- Joined
- Mar 11, 2008
- Messages
- 26,890
I've been trying something fairly recently in situations in which you are conquering overseas rivals and have a bit of water to traverse and interested in whether others here do the something similar. If not, maybe it's worth considering. Post Astro, I build a lot of Galleons initially to send a large amount of troops to attack the unsuspecting rival. Sometimes this army is a enough but often it's good to have reinforcements in the pipeline, especially if you are going for conquest or plan to continue the war on to another civ.
Once the Galleons drop off the army. I send them back toward the homeland but in a sort of chain link fashion. In other words, I space things out so that the initial ship at the home dock loads up new recruits and then sails over to a waiting ship that then loads up those new recruits and so on until they arrive on the battlefield. (Note: the circum bonus helps a lot with speed but not necessary if you have enough ships) I'm often able to get these new soldiers across the sea in 1 turn. One thing I like to do is have the ships unload in a port city for defense initially which allows me to send those troops defending currently out in the field. Or you can just drop them on some poorly defended port city outside the central battle area or whatever suits the opportunity - the key is speedy reinforcement.
Seems pretty logical and I'm sure others do something like this but I've not heard it mentioned before in my time on the boards. I'd say the one major caveat is the naval military tech situation of the civ or civs you are fighting against. In which case you may need some frigates in the chain to protect your ships. I often exploit this though just after teching or Libbing Astro so I'm first to those ships. It's also saved my butt a few times getting those troops over faster. It really seems to save a lot of turns, especially when you are trying to take the other guy out before he gets some tech that will make it much harder to do so.
Once the Galleons drop off the army. I send them back toward the homeland but in a sort of chain link fashion. In other words, I space things out so that the initial ship at the home dock loads up new recruits and then sails over to a waiting ship that then loads up those new recruits and so on until they arrive on the battlefield. (Note: the circum bonus helps a lot with speed but not necessary if you have enough ships) I'm often able to get these new soldiers across the sea in 1 turn. One thing I like to do is have the ships unload in a port city for defense initially which allows me to send those troops defending currently out in the field. Or you can just drop them on some poorly defended port city outside the central battle area or whatever suits the opportunity - the key is speedy reinforcement.
Seems pretty logical and I'm sure others do something like this but I've not heard it mentioned before in my time on the boards. I'd say the one major caveat is the naval military tech situation of the civ or civs you are fighting against. In which case you may need some frigates in the chain to protect your ships. I often exploit this though just after teching or Libbing Astro so I'm first to those ships. It's also saved my butt a few times getting those troops over faster. It really seems to save a lot of turns, especially when you are trying to take the other guy out before he gets some tech that will make it much harder to do so.