Petej said:and i've already eliminated 3 civs. Of course eliminating civs isn't all that hard when each of them only have 3 or 4 cities.
Eliminated civs ?? Isnt it a good idea to leave them to build cities ??
Petej said:and i've already eliminated 3 civs. Of course eliminating civs isn't all that hard when each of them only have 3 or 4 cities.
mice said:Eliminated civs ?? Isnt it a good idea to leave them to build cities ??
Wlauzon said:As far as setllers go, I don't see the big deal. The rules are pretty clear - it says THREE CITIES. If you want to have 22 settlers, go for it. Seems pretty obvious to me.
Raiser said:The intention is to produce a compact and efficient war machine combined with skilful target acquisition and then bully the locals.
I concur.Lynnx said:You are not allowed to gift the excess settlers to the AI
PeteJ said:What if you pop settlers from goody huts? Can you still build 1 or 2 more?
Raiser said:What's the catch?
You can't have more than three cities. Small is beautiful.
- No gifting your settlers or cities to the AI's
- Three cities maximum. Whether the cities are obtained by the original settler, or a built settler, or a settler popped from a goody hut, or a city capture it's all the same. Just stick to the limit of constructing only 3 cities between 4000BC and 1600AD.
Still a good try, Wlauzon. I tried to make this challenge accessible to all levels. Give it another go and experiment.Wlauzon said:I guess I totally suck at warmongering, my best so far is 9![]()
I think I am waiting too long to attack, probably should just go for barracks > Keshlak > mass attacks.
Sorry. I had to go to 10ai's on Warlord as opposed to 5ai's on Monarch to make this challenge work for beginners, while attempting to not let experts run out of targets.mice said:Are yes, I forgot there were so many. How my computer can handle it.
That's a good point.castiglione said:I wiped out 5 of the civs, but I think that was a tactical error; it would have probably been better to leave the toughest nuts intact and go after the soft targets of more enemies.
mice said:Movement of troops needs close attention I think which made it such a good challenge.