China and GK

Hey SilverFuturist

I figured I would put together a video demonstrating my build / how to get chos going pretty early on. The first part concentrates on the initial build - it gets it's inspiration from Tab's 4 city traditional approach.

You can find it at http://www.youtube.com/watch?v=gQvu28aPAtg.

Let me know what you think / any tips on how to improve the initial opening. I got lucky with a hut / city states, but that made up for some quesitionable land for my 3rd city.

I'll also post a follow up video showing how they still remain competitive till quite late in the game, and then show what happens when you upgrade them in to Machine Guns

Excellent video. Sorry about the earlier accusations:)
 
I just played a game against china. I was Ottamins (silver's fav). China land grabbed early forcing me and another player to team up on him in hopes of getting him before cho ku. Sadly he finished GW a turn before we attacked. Even with wall we were making ground until he hit cho ku's. There so op!!! One cho ku plus city attack puts a crossbow down to 10hp. I had 4 crossbow and a few horse hanging back when he bought a cho ku. 4 turns later i have 1 crossbow and city defense is in the red but not enough for horse to take, not to mention i need 2 moves now with GW:( The other attacker (NQ-shumi) who is a competent player aswell didnt fair much better. In fact he had more units than me and still we couldn't take a city. Once our first wave was crushed it was pointless to attack again. Only hope now is to try and hold off cho ku till arty. I HATE SPAWNING NEXT TO CHINA!!!!! :lol::lol::lol:
 
I just played a game against china. I was Ottamins (silver's fav). China land grabbed early forcing me and another player to team up on him in hopes of getting him before cho ku. Sadly he finished GW a turn before we attacked. Even with wall we were making ground until he hit cho ku's. There so op!!! One cho ku plus city attack puts a crossbow down to 10hp. I had 4 crossbow and a few horse hanging back when he bought a cho ku. 4 turns later i have 1 crossbow and city defense is in the red but not enough for horse to take, not to mention i need 2 moves now with GW:( The other attacker (NQ-shumi) who is a competent player aswell didnt fair much better. In fact he had more units than me and still we couldn't take a city. Once our first wave was crushed it was pointless to attack again. Only hope now is to try and hold off cho ku till arty. I HATE SPAWNING NEXT TO CHINA!!!!! :lol::lol::lol:

I feel your pain! My most successful spawn next to China was with Greece - companion cavalry did the trick nicely, all of his compound bows were destroyed by my 5 tile moving horses. Those horses will attack, retreat, heal, attack again.

This isn't graded, so no points off for bad spelling:mischief: Anyhow, somebody told me that if you play a civ often, you are more likely to get that civ when you go random. While I do never intentionally pick Ottomans, I get them more than expected, in my last 3 games vs Carls/random leader I got Ottomans!
 
I feel your pain! My most successful spawn next to China was with Greece - companion cavalry did the trick nicely, all of his compound bows were destroyed by my 5 tile moving horses. Those horses will attack, retreat, heal, attack again.

This isn't graded, so no points off for bad spelling:mischief: Anyhow, somebody told me that if you play a civ often, you are more likely to get that civ when you go random. While I do never intentionally pick Ottomans, I get them more than expected, in my last 3 games vs Carls/random leader I got Ottomans!

Sounds like confirmation bias to me :) More likely that the decision is made on the host server, which has no knowledge of how many times you've played each civ.

Carls drew China in our game last night, and got to experience it's OPness :) We ended up abandoning the game, since a player with a significant civ had to leave and it would have made the game unbalanced. But we did have time to confirm that while China is OP vs one opponent, vs two, it still suffers :)
 
Sounds like confirmation bias to me :) More likely that the decision is made on the host server, which has no knowledge of how many times you've played each civ.

Carls drew China in our game last night, and got to experience it's OPness :) We ended up abandoning the game, since a player with a significant civ had to leave and it would have made the game unbalanced. But we did have time to confirm that while China is OP vs one opponent, vs two, it still suffers :)

:lol::lol: Yes that was a difficult war!! Fighting 2 opponents on opposite sides of the map is frustrating. I would have been better off not to upgrade all my cho ko to gatlins. Your frigates were out of range most of the time and i didn't want to research arty or my GW wouldn't work any more. If i had England all those gatlins might have been useful. Regardless I think you slowed me down enough for you to take the win in that game. My infrastructure was way behind.

The original war that caused me to get the big lead was against a very cocky Ethiopian player. He had 1 city only with all the early wonders in it. when i hit cho ko I was about 8-10% behind in tech. The player proceeded to tell me I had no chance he had cannons soon. Well I turned for Rome first which had GW. Then ethiopia attacked with musket and cannon. I placed 2 citadel 1 move inside my territory and shot all his units to bits with cho ko. I think I lost 1 unit. He then quit the game and I took his cap. Moral of the story.... CHINA IS OP!!!!!
 
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