The big changes here are switching legacy paths on and off, clearing the requirements for civ switching. Yes there are some tweaking to stuff like AI and IS aggressiveness, but all of these are doing the exact same thing. They are handing over the responsibility to the player to make the game fun, because the devs can’t work out how to do it. It really is about turning off the stuff they implemented.
They can’t work out the right level of City States aggression? Nah you sort it out
Can’t fix legacy paths? Nah you sort it out.
Can’t make civ switching fun? Nah you sort it out.
What I tend to see repeatedly is people saying that they could buy into the ideas behind Civ 7, even eras and civ switching, but that the implementation is just bad. You can’t please everyone, but if Firaxis we’re convinced enough of their idea when the signed off on it, they should still be convinced of that vision. If they need extra time and effort to make it work, then I’m all for it. This all just feels like appeasement and a lack of willpower from them.
I’m sure they will fix it eventually, but I’m mostly angered by the messaging of these changes, like they are doing us a favour. Maybe it’s the reaction from pundits and YouTubers that has wound me up more than anything, who have gushed over these changes, when really I find them incredibly inconsequential. I almost certainly will never use any of these new options.
New Flash: No two gamers will ever agree on precisely what makes a game "fun". I've posted that before, but it bears repeating here.
The best any game design can do is try to appeal to the greatest number well enough to get them to buy the game.
And I will agree with anyone that it is self-evident that Civ VII has failed in that regard, when compared to its ancestors in the series.
Exactly where and how badly it has failed has been the subject of most of the threads started since before the game was released, so it is also self-evident that we don't agree on most of the details of how and why it failed, either.
Pertinent to this discussion, you see the changes as Surrender of Initiative by the game designers to the gamers. I see them as recognition of the fact that each gamer has their own opinion about how they want to play the game, and I regard the more choices given to the gamer as to how to initialize the game and its features as a Positive Thing.
Are there still fundamental problems with the game? Certainly, and others have noted that these changes are largely stop-gaps until they can make fundamental changes to everything from Civ switching to Ages, Crisis periods, and Victory paths and conditions. I expect them, but I also suspect that making them will require a lot more time and work than they could accomplish in a few months since release, so we get this Patch in the meantime.
Meanwhile, while the success of the game means everything to the designers, none of us are really invested in it. If the patch does not do enough to keep the game enjoyable, there are several other games stacked up waiting my gaming time from now to the end of the year, and I suspect the same holds true for most on this Forum and every other platform. The old adage, originally about university politics, also holds true for games:
"People get so emotional about X, because it is so trivial."