True_Candyman
Emperor
I think the general idea is you use it in strategic points where it will boost the defensiveness of select tiles with your units stationed on them. The idea would be preventing the enemy having any kind of movement, penaltied or otherwise, on them at all.
The impression i get with the new barbarian system and changes to 1UPT is that combat actually may be slightly more of a feature in Civ 6 than in BNW, so tiles like the great wall may be a genuinely useful functional bonus. Preventing the pillaging of districts is a big plus to this UI.
The impression i get with the new barbarian system and changes to 1UPT is that combat actually may be slightly more of a feature in Civ 6 than in BNW, so tiles like the great wall may be a genuinely useful functional bonus. Preventing the pillaging of districts is a big plus to this UI.