar/GranColombia
  • 5th place: The Highwayman - 201 - Dido/Phoenicia
  • 6th place: The Highwayman - 210 - Trajan/Rome
  • 6th place: enKage - 210 - Cree/Poundmaker
  • 8th place: The Highwayman - 218 - Greece/Pericles
  • 8th place: Casualty of war - 218 - Matthias Corvinus/Hungary
  • 10th place: Bangau - 218 - Inca/Pachacuti
Furious! My first 200 barrier exactly on t200. Bolivar is WAY OP. Hacienda spam is ludicrous. I got lucky with Lahore in game and yeah, Nihangs are also OP. I was able to pillage spam as I conquered the world... it could have gone easier but my nearest neighbors were Mongolia, Macedon, Aztec, and Khmer. Left America standing with just Washington. Only two science CS, and I got mega unlucky as Offworld Mission was buried as the final tech :(

I feel dirty with a Dom/Science victory but many of the outlying cities weren't helping with Science after the initial pillaging anyways. I could probably have slowed down and min/maxed internally better.

I expanded early towards Torres Del Paine thanks to the extra movement benefiting my settlers, for the bonus tiles and also to trigger Sailing eureka for Lahore. This put me dangerously close to both Macedon and Mongolia. Mongols DOWd me first, and I DOWd Macedon to steal a settler. Unfortunately I couldn't fend off both of them at the same time... Macedon took my 2nd city and it took me a couple turns to take it back, and I was obliged to make peace. Mongolia however just sacrificed units at me and Bolivar's superior movements and the non-turn-ending promotions, combined with my terrain, made things a breeze. Macedon DOWd me later on and I was able to defend but not quite push into their peninsula... their terrain made it hard for them to expand but also hard for me to attack. Meanwhile I was pushing westward into Aztec and Khmer territory. I probably should have cut it off at that point but I continued on to conquer Macedon and also all the way southwest into India and finally China. Final push to America in the closing Era.

Lahore was very useful for spamming Nihang units for CHEAP (200 faith!). I beelined the lower half of the tree to get the barracks>armory>academy upgrades. I'm unsure of the cost/benefit of doing this as opposed to beelining the science techs first.

Aztec and particularly Khmer were filled with Encampments, which I found odd especially for Khmer, so while the pillaging was beneficial the cities themselves were far from optimal after I conquered them (10 encampments total in those conquered lands.. bleh). They were mostly flat/hill land as well so no good campuses (no mountains), but let me tell you they were covered in forests/rainforests, many of which had burned and regrown into extra productive tiles.

My eras I believe went Golden > Normal > Golden > Golden. Let me tell you, the Golden Renaissance combined with massive faith pillaging let me spam faith builders, chop chop chop chop, and replace with Haciendas. WAY OVEPOWERED.

Oh, China had taken over Babylon, the only other Science CS, so it ultimately did benefit me to have conquered India to get to Babylon and free it (for Kilwa to trigger) but not sure it was ultimately wise to continue into mainland China itself.

Settings all Deity/Standard on Pangaea.
Map Seed: -1014214989
Game Seed: -1014214990

All DLC/Expansions. I was also still running the "Pantheon Exploit Hotfix" mod... I hadn't seen that the exploit had been fixed (I used to play a lot more multiplayer), unsure if this affects anyone loading the saves without that mod but it does not alter gameplay at all or do anything else.
 

Attachments

Last edited:
Cool to see two more entries in this CFC! :)

Since there's a bit more momentum now, a reminder: to be able to learn from each other the 'CFC rules' require that you attach a save game to apply for a position in the top ten.

COPYPASTE from first post:
***

Participate in the contest

To be eligible for a ‘top position’, post a reply to this thread where you:


  • Mention the number of turns it took you to win the intended victory.
  • Claim your position in the ‘top 10’.
    • End your post with the new ‘top 10’ with you in it (see below).
  • Add the first turn save game and the last turn save game (post victory).
  • Mention the game seeds.
  • For flavor: post screenshots of interesting parts of your game, or even make a video.
  • Describe (the more flavor the better) what your strategy was and how the game went.
***
 
@Bangau I edited my post with the final save. Unfortunately I do not have the turn 1 save but I'd be happy to answer any questions or elaborate further on any details. In the future I will provide the turn 1 save per the rules.
 
Yeah, Gran Colombia is ridiculous. I sleptwalked to a Turn 226 Science Victory yesterday. My main Spaceport city, New York, was up to 251 raw Hammers, which I think is my personal best. Then I Double-Goddard-ed.

Has anyone noticed the patches affecting the timing of much else? I've noticed that Coliseum and Oracle go preposterously late now also. Might have to go to a post-Pack ranking.
 
Colosseum has bounced around in terms of AI priority. I used to build it in 99% of my games without fail. Then they added the Arena requirement and the AI began prioritizing it heavily and I disregarded it altogether. Now it seems very gettable again. Potala seems to go faster after the new patch ~130-140 on standard speed. Teddy is the only AI to beat me to Forbidden in recent memory and he did it in two consecutive games. But that was pre patch and I never had too much trouble otherwise. The Great Bath, Machu, Stonehenge remain heavily prioritized and disregarded. There could definitely be more changes in logic, just need a larger sample size.
 
  • 1st place: Civ Chemist - 177 - Japan/Hojo Tokimune
  • 2nd place: Victoria - 191 - Maori/Kupe
  • 3rd place: Bangau - 192 - Korea/Seondeok
  • 4th place: Lotrmith - 200 Bolivar/GranColombia
  • 5th place: The Highwayman - 201 - Dido/Phoenicia
  • 6th place: The Highwayman - 210 - Trajan/Rome
  • 6th place: monikernemo - 210 - Peter/Russia (How does one break ties?)
  • 6th place: enKage - 210 - Cree/Poundmaker
  • 8th place: The Highwayman - 218 - Greece/Pericles
  • 8th place: Casualty of war - 218 - Matthias Corvinus/Hungary
  • 10th place: Bangau - 218 - Inca/Pachacuti
Peter T210 Science Victory
Lakes
Game Seed:
-1839018865
Map Seed: -1839018864
Score: 1656
Mods: UI mods (alarm clock, better report screen, colourised fog of war, colourised historic moments, Sukritact simple UI adjustment, Sukritact better great person screen, Leugi unique distrct icon) all DLCs including Mayan + Gran Columbia.

Basically Dance of the Aurora + Work Ethics. Work Ethics is quite broken, you can hard build wonders and gov plaza quickly.
Had no problem with culture due to Kilwa and Nan Madol and Villinus (Villinus got eliminated early in the CS thread but I guess it did bumped my culture up mid-late game to a large extent).
Selling great works early on is a good source of income.

Religious beliefs:
Work Ethics, Religious Colonisation, World Church and Pagoda.
Religious colonisation is too good to pass on early. But Gurdawa could have been more useful than Pagoda.

Wonders built:
Oracle, Pyramid, Mausoleum, Kilwa, Forbidden Palace,
Potala Palace, Admundsen and Oxford.
I think Oracle is crazy good, was earning 10+ Great Scientist Points in the classical era with Pingala Grants promotion.

On top of that due to high faith income, I can snipe some great people like Gustav Eiffel to rush build Admundsen and Oxford, as well as Robert Goddard.

Oxford is great in the late game.
Unfortunately only one science CS (Mitla) in the game gobbled up by Japan.

Bought 3 to 4 spaceports with Moksha. Used Goddard (twice) for lagrange laser chopping city and was moving 5 light years per turn once I unlocked offworld missions.
High culture is really useful if you lack aluminium, and you can run aerospace contractors card to get many aluminum per turn. Was abit greedy and completed two terrestrial laser projects when i had only the power to supply for one of them. I guess this can affect to some extent the final turn.

Maintained golden age throughout; Monumentality is useful from classical to renaissance, Heartbeat of Steam is useful in the later stage of the game to rush wonders.
Wiped out Aztec when I had access to Cossacks for some Lebenstraum and getting suzerainity of Villinius.

Unlocked smart materials early, but after completing research for smart materials, I had to research 14 techs to hit offworld missions, which is crazy. I think the main variability for space race still lies in the tech tree.

Edit: i reached 50 light years on turn 210, is it considered a 209 turn victory?
 

Attachments

Last edited:
Nice game @monikernemo !

Little correction on the top ten:
___
  • 1st place: Civ Chemist - 177 - Japan/Hojo Tokimune
  • 2nd place: Victoria - 191 - Maori/Kupe
  • 3rd place: Bangau - 192 - Korea/Seondeok
  • 4th place: Lotrmith - 200 Bolivar/GranColombia
  • 5th place: The Highwayman - 201 - Dido/Phoenicia
  • 6th place: The Highwayman - 210 - Trajan/Rome
  • 6th place: monikernemo - 210 - Peter/Russia (How does one break ties?)
  • 6th place: enKage - 210 - Cree/Poundmaker
  • 9th place: The Highwayman - 218 - Greece/Pericles
  • 9th place: Casualty of war - 218 - Matthias Corvinus/Hungary
 
  • 1st place: ATEX 167- Russia/Peter
  • 2th place: Civ Chemist - 177 - Japan/Hojo Tokimune
  • 3rd place: Victoria - 191 - Maori/Kupe
  • 4th place: Bangau - 192 - Korea/Seondeok
  • 5th place: Lotrmith - 200 Bolivar/GranColombia
  • 6th place: The Highwayman - 201 - Dido/Phoenicia
  • 7th place: The Highwayman - 210 - Trajan/Rome
  • 7th place: monikernemo - 210 - Peter/Russia (How does one break ties?)
  • 7th place: enKage - 210 - Cree/Poundmaker
  • 10th place: The Highwayman - 218 - Greece/Pericles
  • 10th place: Casualty of war - 218 - Matthias Corvinus/Hungary

First time posting in HOF, and first time every playing a HOF-game actually. I normally play quite differently as I like to test different strats in my games. I will replay sections of my games to see what works better.

After a couple of very fast Russian SV-games, with this type of playing, I decided to try a HOF Russia game based around work ethics and tundras. It went exceedingly well for the first 100 turns, and then I missed too many things to keep my momentum up. But all in all Im very happy about the game. Not reloading or redoing mistakes requires a lot more focus and attention. With a second playthrough it should be possible to shave off at least 10, and maybe 15-20 turns. 140s is within reach on this map I think.

I think the map is very strong and fun, and someone might want to test it, so I will leave the rest in a spoiler.
Spoiler runthrough :




Game version: 1.0.2.39(505793)
Map seed: 1636056475
Game seed: 1636056474



The game is built around the same philosophy as the Russian games I described in the Strategy thread, except I use work ethics and dance of the aurora instead of earth godess and choral music. What makes this map exceptional, and the game a bit different is Rapa Nui. That cs basically ensures you excellent culture throughout the game and no need for more than a couple of theater squares (to get the boosts and hold great works). You also have 4! Scientific CS, including Geneva. Although 1 quickly got killed off in my game, 3 is still great.

Early game:

Despite me calling this as an exceptionally strong map, the start was not that great. I focused on getting an early religion, including boosting GP points through projects. First and second city were strong, but third city was a brainfart. I dont know what I was thinking, but I saw a dessert tile, and thought Pyramids. I did not realize how poor production that city would struggle with the rest of the game... The fourth Settler I sendt straight into barbs, and I had to levy a cs army to get it back. =) Although those warriors turned out to be excellent scouts, so I dont know how bad it actually was. My two first scouts are sent to cirvumvent the world, which is needed to get the first goden age.
HOF turn28.PNG

By turn 52 I had a solid start, but nothing exceptional. Then came Rapa Nui, and this turned into an extremly promising game. From that point I started taking the game more seriously and realized this could be an amazing game if I could only find another Scientific CS.
Turn 52.PNG

That I did! Then it was conquered... Then I found another Scientific CS, then another! =)

Mid game:

Again much the same as my Russian guide, except that Magnus did not tour the tundra cities, as they could hard build anything they wanted. Also only two Theater squares I did not need more. I finished Kilwa much earlier than before (turn 91).

I built the perfect city for mausoleum at Halica, only to place a district at the only valid spot for it... That was a bummer.

At turn 100 the yields are the best I ever had in any game with only 13 cities. It felt very good to slot in rationalism by turn 100, although I realized with no pop 10 cities, and few 3+ campuses the yields were not that great (only 8spt!)!
Turn 100 HOF policies.PNG

From turn 100-130ish it was all about planning boosts, and how to approach the end game. Here I messed up several things. Big Ben I planned on a flood plain... That does not work! Also I did not manage to get many of the boosts on the way to moon landing, which were very likly the biggest mistakes in the game.

District planning was also hard, as there were not that many great 3+ sites for campuses. By turn 132 I had 20 cities. I ended up with one more because of Aluminium shortage.
132 cities.PNG

End game:

First spaceport could have been bought at turn 132, but it had to wait some more turns because I did not have enough money. Second Spaceport was also bought with money.

First two projects became a mix of worker boosts and chopping. I decided last minute to go for three spaceports instead of two, so I could spare some chops from the first spaceport.

Next two projects were all workers, and the laser projects were chopped mainly at Tambov with some help from the other two cities.

Biggest mistakes in the end game was missing some boosts, and losing control of my culture output after moon landing. That screwed the timing on the final part of the game a bit, and loosing suz of Geneva for several turns in the end game is a disaster as my science was not really that high.

Game finished on 167.
167Won.PNG

Some comments:


  • This game was done peacefully. That probably slowed it down a bit, but Im unsure of how much as I dont have too much experience with conquering games. I should probably have wiped out Alexander, but I didnt dare, as I was afraid of messing up the relationship with the other AIs, and I needed that good relationship for gold trade. Korea also could potentially be a good target with their campuses.
  • Gold is not that abundent on the map, so a bit more trading with the AI than preferable is required.
  • I was struggling a bit with happiness, so ended up with 4 x entertainment complex and a waterpark.
  • The map is fun!
 

Attachments

Last edited:
T165 standard settings SV with Russia

With the introduction of the new work ethics and inspired by ATEX and his SV using Russia, i gave this a try as well.
The game was played peacefully and on newest patch.
The map was really good, lots of space to settle cities that could use tundra and still grow to 10 pop. Also lots of good campus spots. I built 16 cities, 13 pop 10 and 15 3+campus. 2 more cities later to chop space stuff.
Sadly culture was very scarce, the only culture CS were Vilnius and Mohenjo-Daro. On the other side there were 4 scientific CS, no Geneva though. The rest of the CS did not matter much, but at least none got taken by ai.

I am not sure wether the changes to envois are a good or a bad thing. It is certainly a huge nerf to the early game and still slows down the midgame, but eventually you will get +6 beakers instead of +4 in your campus districts.
I made some pretty big mistakes in this game, being a bit rusty. Forgot to plan Oxford, wasted Galileo and missed some timings by a couple turns.
Other than that the game went surprisingly smooth, the ai were rich and peaceful. Had some early barb invasions, but nothing too bad.
The future tech branch wasn´t good, but it could have been worse.
There was a fantasic chop spot for the laser projects, so i could finish in 4 turns, travelling with 13/turn.

I had great fun, russia has always been one of my favourite civs for playing peacefully and with new work ethics peter became an absolute powerhouse, albeit a bit more map dependant than others.

  • 1st place: whacker 165 - Russia/Peter
  • 2st place: ATEX 167- Russia/Peter
  • 3th place: Civ Chemist - 177 - Japan/Hojo Tokimune
  • 4rd place: Victoria - 191 - Maori/Kupe
  • 5th place: Bangau - 192 - Korea/Seondeok
  • 6th place: Lotrmith - 200 Bolivar/GranColombia
  • 7th place: The Highwayman - 201 - Dido/Phoenicia
  • 8th place: The Highwayman - 210 - Trajan/Rome
  • 8th place: monikernemo - 210 - Peter/Russia (How does one break ties?)
  • 8th place: enKage - 210 - Cree/Poundmaker
  • 11th place: The Highwayman - 218 - Greece/Pericles
  • 11th place: Casualty of war - 218 - Matthias Corvinus/Hungary
Spoiler t1 :

20200803220451_1.jpg



Spoiler t100 :
20200805005154_1.jpg



Spoiler t165 :

20200806181530_1.jpg

 

Attachments

Last edited:
Great game @whacker! Congrats. Although it pains me that I might have to play another HOF-game now! =) I would love to hear some more detail of your game or have a turn 100ish save if you have one.

You dont have more than 3 theather squares, and your culture output is very low, still you managed a very nice end game. That is actually quite uplifting to see. If you compare to my turn 100 save, I think I had a more plesant situation since Rapa nui gives you as much culture as you want. But I was a bit concerned that you needed Rapa Nui for the culture boost to have a superfast time. That seems not to be the case. Although I think if you want to have this go down to the 150s or 140s a stronger culture output is needed. Im playing around with the new Teddy now, as he can reliably provide his own culture output. Im not sure yet of how strong it is, but it very fun at least, as you have to plan every tile with regards to how it effects the adjacent tiles. Maybe I will give him a shot for the HOF SV.
 
Great game @whacker! Congrats. Although it pains me that I might have to play another HOF-game now! =) I would love to hear some more detail of your game or have a turn 100ish save if you have one.

t1 - ~t50:
Opened with 2 scouts into settler-lavra-builder-settler. Faihbought a 4th and 5th settler immediatly when i hit the GA. Lavra and Monument in the new cities.
Govenours: liang, 2xmagnus. I built 2-3 builders in the city with liang for future chops, as i wanted to use faith for settlers.

~t50 - t100
Chopped in the Pyramids, hardbuilt ToA in the capital. Did not go for chops in the cap, so no Oracle. ToA to get high population. The Floodplains had very good food yields early on, so i decided to grow the capital as big as possible.
After finishing the ancestral hall i built all the settlers there. I used faith purchases and chops whenever a lot of overflow would have been wasted. (picture me with my calculator next to me, playing a game :D) Afterwards (~t90) Magnus started his tour to chop in a 7 city Colloseum, the forbidded city and science infrastucture in cities without work ethic.
I purchased monuments in almost every new city, also chopped some.

t100 - end
Faithbought Isidore of Miletus to finish the Mausoleum and afterwards Kilwa. Science buildings in every city, lots of chops. Planned 2 Chop spaceport cities and Big Ben. After Big Ben i purchased 2 spaceports, built one in the cap. This is obviously a very short recap of a large part of the game, but this has been discussed a lot in the past and is more or less the same in every game.

You dont have more than 3 theather squares, and your culture output is very low, still you managed a very nice end game. That is actually quite uplifting to see. If you compare to my turn 100 save, I think I had a more plesant situation since Rapa nui gives you as much culture as you want. But I was a bit concerned that you needed Rapa Nui for the culture boost to have a superfast time.

Yea, culture was very much on the weak side this game. After realising that, i banked on moon landing to carry me through the civic tree. I chopped it in with 1650sciene/turn and also made sure to have most of the late inspirations. One turn for every civic until the last, which took 3 turns. I believe you can finish most good SV maps at t160-t170 without any culture bonus whatsoever. Only for the faster times culture becomes a bottleneck.

I actually have a t100 save, enjoy! :)
 

Attachments

My attempts keep getting hit by blizzards and then my Holy Sites are just Holy Sites. I even had one where my Arctic Circle city got hit by a tropical storm!
 
I may try a H.O.F. game, probably with Peter or Menelik (I think he can be pretty good for a science game).
 
I may try a H.O.F. game, probably with Peter or Menelik (I think he can be pretty good for a science game).

I am under the impression that the same style of play for Menelik would be much harder since (only) 15% faith into science and culture means you need to earn around 660 fpt on most of your cities to translate to 100 science and culture which is only possible in later stages of the game. If you spam stone hewn chruches, your cities might be production starved amongst other problems. DotA, Sacred Path and Desert Folklore are very competitive, unless you open with a builder I am not entirely sure if you can pull off WE.

But Menelik should be better with Jesuit Education. Reliquaries might be strong early game for Menelik if you have an early relic or Kandy or Yerevan to farm some relics, but you don't really want to invest in apostles to generate relics.
 
Back
Top Bottom