General
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Tech-tree (F6) Screen selection and era colors changed, tech icon and panel enlarged (thanks ProjectMaximus)
Chances of herding animals increased to 20% (was 10%)
National Wonders producing resources now produce only 1 copy each
Religions
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Religions are devided into Prophetic and Traditional religions.
Prophetic religions are: Buddhism, Christianity, Confucionism, Islam, Judaism, Taoism and Zoroastrianism
Traditional religions are: Asatru, Hellenism, Hinduism, Kemetism, Naghualism and Shinto
Religions are now founded not as civilizatons progress on the tech tree. Instead, Prophetic religions can be founded by Great Prophets, while Traditional ones with
certain geographical properties (e.g. Kemetism requires river access and desert in city vicinity = Nile)
Cathedrals and Pantheons re-thought:
Pantheons are for Traditional religions. They are little cheaper and provide less culture, happiness, etc. but can be "upgraded" in different ways by building a
Sanctuary on top of them.
Moved to Sculpture
Cathedrals are for Prophetic religions and are unchanged.
Moved to Music.
Sanctuary:
new special building type
acts as an add-on for the religions with Pantheon
requires Aestethics
New and reworked wonders for religions (see bellow)
Renamed Religious Buildings:
Jewish Temple --> Synagoge
Jewish Synagoge --> Great Synagoge
Jewish Monastery --> Yeshiva
Civics
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Barter:
TradeYieldModifiers axed
Palace Economy:
YieldModifiers axed
upkeep set to High
iDistanceMaintenanceModifier and iNumCitiesMaintenanceModifier set to +50%
Slavery:
chance to create Slaves from defeated enemy units is increased to 100%
Reformation:
removed/replaced by Syncretic
Atheist:
+2

from Monument of the Dictator
+2

from Think Tank
+1 Science and Culture from Philosopher
removed +0.5 Science from Scientist
removed +20% gold
Buildings
=========
Divine Tomb renamed to Royal Tomb
+50% culture replaced with flat +10 culture
(NEW) Sermon:
inherits Abu Simbel's effect spreding State Religion
can be built only by Great Prophet
Siege Weapons Workshop:
removed in city vicinity requirement
Land Tenure:
requires 2 Cities
(NEW) LMA (Leage of Militant Atheists)
requires Atheist civic
replaces temples
Community Center:
axed
Herbalis:
moved to Guilds
Wonders
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Venus of Willendorf:
obsoletes at Theology
Abu Simbel:
now a Kemetic wonder
new effect
Chichen Itza:
now a Nagual wonder
Shwedagon Paya:
no longer enables all Religion civics
now a Buddhist wonder
+1 gold and +2 culture per owned Buddhist
+1 gold from Buddhist Temple and Monastery
Spiral Minaret:
now an Islam wonder
+2 gold from Islamic Temple, Mosque and Monastry (instead of state religion buildings)
Alhambra:
+1 gold, research, culture and espoinage from Islamic Temple, Mosque and Monastry (instead of state religion buildings)
Temple of Artemis:
now a Hellenic wonder
requires Currency
Theatre of Dionysos:
now a Hellenic wonder
Statue of Zeus:
+1 culture per city with Hellenism (was +1 science)
culture lowered to +4 (was +10)
Brihadeeswarar:
+1

from Hindu Temple/Mandir/Monastery (was +1

in all Cities on this Continent)
Kashi Vishwanath removed from commerce bonus list
New Wonders
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Tower of Babel
Fushimi Inari (Shinto)
Golden Temple (takes over the role of Shwedagon Paya)
Hassan Tower (Islam)
Sanhedrin (Judaism)
Borobudur (Buddhism)
Nalanda (Buddhism)
Jetavanaramaya (Buddhism)
Golden Buddha (Buddhism, National Wonder)
Mount Athos (Christianity)
Mont St. Michel (Christianity)
Diocese (Christianity, National Wonder)
Tomb of the Patriarchs (Judaism)
Ohel (Judaism, National Wonder)
Imam Reza Shrine (Islam)
Duomo (Christianity)
Cluny Abbey (Christianity)
Al-Masjid al-Nabawi (Islam)
Units
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Bandit:
national limit 3 (was 5)
no longer invisible
can not investigate cities anymore
movement increased to 2
strength increased to 4
+2 strenth from Smithing
+2 strenth from Armor Crafting
+2 strenth from Matchlock
+2 strenth from Flintlock
+4 strenth from Rifling
+6 strenth from Automatic Weapons
+10 strenth from Syanthetic Fibers
can withdraw from combat (50%)
+100% vs animal units
combat type changed to recon
Worker units:
lots of balance tweaks
Technologies
============
Ancient era:
tech costs modified
some AIWeight changed
some techs moved around
Slavery:
requires Community and Trade
leads to Warfare