CommandoBob
AbstractArt
End of Turnset Twenty Stats:
Science: Gunpowder, 20 turns
Treasury: 2526 gold, +167gpt; 7.0.3
Military:
Compared to Babylon, we have a strong military.
Compared to Rome, we have a strong military.
Current unit numbering:
pike 27
mace 26
catapult 31
aswar 05
[IBT 850 AD]
Reread my notes (!)
Rush barracks in 14 BackHoe for 80 gold.
16 ArabCeltConnector library -> rax (for front line healing), 3 turns, rush for 40 gold.
x07 Richborough market -> rax (for front line healing), 2 turns, rush for 68 gold.
Now have 5 barracks in Celt Land:
Hit Enter.
A pike enters Uruk.
x07 Richborough rax -> vPike, 4 turns.
x02 Verulamium rax -> vPike, 3 turns.
11 Aden vAnsar (06) -> vAnsar, 6 turns.
14 BackHoe rax -> vPike, 4 turns.
16 ArabCeltConnector rax -> vPike, 8 turns.
201 0860 AD
Upgrade one vSword to vMace in MuskRat Love. (20 gold)
In Celt Land upgrade 2 archers to LBs. (80 gold)
Upgrade 6 swords in Celt Land to maces, some regular, some veteran. (120 gold)
One vSword in Celt Land is moving to a barracks to be upgraded.
[IBT]
01 Mild Mannered Mecca vAnsar (07) -> vAnsar, 4 turns.
03 Demaskus vAnsar (08) -> vAnsar, 6 turns.
08 East Mecca rax -> vAnsar, 6 turns.
202 0870 AD
And upgrade the last vSword in Celt Land to mace. (20 gold)
Maces 27 to 33 join our ranks.
Longbows 03 and 04 join up too.
Rush pikes in Verulamium, BackHoe, Richborough and ArabCeltConnector.
[IBT]
02 Mediocre Medina vAnsar (09) -> vAnsar, 4 turns.
x07 Richborough vPike (28) -> vPike, 4 turns.
x02 Verulamuim vPike (29) -> vPike, 3 turns.
06 Kufah vAnsar (10) -> vAnsar, 5 turns.
12 Yoyo Ma catapult (32) -> catapult, 3 turns.
14 BackHoe vPike (30) -> vPike, 4 turns.
16 ArabCeltConnector vPike (31) -> vPike, 8 turns.
203 0880 AD
Mace24 joins up after promoting from a sword.
Name and move units.
Discover we had an ROP (expired) with Rome. Closed it.
And we are selling ivory to Carthage for 1 gpt. End it.
And we are also selling ivory to America for 3 gpt. End it, too.
Have two ivory to trade, no good buyers.
Sell Ivory to Rome for 7 gpt. Best offer around.
[IBT]
x01 Entermont vAnsar (11) -> vAnsar, 4 turns.
04 Ivory City vAnsar (12) -> vAnsar, 6 turns.
10 FussAat vAnsar (13) -> vAnsar, 5 turns.
204 0890 AD
zzz
Rush 4 pikes in Celt Land.
Current unit numbering:
pike 31
mace 34
catapult 32
aswar 13
[IBT]
Save game, June 20, 2006.
Reopen game, June 22, 2006.
Lots of Babylon units moving on our border.
See some Roman units moving too, near Ellipi and Iron City.
x03 Lugdunum granary -> settler, 3 turns (to replace the first city we raze).
x06 Camulodunum courthouse -> harbor, 12 turns.
x07 Richborough vPike (32) -> vAnsar, 7 turns.
x02 Verulamuim vPike (33) -> vAnsar, 3 turns.
14 BackHoe vPike (34) -> vAnsar, 8 turns.
16 ArabCeltConnector vPike (35) -> vAnsar, 15 turns.
205 0900 AD
Move some units.
[IBT]
See my first Babylonian musket, heading out of Ur.
01 Mild Mannered Mecca vAnsar (14) -> vAnsar, 4 turns.
12 Yoyo Ma catapult (33) -> catapult, 3 turns.
13 MuskRat Love vAnsar (15) -> vAnsar, 6 turns.
206 0910 AD
zzz.
[IBT]
Greece wants to extend the peace. We agree.
x04 Alesia aqueduct -> courthouse, 10 turns.
02 Mediocre Medina vAnsar (16) -> vAnsar, 4 turns.
08 East Mecca vAnsar (17) -> vAnsar, 5 turns.
11 Aden vAnsar (18) -> vAnsar, 6 turns.
207 0920 AD
zzz.
[IBT]
x01 Entermont vAnsar (19) -> vAnsar, 4 turns.
x03 Lugdunum settler -> market, 10 turns.
03 Demaskus vAnsar (20) -> vAnsar, 6 turns.
x05 Gergovia library -> aqueduct, 25 turns.
06 Kufah vAnsar (21) -> vAnsar, 5 turns.
208 0930 AD
Rush 4 Ansars in Celt Land: Verulamium, Richborough, BackHoe and ArabCeltConnector
[IBT]
Ottomans want to talk. Wants to see Theology for 740 gold. No.
Babylon is upset about our scout being on his lands. ScoutB will vacate.
x07 Richborough vAnsar (22) -> vAnsar, 7 turns.
x02 Verulamium vAnsar (23) -> vAnsar, 5 turns.
04 Ivory City vAnsar (24) -> vAnsar, 5 turns.
10 FussAat vAnsar (25) -> vAnsar, 5 turns.
12 Yoyo Ma catapult (34) -> catapult, 3 turns.
14 BackHoe vAnsar (26) -> vAnsar, 8 turns.
16 ArabCeltConnector vAnsar (27) -> vAnsar, 15 turns.
209 0940 AD
Scout moves into Roman lands.
[IBT]
01 Mild Mannered Mecca vAnsar (28) -> vAnsar, 4 turns.
210 0950 AD
zzz
[IBT]
And the save is >>HERE<<.
Science: Gunpowder, 20 turns
Treasury: 2526 gold, +167gpt; 7.0.3
Military:
- 01 Settlers
- 32 Workers
- 01 Scouts
- 04 Archers
- 12 Swordsman
- 24 Pike
- 30 Catapults, 1 in production (Yoyo Ma)
- 05 Answar Warriors 09 in production (Mild Mannered Mecca, Mediocre Medina, Demaskus, Ivory City, Kufah, FussAat, Aden, MuskRat Love and Entremont)
- 25 Mace
- 30 Slaves
Compared to Babylon, we have a strong military.
Compared to Rome, we have a strong military.
Current unit numbering:
pike 27
mace 26
catapult 31
aswar 05
[IBT 850 AD]
Reread my notes (!)
Rush barracks in 14 BackHoe for 80 gold.
16 ArabCeltConnector library -> rax (for front line healing), 3 turns, rush for 40 gold.
x07 Richborough market -> rax (for front line healing), 2 turns, rush for 68 gold.
Now have 5 barracks in Celt Land:
- x01 Entremont
- x02 Verulamium
- x07 Richborough
- 14 BackHoe
- 16 ArabCeltConnector
Hit Enter.
A pike enters Uruk.
x07 Richborough rax -> vPike, 4 turns.
x02 Verulamium rax -> vPike, 3 turns.
11 Aden vAnsar (06) -> vAnsar, 6 turns.
14 BackHoe rax -> vPike, 4 turns.
16 ArabCeltConnector rax -> vPike, 8 turns.
201 0860 AD
Upgrade one vSword to vMace in MuskRat Love. (20 gold)
In Celt Land upgrade 2 archers to LBs. (80 gold)
Upgrade 6 swords in Celt Land to maces, some regular, some veteran. (120 gold)
One vSword in Celt Land is moving to a barracks to be upgraded.
01 Mild Mannered Mecca vAnsar (07) -> vAnsar, 4 turns.
03 Demaskus vAnsar (08) -> vAnsar, 6 turns.
08 East Mecca rax -> vAnsar, 6 turns.
202 0870 AD
And upgrade the last vSword in Celt Land to mace. (20 gold)
Maces 27 to 33 join our ranks.
Longbows 03 and 04 join up too.
Rush pikes in Verulamium, BackHoe, Richborough and ArabCeltConnector.
02 Mediocre Medina vAnsar (09) -> vAnsar, 4 turns.
x07 Richborough vPike (28) -> vPike, 4 turns.
x02 Verulamuim vPike (29) -> vPike, 3 turns.
06 Kufah vAnsar (10) -> vAnsar, 5 turns.
12 Yoyo Ma catapult (32) -> catapult, 3 turns.
14 BackHoe vPike (30) -> vPike, 4 turns.
16 ArabCeltConnector vPike (31) -> vPike, 8 turns.
203 0880 AD
Mace24 joins up after promoting from a sword.
Name and move units.
Discover we had an ROP (expired) with Rome. Closed it.
And we are selling ivory to Carthage for 1 gpt. End it.
And we are also selling ivory to America for 3 gpt. End it, too.
Have two ivory to trade, no good buyers.
Sell Ivory to Rome for 7 gpt. Best offer around.
x01 Entermont vAnsar (11) -> vAnsar, 4 turns.
04 Ivory City vAnsar (12) -> vAnsar, 6 turns.
10 FussAat vAnsar (13) -> vAnsar, 5 turns.
204 0890 AD
zzz
Rush 4 pikes in Celt Land.
Current unit numbering:
pike 31
mace 34
catapult 32
aswar 13
Save game, June 20, 2006.
Reopen game, June 22, 2006.
Lots of Babylon units moving on our border.
See some Roman units moving too, near Ellipi and Iron City.
x03 Lugdunum granary -> settler, 3 turns (to replace the first city we raze).
x06 Camulodunum courthouse -> harbor, 12 turns.
x07 Richborough vPike (32) -> vAnsar, 7 turns.
x02 Verulamuim vPike (33) -> vAnsar, 3 turns.
14 BackHoe vPike (34) -> vAnsar, 8 turns.
16 ArabCeltConnector vPike (35) -> vAnsar, 15 turns.
205 0900 AD
Move some units.
See my first Babylonian musket, heading out of Ur.
01 Mild Mannered Mecca vAnsar (14) -> vAnsar, 4 turns.
12 Yoyo Ma catapult (33) -> catapult, 3 turns.
13 MuskRat Love vAnsar (15) -> vAnsar, 6 turns.
206 0910 AD
zzz.
Greece wants to extend the peace. We agree.
x04 Alesia aqueduct -> courthouse, 10 turns.
02 Mediocre Medina vAnsar (16) -> vAnsar, 4 turns.
08 East Mecca vAnsar (17) -> vAnsar, 5 turns.
11 Aden vAnsar (18) -> vAnsar, 6 turns.
207 0920 AD
zzz.
x01 Entermont vAnsar (19) -> vAnsar, 4 turns.
x03 Lugdunum settler -> market, 10 turns.
03 Demaskus vAnsar (20) -> vAnsar, 6 turns.
x05 Gergovia library -> aqueduct, 25 turns.
06 Kufah vAnsar (21) -> vAnsar, 5 turns.
208 0930 AD
Rush 4 Ansars in Celt Land: Verulamium, Richborough, BackHoe and ArabCeltConnector
Ottomans want to talk. Wants to see Theology for 740 gold. No.
Babylon is upset about our scout being on his lands. ScoutB will vacate.
x07 Richborough vAnsar (22) -> vAnsar, 7 turns.
x02 Verulamium vAnsar (23) -> vAnsar, 5 turns.
04 Ivory City vAnsar (24) -> vAnsar, 5 turns.
10 FussAat vAnsar (25) -> vAnsar, 5 turns.
12 Yoyo Ma catapult (34) -> catapult, 3 turns.
14 BackHoe vAnsar (26) -> vAnsar, 8 turns.
16 ArabCeltConnector vAnsar (27) -> vAnsar, 15 turns.
209 0940 AD
Scout moves into Roman lands.
01 Mild Mannered Mecca vAnsar (28) -> vAnsar, 4 turns.
210 0950 AD
zzz
And the save is >>HERE<<.