NTT usually makes Iso easier not harder (all imo).Out of curiosity, how does Immortal+NTT Iso compare with the (not actually) "impossible" Charly map I rolled and posted a while back in that prepare to die topic?
This jungle island surely cannot compare to Willem's (Pacal) Gems and wines paradiseYes, yes it can hahahaha.
Thanks for sharing your gameplay. Glad to see you have some fun with this jungle island. I mean - I don't mind that people jump in and try this map, but I hope they are enjoying the game, not torturing themselves. If some people are not interested in isolation, I won't force them to play.I remember playing around with this save last year, I am a bit of a fan of tricky starts and this one certainly counts!
Kaitzilla said the holy city is required to get -40% discount. If I understand correctly, Kaitzilla probably meant "the holy city, with or without shrine, will get you -40% bonus":the Oracle city has been running a priest for a long time and this is not so much for the shrine as the discount for tech stealing![]()
It's hard to compare your impossible Charlie map to this one. Your Charlie map's biggest danger comes from the outside (Monty very close, deity AI starting with double settlers); this jungle island's issue is from the inside (barren land + terrible starting techs + weak traits, but no unit-spammer nearby). Both are not easy, although their difficulties are in different aspects. Of course, such a jungle island is not suitable for people who play isolation for the first time. Some nobles club games offer isolation maps, and they are better choice for people's first isolation attempt.Out of curiosity, how does Immortal+NTT Iso compare with the (not actually) "impossible" Charly map I rolled and posted a while back in that prepare to die topic?
The island itself is decent terrain long term but the start feels so slow. I remember another iso game I rolled DeGaulle on a an even bigger island that was much drier, and the start was at the north end partly tundra! But having fur and ivory plus the Charismatic happiness made a big difference.TBH I didn't expect this jungle island to be so brutal. I thought "immortal is easy for any player who beats regular deity games", but due to my lack of experience in isolation games, the map turns out to be harder than I imagined
Damn I always thought you needed the shrine! Oh well can run a few more guys without worrying about muddying the pool and do a GA I guess.Kaitzilla said the holy city is required to get -40% discount. If I understand correctly, Kaitzilla probably meant "the holy city, with or without shrine, will get you -40% bonus":
I think there's merit to running a "specialist" economy via Representation in the absence of commerce... I think the problem is tech rate starts capping itself soon without conquest.Not awesome but the future looks okay..
no Academy got 2 GE and one rushed Glib with the other bulbing Machinery.
Spoiler :
I disagree with @CarpoolKaraoke because
Spoiler :Your strategy assumes map knowledge. We're not supposed to know that we are isolated on a resource-poor and jungle-filled island, and that there are no religious leaders, until some turns later.
What is the date for fishing, polytheism, masonry, monotheism? How consistent is it on immortal?
Spoiler :I meant get Judaism, if you want an early religion. Polytheism first assumes map knowledge. Fishing --> polytheism --> masonry --> monotheism is more realistic. I got it by 2360 BC. I am wondering if it is safer and more realistic than polytheism first.