Charlemagne

Bridog7

Little Monster
Joined
May 29, 2007
Messages
302
I used charlemagne one time as was doing really poor and pretty much lost. So i tried again cause well im not gonna take a loss. I used him again and nothing was going good. Well everything was bad. I was playing noble btw. Never using Charlemagne again after that display.
 
You just need to keep trying and adjust your play style to Charlemagne's strength.
I failed miserably as Spain about 4 times in a row (miserably) and eventually succeeded. Currently trying to do well with Babylon...
 
Get Code of Laws asap for the Rathaus. They give you +2 espionage and most importantly, -75% maintenance. You can also turn 1 citizen into a spy.

Also, get engineering for their UU, the Landknecht. It is a replacement for the regular pikeman, that gets a 100% bonus vs. mounted and melee units.

You should be able to build a solid defense with his Protective trait and also be able to support a large empire with the Rathaus UB.

He also starts with mysticism and hunting, so you can have a pretty good shot at one of the early religions on the lower levels. I am not sure on Emporer and above, because I mainly play on Monarch and sometimes on Prince level.

Good luck, if you ever decide to use him again. Try posting a saved game and have the forum critique it. That should help you out a lot.
 
A little off topic... but does Charlemagne remind anyone else of the King from Burger King?
 
Try to build the oracle to get CoL as a free tech. It isn't that hard on emperor. His traits come in handy if you expand a lot and not build many troops and defend with your archers in your cities if someone attack you.
 
Try to build the oracle to get CoL as a free tech. It isn't that hard on emperor. His traits come in handy if you expand a lot and not build many troops and defend with your archers in your cities if someone attack you.



He's also useful if you're playing on a map with aggressive warmongerers.
 
You just need to keep trying and adjust your play style to Charlemagne's strength.

What strengths? Charlemagne got a very weak trait combo, not so good starting techs and a marginal UU. The rathaus is solid, but maintenance is less of an issue on noble.
 
Charlemagne has sub-par starting techs; fortunately Imperialistic compensates for this to some extent. If you can get 4 hammers base hammers straight away (settling on plains hills is nice), Settler first is a decent opening that does't depend on starting techs. You can even try to snatch an early religion without giving up much in some games.

He is quite good for medieval warfare with strong city and stack defenders; offensively trebuchets are awesome frontline units anyway.
His lategamr id also quite decent: the free promotions for gunpowder units are always nice and the Rathaus can be the biggest economic edge in the game if you have well-stocked corporations.
 
What strengths? Charlemagne got a very weak trait combo, not so good starting techs and a marginal UU. The rathaus is solid, but maintenance is less of an issue on noble.

the Rathus's usefulness depends on what type of map and if you play into the modern era.

on a Huge Map with Vassals turn off, running a combo corp like Mining Inc and Cereal Mills all the resources starts to add up.

it depends on your type of play but i find the Rathus with the -75% maintance fees very useful.
 
Their traits, UU and UB favour medeival to early rennaisance warfare. They are, essentially, uber militaristic so if you're not waging war and expanding hugely you're not going to make the best of their traits and UB.

It's worth noting that the AI usually does well as charlemagne in the games I play. (If I encounter him early I make a point of hammering his economy first chance I get).

As it is, Given their starting techs, I'd research archery first while builiding a worker (delaying the worker if it takes a liitle while to develop eco techs by building an archer), then four eco techs (agriculture, mining, animal husbandry, wheel) before beelining priesthood and writing to get CoL.

For five reasons:

1) eco starting techs are poor, while going for oracle to CoL will be quicker than AI will go for it. Besides, your ub should make acquiring an early religion yourself less important. (the reason for acquiring CoL early is the Ub, not confuciansim: that's just a pleasant bonus and means you can opt for other teams religion should you choose. Monastries are cheap and boost research).

2) city garrisoned archers will provide a strong defensive military early.

3) Those settlers will come even quicker if you have developed land first. Expect at least four cities by 75th turn)

4) It makes a chariot rush a very real possibility. You start with a scout, so explore enough land you have a good chance of finding horses.

5) intelligent use of caste system will pop borders quicker than even a creative leader can manage (three turns) and means you don't have to fret about building monuments in your third and second cities (meaning you can build rathaus 1st). Doing so means you lose less money due to maintenance at a time when your economy is less capable of supporting it large empires.
 
i just played him on nobl and he is way strong. i usually get judaism and i'm about wice as big as anybody else teching ahead and twice the score. and he does look like the bugerking king.:)
 
Don't forget to maximize corporations with Charlemagne. With the Rathus he can profit like no other from them.
 
Imperialism and protective is a trait combo that is much subtler to play, but can be extremely powerful in the middle ages, renaissance and beyond.

1) The castle is a vastly underrated building - gives a bonus to espionage and an extra trade route. Protective builds in faster.
2) Imperialistic gets your more settlers faster - you can get the best sites and more secondary sites, and the UB makes those sites cheaper.
3) Protective civs can become terrors with gunpowder and a GG in the HE city, creating Drill III muskets, etc. You can take an AI city and plop a CG III unit there making it nearly impossible for the AI to retake.
 
A little off topic... but does Charlemagne remind anyone else of the King from Burger King?


I think the original Charlemagne is the model for the stereotypical European king.
 
My main gripe about protective is the fact that the buildings you can build quickly obselete. Can work quite well with great lighthouse, but to make the best of this you'd need to expand overseas. Works best with an economic trait.

If you can get over that, protective is a better military trait than aggressive in the later stages, and being able to secure cities quickly with the force you attacked with is quite handy. I would expect protective to deal with a cavalry attack much better than aggressive. (drill II to formation rather than combat II to formation with aggressive. Cavalry aren't immune to first strikes though can be easily promoted to pinch).
 
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